Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
DesertKilo
He Bo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,319 Elo+
Party 1
Cthulhu
Cthulhu
DesertRomeo
Cthulhu
Level 89
God Stats
1W - 0L
1,441 SR
Queue Stats
2W - 5L
1,314 Elo+
Party 1
Da Ji
Da Ji
MishariD
Da Ji
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,512 Elo+
Solo
Medusa
Medusa
Powerthesun
Medusa
Level 43
God Stats
1W - 0L
1,386 SR
Queue Stats
8W - 13L
1,359 Elo+
Party 1
Team Averages
Level 91
1,465 SR
1,401 Elo+

VS

Team Averages
Level 72
1,476 SR
1,416 Elo+
Mulan
Mulan
AstaTheScourge
Mulan
Level 118
God Stats
4W - 9L
1,420 SR
Queue Stats
165W - 177L
1,365 Elo+
Party 3
Gilgamesh
Gilgamesh
Bresl1n
Gilgamesh
Level 159
God Stats
3W - 3L
1,461 SR
Queue Stats
184W - 211L
1,386 Elo+
Party 3
Loki
Loki
Its--Helix
Loki
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,463 Elo+
Party 2
Scylla
Scylla
MrCurd_
Scylla
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,429 Elo+
Party 2
Da Ji
Da Ji
ZachJ
Da Ji
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
2 / 2 / 7
5,761
1,152
3,280
3,825
2,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
11
2 / 2 / 7
5,925
1,185
4,027
4,507
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
DesertRomeo
Cthulhu
11
2 / 0 / 7
6,085
1,217
2,494
5,838
3,994
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Da Ji
MishariD
Da Ji
10
2 / 1 / 8
5,852
1,170
2,528
3,240
1,407
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
11
3 / 1 / 7
6,361
1,272
4,139
3,602
1,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
4,272
854
0
0
0
Gilgamesh
Bresl1n
Gilgamesh
9
1 / 2 / 5
5,501
1,100
4,007
6,308
5,237
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 3 / 1
4,586
917
2,263
4,652
1,974
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Scylla
MrCurd_
Scylla
10
1 / 3 / 4
5,377
1,075
3,258
4,358
1,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
ZachJ
Da Ji
9
3 / 3 / 2
5,446
1,089
4,866
4,778
2,317
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
11
Kills
5
6
Deaths
11
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
2
7
2.75
L
0
0
0
0
L
Gilgamesh
Bresl1n
Gilgamesh
1
2
5
1.75
W
He Bo
2
2
7
2.75
W
Cthulhu
DesertRomeo
Cthulhu
2
0
7
5.5
L
0
3
1
0.17
W
Da Ji
MishariD
Da Ji
2
1
8
6
L
Scylla
MrCurd_
Scylla
1
3
4
1
W
Medusa
3
1
7
6.5
L
Da Ji
ZachJ
Da Ji
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,468
Damage
14,394
21,012
Taken
20,096
10,703
Mitigated
11,423
8,112
Healing
2,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
3,280
237
587
625
3,825
2,465
645
405
3,420
7,370
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Gilgamesh
Bresl1n
Gilgamesh
4,007
826
989
605
6,308
5,237
0
3,347
2,961
0
7,879
W
He Bo
4,027
224
112
315
4,507
1,426
0
750
3,757
7,168
0
W
Cthulhu
DesertRomeo
Cthulhu
2,494
65
1,043
2,587
5,838
3,994
531
891
4,947
8,347
0
L
2,263
113
0
111
4,652
1,974
0
1,752
2,900
0
4,053
W
Da Ji
MishariD
Da Ji
2,528
905
970
647
3,240
1,407
584
208
3,032
0
6,309
L
Scylla
MrCurd_
Scylla
3,258
329
114
219
4,358
1,895
0
2,423
1,935
8,864
0
W
Medusa
4,139
1,383
308
918
3,602
1,411
639
1,004
2,598
0
8,948
L
Da Ji
ZachJ
Da Ji
4,866
1,038
186
241
4,778
2,317
0
2,279
2,499
0
6,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,984
Gold Earned
25,182
54
Minions Killed
23
0
Camps Cleared
0
568,124
Distance Traveled
423,037
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,761
1,152
4
1
0
100,262
0
L
Mulan
4,272
854
0
0
0
0
0
L
Gilgamesh
5,501
1,100
0
0
0
116,627
0
W
He Bo
5,925
1,185
16
3
0
104,257
0
W
Cthulhu
6,085
1,217
16
3
0
133,616
0
L
Loki
4,586
917
2
0
0
106,608
0
W
Da Ji
5,852
1,170
8
2
0
109,607
2
L
Scylla
5,377
1,075
16
3
0
110,329
1
W
Medusa
6,361
1,272
10
2
0
120,382
0
L
Da Ji
5,446
1,089
5
1
0
89,473
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role