Player Matchup

Merlin
Merlin
Balicore
Merlin
Level 147
God Stats
14W - 6L
1,548 SR
Queue Stats
172W - 159L
1,530 Elo+
Party 1
Izanami
Izanami
Blambino
Izanami
Level 128
God Stats
2W - 1L
1,566 SR
Queue Stats
144W - 117L
1,552 Elo+
Party 1
Chang'e
Chang'e
ElJardo
Chang'e
Level 141
God Stats
4W - 5L
1,469 SR
Queue Stats
209W - 211L
1,549 Elo+
Solo
Vamana
Vamana
Happypanda65
Vamana
Level 78
God Stats
1W - 0L
1,590 SR
Queue Stats
11W - 14L
1,523 Elo+
Solo
Geb
Geb
ahMEIzing
Geb
Level 153
God Stats
5W - 2L
1,571 SR
Queue Stats
166W - 143L
1,565 Elo+
Party 1
Team Averages
Level 129
1,549 SR
1,544 Elo+

VS

Team Averages
Level 111
1,533 SR
1,562 Elo+
Ganesha
Ganesha
COMIC_S4NZ_
Ganesha
Level 129
God Stats
0W - 1L
1,275 SR
Queue Stats
91W - 63L
1,578 Elo+
Party 2
Zhong Kui
Zhong Kui
Loco Tz
Zhong Kui
Level 145
God Stats
4W - 4L
1,693 SR
Queue Stats
259W - 227L
1,634 Elo+
Party 3
Anubis
Anubis
TheDasher
Anubis
Level 127
God Stats
3W - 2L
1,695 SR
Queue Stats
115W - 110L
1,511 Elo+
Party 2
Anhur
Anhur
Weadogee
Anhur
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Guan Yu
Guan Yu
XxJackDaRippaxX
Guan Yu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 107L
1,587 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Balicore
Merlin
20
1 / 4 / 16
12,356
686
21,771
18,380
7,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Blambino
Izanami
19
5 / 2 / 13
12,474
693
18,304
16,738
7,952
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
ElJardo
Chang'e
20
6 / 5 / 15
12,741
708
23,986
25,223
15,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
20
6 / 6 / 11
13,745
764
21,746
32,604
34,533
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
4 / 4 / 17
13,078
727
19,495
26,238
34,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
COMIC_S4NZ_
Ganesha
19
0 / 3 / 20
11,921
662
11,002
29,872
38,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
Loco Tz
Zhong Kui
20
6 / 5 / 11
13,576
754
26,938
26,594
22,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
TheDasher
Anubis
18
7 / 6 / 10
11,797
655
23,904
20,439
13,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
Weadogee
Anhur
20
5 / 3 / 12
12,077
671
25,919
17,229
8,434
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 5 / 14
10,797
600
11,847
25,162
24,266

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
88
22
Kills
21
21
Deaths
22
72
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Merlin
Balicore
Merlin
1
4
16
2.25
W
Izanami
Blambino
Izanami
5
2
13
5.75
L
Ganesha
COMIC_S4NZ_
Ganesha
0
3
20
3.33
W
Chang'e
ElJardo
Chang'e
6
5
15
2.7
W
Vamana
6
6
11
1.92
L
Zhong Kui
Loco Tz
Zhong Kui
6
5
11
2.3
L
Anubis
TheDasher
Anubis
7
6
10
2
L
Anhur
Weadogee
Anhur
5
3
12
3.67
L
3
5
14
2
W
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,302
Damage
99,610
119,183
Taken
119,296
100,023
Mitigated
107,121
60,104
Healing
62,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Balicore
Merlin
21,771
767
2,109
2,378
18,380
7,530
1,567
11,930
6,450
59,162
0
W
Izanami
Blambino
Izanami
18,304
11,064
3,957
4,529
16,738
7,952
5,634
12,818
3,920
0
34,229
L
Ganesha
COMIC_S4NZ_
Ganesha
11,002
620
6,868
8,933
29,872
38,463
95
18,131
11,741
24,785
0
W
Chang'e
ElJardo
Chang'e
23,986
487
14,483
10,431
25,223
15,222
1,151
12,701
12,522
40,883
0
W
Vamana
21,746
11,755
3,865
11,334
32,604
34,533
896
15,367
17,237
1,157
35,003
L
Zhong Kui
Loco Tz
Zhong Kui
26,938
1,421
5,721
8,372
26,594
22,908
1,549
12,096
14,498
62,483
0
L
Anubis
TheDasher
Anubis
23,904
1,350
1,241
7,000
20,439
13,050
796
9,316
11,123
41,032
0
L
Anhur
Weadogee
Anhur
25,919
13,537
1,002
3,932
17,229
8,434
1,998
12,054
5,175
0
43,567
L
11,847
2,230
12,498
7,372
25,162
24,266
74
14,602
10,560
38
17,003
W
19,495
942
3,526
3,492
26,238
34,786
701
9,066
17,172
28,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,394
Gold Earned
60,168
198
Minions Killed
184
0
Camps Cleared
0
1,490,521
Distance Traveled
1,540,229
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,356
686
79
4
0
295,824
0
W
Izanami
12,474
693
42
2
0
282,239
0
L
Ganesha
11,921
662
0
0
0
337,794
0
W
Chang'e
12,741
708
32
2
0
319,949
0
W
Vamana
13,745
764
33
2
0
314,909
0
L
Zhong Kui
13,576
754
91
5
0
312,356
2
L
Anubis
11,797
655
41
2
0
238,086
0
L
Anhur
12,077
671
41
2
0
306,991
0
L
Guan Yu
10,797
600
11
1
0
345,002
1
W
Geb
13,078
727
12
1
0
277,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role