Player Matchup

Izanami
Izanami
JasonPTodd
Izanami
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 55L
1,337 Elo+
Party 2
Ymir
Ymir
JoeBidensHernia
Ymir
Level 56
God Stats
0W - 1L
1,479 SR
Queue Stats
39W - 69L
1,333 Elo+
Party 2
Merlin
Merlin
Noncolorless
Merlin
Level 114
God Stats
0W - 1L
1,543 SR
Queue Stats
31W - 32L
1,383 Elo+
Solo
Yemoja
Yemoja
Nug_Dan
Yemoja
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
514W - 546L
1,437 Elo+
Solo
Tiamat
Tiamat
Saltysharkey
Tiamat
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 140L
1,411 Elo+
Solo
Team Averages
Level 82
1,505 SR
1,380 Elo+

VS

Team Averages
Level 120
1,486 SR
1,447 Elo+
Ares
Ares
 
Ares
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
 
Chernobog
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
JustSayMacklunky
Tyr
Level 109
God Stats
5W - 4L
1,499 SR
Queue Stats
137W - 144L
1,444 Elo+
Party 1
Janus
Janus
QuietColt149589
Janus
Level 147
God Stats
7W - 8L
1,430 SR
Queue Stats
365W - 413L
1,374 Elo+
Solo
Aphrodite
Aphrodite
WaredJilliams
Aphrodite
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 128L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JasonPTodd
Izanami
13
1 / 6 / 5
7,428
743
12,706
11,908
5,299
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 3 / 5
7,096
710
5,092
10,727
12,707
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
15
4 / 5 / 0
8,571
857
10,183
9,251
4,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Nug_Dan
Yemoja
12
1 / 4 / 3
6,876
688
3,498
8,876
5,698
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
13
2 / 2 / 2
7,220
722
3,685
6,756
4,134
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
3 / 2 / 13
8,920
892
6,070
13,515
19,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
 
Chernobog
15
4 / 2 / 12
8,826
883
10,694
8,646
4,745
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 3 / 13
8,037
804
4,849
14,372
15,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
8 / 1 / 7
10,098
1,010
17,248
7,148
3,938
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
WaredJilliams
Aphrodite
14
3 / 2 / 11
8,023
802
4,705
12,101
11,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
76
9
Kills
20
20
Deaths
10
15
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
2
13
4.75
W
Chernobog
 
Chernobog
4
2
12
5
L
Izanami
JasonPTodd
Izanami
1
6
5
0.58
L
1
3
5
1.17
W
2
3
13
2.83
L
Merlin
4
5
0
0.8
L
Yemoja
Nug_Dan
Yemoja
1
4
3
0.63
W
8
1
7
11.5
L
Tiamat
2
2
2
1.5
W
Aphrodite
WaredJilliams
Aphrodite
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,164
Damage
43,566
47,518
Taken
55,782
32,165
Mitigated
55,200
12,639
Healing
28,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,070
138
1,284
2,291
13,515
19,739
0
5,827
7,688
7,640
0
W
Chernobog
 
Chernobog
10,694
4,337
736
1,279
8,646
4,745
1,240
2,858
5,788
0
22,556
L
Izanami
JasonPTodd
Izanami
12,706
7,052
242
1,446
11,908
5,299
0
7,578
4,330
0
18,879
L
5,092
368
622
1,377
10,727
12,707
0
6,603
4,124
9,021
0
W
4,849
700
3,088
2,797
14,372
15,619
288
5,504
8,868
1,243
5,289
L
Merlin
10,183
557
531
700
9,251
4,327
0
5,726
3,525
25,182
0
L
Yemoja
Nug_Dan
Yemoja
3,498
581
5,108
1,126
8,876
5,698
0
4,195
4,681
9,832
0
W
17,248
0
1,497
2,286
7,148
3,938
120
3,694
3,454
44,488
0
L
Tiamat
3,685
682
72
1,415
6,756
4,134
0
4,349
2,407
10,021
0
W
Aphrodite
WaredJilliams
Aphrodite
4,705
1,238
7,823
5,534
12,101
11,159
48
4,575
7,526
9,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,191
Gold Earned
43,904
87
Minions Killed
115
0
Camps Cleared
0
811,602
Distance Traveled
979,908
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,920
892
2
0
0
184,508
0
W
Chernobog
8,826
883
21
2
0
186,653
1
L
Izanami
7,428
743
12
1
0
153,557
0
L
Ymir
7,096
710
14
1
0
181,274
0
W
Tyr
8,037
804
7
1
0
202,380
0
L
Merlin
8,571
857
35
4
0
165,516
1
L
Yemoja
6,876
688
8
1
0
140,082
1
W
Janus
10,098
1,010
68
7
0
218,726
0
L
Tiamat
7,220
722
18
2
0
171,173
1
W
Aphrodite
8,023
802
17
2
0
187,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role