Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BSPLEVI
Tyr
Level 120
God Stats
55W - 62L
1,447 SR
Queue Stats
388W - 313L
1,569 Elo+
Party 2
Hachiman
Hachiman
Christopher360R
Hachiman
Level 129
God Stats
3W - 2L
1,618 SR
Queue Stats
102W - 91L
1,538 Elo+
Party 2
Artio
Artio
RISSEI-16
Artio
Level 160
God Stats
2W - 0L
1,473 SR
Queue Stats
145W - 126L
1,580 Elo+
Party 2
Baron Samedi
Baron Samedi
maiki021
Baron Samedi
Level 125
God Stats
1W - 2L
1,487 SR
Queue Stats
100W - 87L
1,603 Elo+
Party 2
Team Averages
Level 139
1,505 SR
1,558 Elo+

VS

Team Averages
Level 129
1,479 SR
1,524 Elo+
Nu Wa
Nu Wa
SaikyLeFay
Nu Wa
Level 160
God Stats
0W - 3L
1,568 SR
Queue Stats
23W - 29L
1,447 Elo+
Solo
Arachne
Arachne
TelegaTopDodep
Arachne
Level 141
God Stats
259W - 237L
1,490 SR
Queue Stats
350W - 359L
1,518 Elo+
Solo
Hachiman
Hachiman
atookman
Hachiman
Level 121
God Stats
2W - 5L
1,362 SR
Queue Stats
288W - 243L
1,558 Elo+
Party 1
Ymir
Ymir
bofadhelq8
Ymir
Level 109
God Stats
3W - 10L
1,478 SR
Queue Stats
301W - 235L
1,541 Elo+
Party 1
Achilles
Achilles
nbo123
Achilles
Level 112
God Stats
8W - 5L
1,500 SR
Queue Stats
285W - 243L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
4 / 0 / 4
6,593
549
7,268
8,999
3,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tyr
11
1 / 1 / 1
6,705
559
3,503
8,898
5,260
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
11
0 / 0 / 3
6,355
530
3,455
8,041
2,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Artio
RISSEI-16
Artio
9
2 / 1 / 5
6,526
544
3,022
12,154
9,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Baron Samedi
maiki021
Baron Samedi
11
5 / 0 / 2
6,594
550
9,279
6,029
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
10
1 / 3 / 0
5,616
468
4,401
7,437
2,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
0 / 2 / 1
4,950
413
3,226
8,529
2,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
atookman
Hachiman
11
0 / 2 / 0
6,225
519
4,735
6,812
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8
0 / 4 / 1
5,239
437
3,273
10,687
7,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
nbo123
Achilles
10
1 / 1 / 0
5,782
482
5,109
7,707
5,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
12
Kills
2
2
Deaths
12
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
4
0
4
6
W
Tyr
1
1
1
1.5
W
Hachiman
0
0
3
1.5
W
Artio
RISSEI-16
Artio
2
1
5
4.5
L
Nu Wa
1
3
0
0.33
L
0
2
1
0.25
L
Hachiman
atookman
Hachiman
0
2
0
0
L
0
4
1
0.13
W
Baron Samedi
maiki021
Baron Samedi
5
0
2
6
L
Achilles
nbo123
Achilles
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,527
Damage
20,744
44,121
Taken
41,172
23,131
Mitigated
21,141
23,506
Healing
11,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
7,268
1,065
0
5,075
8,999
3,161
0
862
8,096
0
50,734
W
Tyr
3,503
450
0
3,924
8,898
5,260
0
153
8,291
0
41,203
W
Hachiman
3,455
1,886
0
4,791
8,041
2,663
0
550
7,491
0
42,232
W
Artio
RISSEI-16
Artio
3,022
472
386
4,118
12,154
9,390
0
3,438
8,674
16,559
0
L
Nu Wa
4,401
1,466
0
1,060
7,437
2,802
0
3,495
3,942
46,415
0
L
3,226
2,865
0
2,095
8,529
2,855
0
704
7,825
0
24,730
L
Hachiman
atookman
Hachiman
4,735
1,877
0
3,740
6,812
2,122
0
156
6,656
0
45,372
L
3,273
1,378
0
1,086
10,687
7,880
0
6,123
4,564
15,666
0
W
Baron Samedi
maiki021
Baron Samedi
9,279
2,204
2,340
2,872
6,029
2,657
0
2,671
3,274
51,730
0
L
Achilles
nbo123
Achilles
5,109
1,069
0
3,273
7,707
5,482
0
1,823
5,884
0
33,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,773
Gold Earned
27,812
346
Minions Killed
294
0
Camps Cleared
0
1,116,372
Distance Traveled
1,019,443
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
6,593
549
80
7
0
249,972
3
W
Tyr
6,705
559
81
7
0
245,120
4
W
Hachiman
6,355
530
74
6
0
194,383
0
W
Artio
6,526
544
22
2
0
227,000
2
L
Nu Wa
5,616
468
77
6
0
192,052
3
L
Arachne
4,950
413
53
4
0
186,906
4
L
Hachiman
6,225
519
87
7
0
210,568
5
L
Ymir
5,239
437
19
2
0
207,403
2
W
Baron Samedi
6,594
550
89
7
0
199,897
1
L
Achilles
5,782
482
58
5
0
222,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role