Player Matchup

Da Ji
Da Ji
DtrippsB
Da Ji
Level 149
God Stats
0W - 2L
1,562 SR
Queue Stats
13W - 9L
1,616 Elo+
Party 2
Achilles
Achilles
Loopy Curly 98
Achilles
Level 127
God Stats
0W - 1L
1,615 SR
Queue Stats
14W - 9L
1,631 Elo+
Party 2
Ullr
Ullr
PShermo
Ullr
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,535 Elo+
Party 2
Chronos
Chronos
THE CoMMoN Co1D
Chronos
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,616 Elo+
Party 2
Ganesha
Ganesha
UnseenRam
Ganesha
Level 155
God Stats
0W - 2L
1,177 SR
Queue Stats
248W - 229L
1,555 Elo+
Solo
Team Averages
Level 131
1,471 SR
1,591 Elo+

VS

Team Averages
Level 126
1,571 SR
1,670 Elo+
Sobek
Sobek
Accel24
Sobek
Level 160
God Stats
3W - 0L
1,668 SR
Queue Stats
117W - 74L
1,625 Elo+
Party 1
Bellona
Bellona
I Play Standard
Bellona
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 63L
1,607 Elo+
Party 1
Ymir
Ymir
Lartize
Ymir
Level 160
God Stats
40W - 18L
1,689 SR
Queue Stats
1,968W - 1,314L
1,646 Elo+
Party 1
Cernunnos
Cernunnos
Smiteistrash384
Cernunnos
Level 139
God Stats
10W - 10L
1,498 SR
Queue Stats
710W - 416L
1,682 Elo+
Party 1
Charybdis
Charybdis
SmokinZa
Charybdis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 15L
1,792 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DtrippsB
Da Ji
11
0 / 8 / 2
5,969
663
4,778
11,372
5,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
13
4 / 6 / 4
7,563
840
6,872
14,709
15,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ullr
PShermo
Ullr
12
2 / 5 / 1
6,524
725
5,923
11,142
5,383
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 5 / 4
7,091
788
6,578
8,914
4,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
UnseenRam
Ganesha
12
0 / 4 / 3
5,870
652
3,367
10,470
12,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Accel24
Sobek
13
1 / 3 / 19
8,012
890
4,382
13,908
16,879
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 2 / 18
9,086
1,010
8,346
11,481
13,878
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
Lartize
Ymir
14
3 / 3 / 16
8,758
973
5,017
16,025
15,733
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cernunnos
Smiteistrash384
Cernunnos
17
13 / 1 / 14
10,072
1,119
25,022
10,829
6,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charybdis
SmokinZa
Charybdis
14
5 / 1 / 16
8,533
948
10,449
6,304
2,992
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
111
6
Kills
28
28
Deaths
10
14
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Sobek
Accel24
Sobek
1
3
19
3.5
L
Da Ji
DtrippsB
Da Ji
0
8
2
0.13
W
6
2
18
7.5
W
Ymir
Lartize
Ymir
3
3
16
3.67
L
Achilles
4
6
4
1
L
Ullr
PShermo
Ullr
2
5
1
0.5
W
Cernunnos
Smiteistrash384
Cernunnos
13
1
14
20
W
Charybdis
SmokinZa
Charybdis
5
1
16
13
L
0
5
4
0.4
L
Ganesha
UnseenRam
Ganesha
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,518
Damage
53,216
56,607
Taken
58,547
42,682
Mitigated
55,596
8,316
Healing
20,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Accel24
Sobek
4,382
460
2,281
3,560
13,908
16,879
260
3,166
10,609
13,161
0
L
Da Ji
DtrippsB
Da Ji
4,778
1,488
433
419
11,372
5,860
0
2,239
9,133
0
4,811
W
8,346
2,662
3,939
2,040
11,481
13,878
942
1,679
9,603
0
13,257
W
Ymir
Lartize
Ymir
5,017
966
0
2,744
16,025
15,733
233
2,328
13,697
11,406
0
L
Achilles
6,872
1,066
525
2,206
14,709
15,054
0
2,136
12,573
0
8,887
L
Ullr
PShermo
Ullr
5,923
2,784
679
1,048
11,142
5,383
0
2,110
9,032
0
10,808
W
Cernunnos
Smiteistrash384
Cernunnos
25,022
12,222
255
4,418
10,829
6,114
4,131
1,713
8,929
29
48,464
W
Charybdis
SmokinZa
Charybdis
10,449
6,689
0
1,670
6,304
2,992
2,928
1,059
5,204
0
19,674
L
6,578
1,985
587
559
8,914
4,304
0
1,060
7,854
20,310
0
L
Ganesha
UnseenRam
Ganesha
3,367
0
787
1,073
10,470
12,081
0
1,883
8,587
7,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,017
Gold Earned
44,461
54
Minions Killed
99
0
Camps Cleared
0
686,297
Distance Traveled
814,661
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,012
890
9
1
0
153,966
2
L
Da Ji
5,969
663
2
0
0
133,496
1
W
Bellona
9,086
1,010
7
1
0
180,649
0
W
Ymir
8,758
973
5
1
0
159,292
0
L
Achilles
7,563
840
8
1
0
145,892
2
L
Ullr
6,524
725
8
1
0
158,905
2
W
Cernunnos
10,072
1,119
46
5
0
170,583
0
W
Charybdis
8,533
948
32
4
0
150,171
0
L
Chronos
7,091
788
35
4
0
142,927
1
L
Ganesha
5,870
652
1
0
0
105,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role