Player Matchup

Sol
Sol
Jackbomb19
Sol
Level 81
God Stats
1W - 3L
1,283 SR
Queue Stats
95W - 134L
1,376 Elo+
Party 2
Bacchus
Bacchus
Rosiku
Bacchus
Level 8
God Stats
2W - 2L
1,623 SR
Queue Stats
2W - 3L
1,400 Elo+
Party 2
Ishtar
Ishtar
ShooterDrag1188
Ishtar
Level 117
God Stats
3W - 3L
1,480 SR
Queue Stats
117W - 136L
1,400 Elo+
Party 2
Team Averages
Level 69
1,462 SR
1,392 Elo+

VS

Team Averages
Level 62
1,534 SR
1,406 Elo+
Gilgamesh
Gilgamesh
ButtahLIVE
Gilgamesh
Level 46
God Stats
8W - 3L
1,539 SR
Queue Stats
246W - 256L
1,386 Elo+
Party 1
Baron Samedi
Baron Samedi
Y49901
Baron Samedi
Level 18
God Stats
3W - 2L
1,545 SR
Queue Stats
70W - 69L
1,401 Elo+
Party 1
Lancelot
Lancelot
howdy135
Lancelot
Level 121
God Stats
9W - 8L
1,517 SR
Queue Stats
264W - 282L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 3
12,682
667
12,190
21,590
8,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Rosiku
Bacchus
14
0 / 6 / 4
10,867
572
4,837
24,339
27,960
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
5 / 5 / 4
14,576
767
21,319
25,116
11,354
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ButtahLIVE
Gilgamesh
18
4 / 3 / 10
13,494
710
16,272
25,146
35,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
Y49901
Baron Samedi
20
7 / 3 / 7
14,427
759
20,113
12,477
7,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lancelot
howdy135
Lancelot
20
6 / 3 / 5
14,895
784
21,858
16,319
9,385
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
8
Kills
17
17
Deaths
9
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ButtahLIVE
Gilgamesh
4
3
10
3
L
3
6
3
0.75
L
Bacchus
Rosiku
Bacchus
0
6
4
0.33
L
5
5
4
1.4
W
Baron Samedi
Y49901
Baron Samedi
7
3
7
3.5
W
Lancelot
howdy135
Lancelot
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,346
Damage
58,243
71,045
Taken
53,942
47,800
Mitigated
52,064
18,417
Healing
11,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ButtahLIVE
Gilgamesh
16,272
3,373
0
2,626
25,146
35,051
720
7,966
17,180
0
39,377
L
12,190
2,067
176
9,227
21,590
8,486
241
3,503
17,835
55,640
3,655
L
Bacchus
Rosiku
Bacchus
4,837
1,470
0
519
24,339
27,960
0
11,704
12,292
22,794
0
L
21,319
12,140
62
8,433
25,116
11,354
0
5,374
19,174
0
79,527
W
Baron Samedi
Y49901
Baron Samedi
20,113
1,877
3,355
2,906
12,477
7,628
582
4,171
8,306
59,800
0
W
Lancelot
howdy135
Lancelot
21,858
5,078
0
2,223
16,319
9,385
2,267
4,567
11,593
0
110,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,125
Gold Earned
42,816
207
Minions Killed
252
0
Camps Cleared
0
888,903
Distance Traveled
1,043,565
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,494
710
33
2
0
334,753
0
L
Sol
12,682
667
70
4
0
308,336
8
L
Bacchus
10,867
572
21
1
0
295,066
0
L
Ishtar
14,576
767
116
6
0
285,501
1
W
Baron Samedi
14,427
759
87
5
0
319,280
0
W
Lancelot
14,895
784
132
7
0
389,532
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role