Player Matchup

Tyr
Tyr
AlessSoto22
Tyr
Level 124
God Stats
1W - 3L
1,391 SR
Queue Stats
74W - 66L
1,545 Elo+
Solo
Da Ji
Da Ji
Drka
Da Ji
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 64L
1,513 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Travicus92
Ah Muzen Cab
Level 120
God Stats
1W - 1L
1,841 SR
Queue Stats
39W - 34L
1,592 Elo+
Solo
Atlas
Atlas
Wubbn
Atlas
Level 158
God Stats
0W - 1L
1,887 SR
Queue Stats
13W - 12L
1,604 Elo+
Party 2
Terra
Terra
snipsnip
Terra
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,654 Elo+
Party 2
Team Averages
Level 127
1,624 SR
1,582 Elo+

VS

Team Averages
Level 130
1,515 SR
1,569 Elo+
Awilix
Awilix
AkidoTenachi
Awilix
Level 155
God Stats
4W - 8L
1,547 SR
Queue Stats
292W - 280L
1,536 Elo+
Solo
Chernobog
Chernobog
Celh
Chernobog
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,640 Elo+
Party 1
Yu Huang
Yu Huang
Oni of War5156
Yu Huang
Level 144
God Stats
1W - 0L
1,305 SR
Queue Stats
17W - 14L
1,581 Elo+
Solo
Ra
Ra
TrileonardoOne
Ra
Level 87
God Stats
2W - 1L
1,633 SR
Queue Stats
20W - 15L
1,562 Elo+
Party 1
Neith
Neith
wildcats6969
Neith
Level 107
God Stats
2W - 2L
1,589 SR
Queue Stats
150W - 137L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 9
11,138
619
15,185
31,307
29,663
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Da Ji
Drka
Da Ji
18
5 / 9 / 5
11,304
628
13,960
22,412
12,614
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
Travicus92
Ah Muzen Cab
20
7 / 5 / 5
13,409
745
29,404
26,434
13,821
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Wubbn
Atlas
18
2 / 6 / 12
11,412
634
29,059
29,583
37,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Terra
snipsnip
Terra
17
2 / 8 / 8
11,232
624
9,023
26,618
26,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
19
4 / 4 / 26
12,629
702
10,415
30,730
33,756
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chernobog
Celh
Chernobog
20
6 / 6 / 25
13,055
725
37,813
27,846
16,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
19
4 / 4 / 21
12,333
685
21,421
16,917
9,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

20
8 / 3 / 25
14,302
795
22,875
18,238
10,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
12 / 4 / 17
13,367
743
29,499
21,489
12,195
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
148
18
Kills
34
35
Deaths
21
39
Assists
114
Player
Kills
Deaths
Assists
KDA
W
Awilix
4
4
26
4.25
L
2
7
9
0.93
W
Chernobog
Celh
Chernobog
6
6
25
3.08
L
Da Ji
Drka
Da Ji
5
9
5
0.83
W
Yu Huang
4
4
21
3.63
L
Ah Muzen Cab
Travicus92
Ah Muzen Cab
7
5
5
1.9
W
8
3
25
6.83
L
Atlas
Wubbn
Atlas
2
6
12
1.33
L
Terra
snipsnip
Terra
2
8
8
0.75
W
12
4
17
5.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,631
Damage
122,023
136,354
Taken
115,220
120,509
Mitigated
82,820
52,963
Healing
52,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
10,415
2,116
6,066
8,341
30,730
33,756
1,170
10,718
20,012
1,760
15,181
L
15,185
926
766
6,945
31,307
29,663
0
5,817
25,255
0
30,465
W
Chernobog
Celh
Chernobog
37,813
20,981
1,984
4,234
27,846
16,167
2,283
8,544
19,302
0
58,607
L
Da Ji
Drka
Da Ji
13,960
1,502
3,233
2,173
22,412
12,614
527
8,352
14,060
0
19,926
W
Yu Huang
21,421
2,442
2,140
1,969
16,917
9,723
1,238
4,998
11,919
33,371
0
L
Ah Muzen Cab
Travicus92
Ah Muzen Cab
29,404
9,915
3,283
8,884
26,434
13,821
1,097
10,395
16,039
0
71,999
W
22,875
2,066
15,071
5,473
18,238
10,979
1,497
6,141
12,097
57,896
0
L
Atlas
Wubbn
Atlas
29,059
10,620
1,372
3,762
29,583
37,818
0
8,724
20,859
45,374
0
L
Terra
snipsnip
Terra
9,023
990
14,643
7,902
26,618
26,593
54
11,863
14,755
14,950
0
W
29,499
9,035
2,450
4,352
21,489
12,195
1,929
7,681
13,808
0
43,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,495
Gold Earned
65,686
157
Minions Killed
231
0
Camps Cleared
0
1,541,302
Distance Traveled
1,512,666
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
12,629
702
11
1
0
308,928
0
L
Tyr
11,138
619
23
1
0
358,787
1
W
Chernobog
13,055
725
52
3
0
291,656
0
L
Da Ji
11,304
628
13
1
0
269,803
1
W
Yu Huang
12,333
685
43
2
0
275,120
1
L
Ah Muzen Cab
13,409
745
94
5
0
324,378
0
W
Ra
14,302
795
92
5
0
330,415
0
L
Atlas
11,412
634
12
1
0
290,043
0
L
Terra
11,232
624
15
1
0
298,291
0
W
Neith
13,367
743
33
2
0
306,547
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role