Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Dr PhiI 13
Ah Muzen Cab
Level 32
God Stats
1W - 5L
1,183 SR
Queue Stats
12W - 38L
875 Elo+
Party 2
Cthulhu
Cthulhu
Gruntslayer53
Cthulhu
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 17L
1,500 Elo+
Party 2
Cupid
Cupid
LIGHTS OUT x56x
Cupid
Level 46
God Stats
1W - 2L
1,188 SR
Queue Stats
15W - 41L
875 Elo+
Party 2
Loki
Loki
Naldo_Silva8
Loki
Level 127
God Stats
22W - 21L
1,559 SR
Queue Stats
476W - 520L
1,386 Elo+
Solo
Neith
Neith
TheDonKnows
Neith
Level 28
God Stats
13W - 35L
1,038 SR
Queue Stats
13W - 35L
950 Elo+
Party 2
Team Averages
Level 55
1,294 SR
1,117 Elo+

VS

Team Averages
Level 58
1,320 SR
1,454 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
FamusDay6
Ah Puch
Level 62
God Stats
1W - 2L
1,288 SR
Queue Stats
18W - 18L
1,412 Elo+
Party 1
Olorun
Olorun
PriVATE_MoNeY122
Olorun
Level 8
God Stats
0W - 1L
1,123 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Kali
Kali
Vergil21343
Kali
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 11L
1,496 Elo+
Party 1
Yemoja
Yemoja
boltman_darryl
Yemoja
Level 116
God Stats
1W - 3L
1,192 SR
Queue Stats
22W - 25L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dr PhiI 13
Ah Muzen Cab
13
0 / 2 / 1
7,887
493
2,626
9,900
4,689
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
11
1 / 1 / 2
7,492
468
7,922
7,462
7,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
1 / 1 / 2
7,356
460
7,003
9,321
4,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 1 / 0
8,879
555
2,217
9,995
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 0 / 1
8,082
505
4,311
2,760
1,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
2
0 / 0 / 0
4,747
297
0
814
230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ah Puch
FamusDay6
Ah Puch
13
3 / 1 / 2
8,216
514
12,321
6,893
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 1
6,226
389
4,003
9,765
4,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 1 / 0
7,021
439
5,595
11,648
5,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
1 / 1 / 0
6,962
435
2,535
9,876
7,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
5
Kills
5
5
Deaths
6
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
0
0
0
W
Ah Muzen Cab
Dr PhiI 13
Ah Muzen Cab
0
2
1
0.25
L
Ah Puch
FamusDay6
Ah Puch
3
1
2
4
W
Cthulhu
1
1
2
2
W
1
1
2
2
W
3
1
0
3
L
0
3
1
0.17
W
0
0
1
0.5
L
1
1
0
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,079
Damage
24,454
39,438
Taken
38,996
21,170
Mitigated
21,270
13,531
Healing
13,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
0
0
0
0
814
230
0
0
814
0
2,845
W
Ah Muzen Cab
Dr PhiI 13
Ah Muzen Cab
2,626
853
0
3,997
9,900
4,689
1,239
7,090
2,810
0
55,560
L
Ah Puch
FamusDay6
Ah Puch
12,321
670
0
2,995
6,893
3,135
0
502
6,391
65,569
0
W
Cthulhu
7,922
34
699
2,718
7,462
7,092
0
4,551
2,911
21,407
0
W
7,003
2,407
264
4,342
9,321
4,412
690
5,713
3,608
0
42,383
W
2,217
620
0
0
9,995
3,973
382
1,251
8,744
0
76,655
L
4,003
1,488
470
2,574
9,765
4,978
301
3,363
6,402
34,189
3,179
W
4,311
1,266
0
1,511
2,760
1,004
2,823
0
2,760
0
43,877
L
5,595
2,008
0
3,813
11,648
5,120
0
556
11,092
0
43,161
L
2,535
432
962
2,353
9,876
7,807
0
3,501
6,375
19,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,696
Gold Earned
33,172
407
Minions Killed
278
0
Camps Cleared
0
1,416,071
Distance Traveled
1,224,647
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,747
297
9
1
0
24,848
0
W
Ah Muzen Cab
7,887
493
108
7
0
273,318
0
L
Ah Puch
8,216
514
100
6
0
308,901
0
W
Cthulhu
7,492
468
14
1
0
292,266
0
W
Cupid
7,356
460
79
5
0
289,016
0
W
Loki
8,879
555
137
9
0
317,803
0
L
Olorun
6,226
389
82
5
0
275,054
0
W
Neith
8,082
505
69
4
0
243,668
0
L
Kali
7,021
439
67
4
0
321,546
1
L
Yemoja
6,962
435
20
1
0
294,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role