Player Matchup

Ishtar
Ishtar
Finnja
Ishtar
Level 128
God Stats
2W - 4L
1,266 SR
Queue Stats
112W - 102L
1,441 Elo+
Solo
Sobek
Sobek
SlickNick320
Sobek
Level 95
God Stats
0W - 2L
1,199 SR
Queue Stats
58W - 84L
1,376 Elo+
Party 2
Apollo
Apollo
ThEmEsSyStEpHy
Apollo
Level 57
God Stats
1W - 1L
1,736 SR
Queue Stats
45W - 52L
1,411 Elo+
Party 2
Chronos
Chronos
Xo-Death-Fire-oX
Chronos
Level 157
God Stats
0W - 2L
1,284 SR
Queue Stats
57W - 64L
1,487 Elo+
Party 2
Artio
Artio
Xo-JuLz-oX
Artio
Level 147
God Stats
1W - 4L
1,581 SR
Queue Stats
134W - 129L
1,544 Elo+
Party 2
Team Averages
Level 117
1,413 SR
1,452 Elo+

VS

Team Averages
Level 90
1,499 SR
1,415 Elo+
Ravana
Ravana
PartyHarDlnROMA
Ravana
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 22L
1,321 Elo+
Party 3
Cthulhu
Cthulhu
RJ_scorpion
Cthulhu
Level 92
God Stats
2W - 4L
1,418 SR
Queue Stats
100W - 93L
1,423 Elo+
Party 1
Zeus
Zeus
Sebapala98
Zeus
Level 120
God Stats
5W - 3L
1,527 SR
Queue Stats
72W - 68L
1,459 Elo+
Party 3
Hun Batz
Hun Batz
petroleons
Hun Batz
Level 84
God Stats
4W - 4L
1,549 SR
Queue Stats
53W - 51L
1,450 Elo+
Party 3
Nike
Nike
weeabojagerman1
Nike
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 61L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Finnja
Ishtar
16
4 / 4 / 6
9,477
790
10,161
13,065
7,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 5 / 10
9,036
753
5,392
21,184
24,679
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 7 / 5
7,812
651
3,988
12,028
6,075
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 5 / 6
9,182
765
12,853
16,755
9,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artio
14
2 / 5 / 9
8,628
719
4,844
19,081
23,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 15
9,378
782
6,505
9,371
5,331
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
RJ_scorpion
Cthulhu
17
8 / 2 / 15
10,450
871
18,444
16,598
19,326
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 2 / 15
10,943
912
25,044
6,213
3,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
petroleons
Hun Batz
15
6 / 6 / 12
9,774
815
14,269
14,211
7,725
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
6 / 1 / 19
10,281
857
10,224
14,765
17,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
102
13
Kills
26
26
Deaths
13
36
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Finnja
Ishtar
4
4
6
1.75
W
1
2
15
4.25
W
Cthulhu
RJ_scorpion
Cthulhu
8
2
15
7.75
W
5
2
15
6.25
L
2
5
10
1.4
L
1
7
5
0.5
L
4
5
6
1.4
L
Artio
2
5
9
1.3
W
Hun Batz
petroleons
Hun Batz
6
6
12
2
W
6
1
19
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,238
Damage
74,486
82,113
Taken
61,158
70,299
Mitigated
52,957
22,573
Healing
20,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Finnja
Ishtar
10,161
3,780
2,071
2,625
13,065
7,179
224
7,767
5,205
0
23,503
W
6,505
2,378
1,184
1,743
9,371
5,331
2,040
3,086
6,285
0
15,016
W
Cthulhu
RJ_scorpion
Cthulhu
18,444
481
3,935
4,289
16,598
19,326
807
5,875
10,723
35,349
0
W
25,044
2,512
710
152
6,213
3,169
2,582
4,903
1,310
54,068
0
L
5,392
389
1,428
4,439
21,184
24,679
52
11,524
9,354
10,285
0
L
3,988
1,785
1,090
242
12,028
6,075
0
6,287
5,544
0
9,576
L
12,853
7,022
673
1,822
16,755
9,053
222
9,894
6,682
33,811
0
L
Artio
4,844
49
3,329
4,854
19,081
23,313
0
8,016
10,748
7,210
0
W
Hun Batz
petroleons
Hun Batz
14,269
2,793
2,196
1,733
14,211
7,725
297
5,318
8,893
0
19,487
W
10,224
482
1,663
2,547
14,765
17,406
958
3,907
10,858
0
16,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,135
Gold Earned
50,826
110
Minions Killed
137
0
Camps Cleared
0
1,005,026
Distance Traveled
1,219,380
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,477
790
37
3
0
220,669
0
W
Ravana
9,378
782
18
2
0
243,309
0
W
Cthulhu
10,450
871
18
2
0
265,958
0
W
Zeus
10,943
912
72
6
0
234,274
1
L
Sobek
9,036
753
12
1
0
202,814
0
L
Apollo
7,812
651
16
1
0
196,207
0
L
Chronos
9,182
765
40
3
0
188,123
0
L
Artio
8,628
719
5
0
0
197,213
0
W
Hun Batz
9,774
815
15
1
0
221,593
2
W
Nike
10,281
857
14
1
0
254,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role