Player Matchup

Janus
Janus
BobbyReeSoro
Janus
Level 91
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 23L
1,129 Elo+
Party 1
Odin
Odin
PlayingCodNude
Odin
Level 37
God Stats
1W - 5L
1,500 SR
Queue Stats
4W - 21L
1,151 Elo+
Party 1
Thor
Thor
temp-191207
Thor
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 21L
1,151 Elo+
Party 1
Team Averages
Level 56
1,500 SR
1,144 Elo+

VS

Team Averages
Level 100
1,619 SR
1,468 Elo+
Zhong Kui
Zhong Kui
JustDoIt_415
Zhong Kui
Level 91
God Stats
1W - 2L
1,554 SR
Queue Stats
5W - 6L
1,370 Elo+
Party 2
Ne Zha
Ne Zha
RyzenTy
Ne Zha
Level 127
God Stats
1W - 0L
1,629 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Horus
Horus
lnstakilI_
Horus
Level 83
God Stats
1W - 0L
1,673 SR
Queue Stats
2W - 1L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
7,107
592
5,686
10,476
3,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 7 / 0
8,114
676
2,944
12,224
6,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 8 / 1
7,073
589
5,166
13,611
5,317
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JustDoIt_415
Zhong Kui
14
4 / 1 / 11
9,302
775
8,346
8,167
6,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
RyzenTy
Ne Zha
16
14 / 0 / 5
11,100
925
17,939
10,003
7,974
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
15
3 / 0 / 13
9,742
812
6,593
10,678
11,405
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
50
1
Kills
21
21
Deaths
1
1
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Zhong Kui
JustDoIt_415
Zhong Kui
4
1
11
9.5
L
1
7
0
0.14
W
Ne Zha
RyzenTy
Ne Zha
14
0
5
16.5
W
Horus
3
0
13
9.5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,796
Damage
32,878
36,311
Taken
28,848
15,464
Mitigated
26,272
1,399
Healing
12,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,686
428
245
286
10,476
3,537
0
2,011
8,465
27,591
0
W
Zhong Kui
JustDoIt_415
Zhong Kui
8,346
264
0
3,752
8,167
6,893
773
1,917
6,250
37,930
0
L
2,944
1,523
127
545
12,224
6,610
311
2,854
9,370
0
14,088
W
Ne Zha
RyzenTy
Ne Zha
17,939
6,037
0
2,459
10,003
7,974
1,416
1,776
8,227
0
58,798
W
Horus
6,593
2,833
1,867
4,651
10,678
11,405
1,345
2,059
8,619
0
16,694
L
5,166
1,260
47
149
13,611
5,317
213
3,481
10,130
0
13,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,294
Gold Earned
30,144
76
Minions Killed
143
0
Camps Cleared
0
526,123
Distance Traveled
683,107
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,107
592
38
3
0
187,704
0
W
Zhong Kui
9,302
775
55
5
0
223,366
0
L
Odin
8,114
676
28
2
0
172,243
1
W
Ne Zha
11,100
925
71
6
0
237,945
0
W
Horus
9,742
812
17
1
0
221,796
0
L
Thor
7,073
589
10
1
0
166,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role