Player Matchup

Gilgamesh
Gilgamesh
Arlequín13
Gilgamesh
Level 144
God Stats
6W - 7L
1,386 SR
Queue Stats
401W - 477L
1,346 Elo+
Party 2
Artemis
Artemis
Edwin98
Artemis
Level 129
God Stats
18W - 11L
1,539 SR
Queue Stats
402W - 493L
1,349 Elo+
Party 2
Yemoja
Yemoja
NaerysII
Yemoja
Level 119
God Stats
8W - 16L
1,307 SR
Queue Stats
166W - 229L
1,304 Elo+
Party 2
Poseidon
Poseidon
Pandarkan
Poseidon
Level 138
God Stats
7W - 1L
1,605 SR
Queue Stats
358W - 352L
1,367 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheJuanKae
Morgan Le Fay
Level 107
God Stats
2W - 0L
1,512 SR
Queue Stats
24W - 32L
1,389 Elo+
Solo
Team Averages
Level 127
1,470 SR
1,351 Elo+

VS

Team Averages
Level 102
1,387 SR
1,370 Elo+
Terra
Terra
CHEESEBONEDOS
Terra
Level 120
God Stats
0W - 2L
1,328 SR
Queue Stats
49W - 69L
1,371 Elo+
Party 1
Baron Samedi
Baron Samedi
DemonChriss
Baron Samedi
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,384 Elo+
Party 1
Mercury
Mercury
Javalex343
Mercury
Level 120
God Stats
4W - 15L
1,137 SR
Queue Stats
180W - 174L
1,377 Elo+
Solo
Hercules
Hercules
Joncar369
Hercules
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 54L
1,368 Elo+
Party 1
Apollo
Apollo
Nine Tail Fox34
Apollo
Level 103
God Stats
9W - 9L
1,472 SR
Queue Stats
69W - 81L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Arlequín13
Gilgamesh
16
2 / 2 / 1
11,570
503
4,298
14,282
8,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Artemis
Edwin98
Artemis
19
6 / 4 / 0
13,085
569
14,978
24,419
10,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Yemoja
NaerysII
Yemoja
3
0 / 0 / 0
5,577
242
0
0
0
Poseidon
Pandarkan
Poseidon
20
4 / 3 / 6
13,078
569
16,562
16,817
7,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
TheJuanKae
Morgan Le Fay
18
3 / 6 / 3
11,877
516
11,085
17,995
9,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 5
11,094
482
14,361
20,280
16,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
DemonChriss
Baron Samedi
18
5 / 4 / 5
11,349
493
12,842
16,528
10,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Javalex343
Mercury
1
0 / 0 / 0
4,388
191
0
0
0
Hercules
Joncar369
Hercules
1
0 / 0 / 0
4,388
191
0
0
0
19
7 / 6 / 0
12,173
529
15,803
26,269
10,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
25
15
Kills
15
15
Deaths
15
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Arlequín13
Gilgamesh
2
2
1
1.25
L
3
5
5
1.1
L
Baron Samedi
DemonChriss
Baron Samedi
5
4
5
1.88
W
Artemis
Edwin98
Artemis
6
4
0
1.5
L
Mercury
Javalex343
Mercury
0
0
0
0
L
Hercules
Joncar369
Hercules
0
0
0
0
W
Yemoja
NaerysII
Yemoja
0
0
0
0
L
7
6
0
1.17
W
Poseidon
Pandarkan
Poseidon
4
3
6
2.33
W
Morgan Le Fay
TheJuanKae
Morgan Le Fay
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,923
Damage
43,006
73,513
Taken
63,077
36,181
Mitigated
37,663
26,260
Healing
20,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Arlequín13
Gilgamesh
4,298
1,094
0
5,057
14,282
8,966
555
5,657
8,349
0
71,871
L
14,361
2,330
1,091
4,709
20,280
16,746
0
10,111
10,169
66,728
0
L
Baron Samedi
DemonChriss
Baron Samedi
12,842
1,534
609
4,182
16,528
10,490
255
9,066
7,462
66,441
0
W
Artemis
Edwin98
Artemis
14,978
7,262
0
10,502
24,419
10,642
7,915
3,849
20,447
0
99,010
L
Mercury
Javalex343
Mercury
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
Joncar369
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Yemoja
NaerysII
Yemoja
0
0
0
0
0
0
0
0
0
0
0
L
15,803
8,143
0
10,280
26,269
10,427
608
8,210
18,059
0
124,940
W
Poseidon
Pandarkan
Poseidon
16,562
2,754
0
6,621
16,817
7,561
498
8,740
7,760
98,552
1,548
W
Morgan Le Fay
TheJuanKae
Morgan Le Fay
11,085
1,811
114
3,966
17,995
9,012
947
8,066
9,754
91,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,187
Gold Earned
43,392
545
Minions Killed
406
0
Camps Cleared
0
1,383,399
Distance Traveled
1,271,886
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,570
503
137
6
0
268,398
2
L
Terra
11,094
482
124
5
0
431,168
1
L
Baron Samedi
11,349
493
102
4
0
419,084
6
W
Artemis
13,085
569
131
6
0
322,376
8
L
Mercury
4,388
191
0
0
0
0
0
L
Hercules
4,388
191
0
0
0
0
0
W
Yemoja
5,577
242
0
0
0
0
0
L
Apollo
12,173
529
180
8
0
421,634
4
W
Poseidon
13,078
569
163
7
0
400,159
4
W
Morgan Le Fay
11,877
516
114
5
0
392,466
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role