Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
RexAkashi
Agni
Level 23
God Stats
0W - 1L
1,208 SR
Queue Stats
27W - 51L
1,378 Elo+
Party 1
Team Averages
Level 70
1,403 SR
1,459 Elo+

VS

Team Averages
Level 117
1,413 SR
1,337 Elo+
Ares
Ares
AlertedMoose
Ares
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,077 Elo+
Solo
Janus
Janus
Dissimulat0r
Janus
Level 141
God Stats
11W - 14L
1,297 SR
Queue Stats
663W - 722L
1,481 Elo+
Solo
Thanatos
Thanatos
brycewayne1147
Thanatos
Level 102
God Stats
12W - 7L
1,441 SR
Queue Stats
54W - 60L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
1 / 4 / 2
8,065
672
3,704
10,425
4,672
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
 
Bacchus
10
1 / 5 / 1
7,228
602
2,217
10,158
11,502
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Agni
12
2 / 6 / 0
8,044
670
3,544
11,066
4,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 10
9,633
803
7,812
9,720
9,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
6 / 0 / 9
9,983
832
12,030
3,454
1,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
14
5 / 2 / 7
9,240
770
7,127
6,685
3,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
4
Kills
15
15
Deaths
4
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
4
2
0.5
L
Bacchus
 
Bacchus
1
5
1
0.3
W
4
2
10
4.5
W
6
0
9
10.5
L
Agni
2
6
0
0.33
W
Thanatos
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,465
Damage
26,969
31,649
Taken
19,859
20,438
Mitigated
13,904
1,068
Healing
9,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,704
593
0
240
10,425
4,672
0
6,160
4,107
0
32,212
L
Bacchus
 
Bacchus
2,217
91
161
277
10,158
11,502
0
7,606
2,432
8,000
0
W
7,812
160
0
1,820
9,720
9,145
80
3,124
6,596
15,893
0
W
12,030
809
0
693
3,454
1,427
341
1,382
2,072
55,442
0
L
Agni
3,544
615
0
390
11,066
4,264
0
6,129
4,648
19,759
0
W
Thanatos
7,127
1,286
0
6,685
6,685
3,332
398
1,285
5,400
0
28,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,337
Gold Earned
28,856
117
Minions Killed
148
0
Camps Cleared
0
595,850
Distance Traveled
685,586
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,065
672
64
5
0
250,958
3
L
Bacchus
7,228
602
14
1
0
158,345
0
W
Ares
9,633
803
5
0
0
229,202
1
W
Janus
9,983
832
99
8
0
227,936
0
L
Agni
8,044
670
39
3
0
186,547
0
W
Thanatos
9,240
770
44
4
0
228,448
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role