Player Matchup

Gilgamesh
Gilgamesh
DD4665__
Gilgamesh
Level 145
God Stats
4W - 6L
1,331 SR
Queue Stats
275W - 243L
1,524 Elo+
Party 1
Xbalanque
Xbalanque
IHazNoIdeaz7
Xbalanque
Level 157
God Stats
8W - 2L
1,812 SR
Queue Stats
873W - 778L
1,551 Elo+
Party 1
Sol
Sol
Ullr420
Sol
Level 129
God Stats
2W - 0L
1,704 SR
Queue Stats
3W - 4L
1,404 Elo+
Solo
Lancelot
Lancelot
silvesta77
Lancelot
Level 153
God Stats
10W - 9L
1,593 SR
Queue Stats
816W - 702L
1,558 Elo+
Party 1
Athena
Athena
yndan-_-
Athena
Level 87
God Stats
6W - 5L
1,413 SR
Queue Stats
168W - 141L
1,557 Elo+
Party 1
Team Averages
Level 134
1,571 SR
1,519 Elo+

VS

Team Averages
Level 133
1,502 SR
1,509 Elo+
Izanami
Izanami
ABlack-Samurai
Izanami
Level 160
God Stats
1W - 2L
1,442 SR
Queue Stats
156W - 153L
1,521 Elo+
Solo
Anubis
Anubis
CrockClaws
Anubis
Level 106
God Stats
2W - 9L
1,245 SR
Queue Stats
356W - 365L
1,422 Elo+
Solo
Thor
Thor
Ober_Fussmeister
Thor
Level 160
God Stats
23W - 15L
1,661 SR
Queue Stats
260W - 272L
1,580 Elo+
Solo
Cthulhu
Cthulhu
chickenlegend211
Cthulhu
Level 156
God Stats
3W - 4L
1,537 SR
Queue Stats
237W - 266L
1,442 Elo+
Solo
Mercury
Mercury
cuadra_unanime6
Mercury
Level 84
God Stats
4W - 4L
1,626 SR
Queue Stats
185W - 184L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DD4665__
Gilgamesh
10
0 / 1 / 0
5,335
593
3,503
8,622
4,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
IHazNoIdeaz7
Xbalanque
10
3 / 0 / 2
5,838
649
6,895
7,021
2,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sol
10
1 / 1 / 2
5,512
612
6,128
6,170
1,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
silvesta77
Lancelot
9
3 / 0 / 3
5,536
615
5,058
7,029
2,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
yndan-_-
Athena
8
1 / 1 / 4
5,364
596
1,990
7,583
3,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
4,991
555
4,981
7,558
1,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
CrockClaws
Anubis
7
0 / 3 / 1
4,520
502
3,285
6,492
3,297
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 0 / 1
5,891
655
5,518
5,280
2,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 1 / 0
5,197
577
6,094
9,608
5,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
2 / 1 / 0
5,218
580
1,032
6,568
2,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
8
Kills
3
3
Deaths
8
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Anubis
CrockClaws
Anubis
0
3
1
0.17
W
Gilgamesh
DD4665__
Gilgamesh
0
1
0
0
W
Xbalanque
IHazNoIdeaz7
Xbalanque
3
0
2
4
L
0
0
1
0.5
W
Sol
1
1
2
2
L
1
1
0
1
L
2
1
0
2
W
Lancelot
silvesta77
Lancelot
3
0
3
4.5
W
Athena
yndan-_-
Athena
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,574
Damage
20,910
36,425
Taken
35,506
14,955
Mitigated
15,018
14,889
Healing
13,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,981
4,184
0
3,026
7,558
1,926
0
702
6,856
0
40,333
L
Anubis
CrockClaws
Anubis
3,285
339
0
2,624
6,492
3,297
0
4,547
1,945
26,047
0
W
Gilgamesh
DD4665__
Gilgamesh
3,503
1,508
0
4,380
8,622
4,655
0
0
7,976
0
36,917
W
Xbalanque
IHazNoIdeaz7
Xbalanque
6,895
3,016
0
3,075
7,021
2,055
0
721
6,300
0
51,156
L
5,518
1,779
0
2,760
5,280
2,484
0
44
5,236
0
41,730
W
Sol
6,128
2,215
0
4,452
6,170
1,811
188
3,849
2,321
41,576
460
L
6,094
714
83
3,298
9,608
5,063
0
1,929
7,679
21,090
4,141
L
1,032
653
0
1,369
6,568
2,248
0
888
5,680
0
26,371
W
Lancelot
silvesta77
Lancelot
5,058
1,493
0
500
7,029
2,711
0
1,072
5,957
0
36,425
W
Athena
yndan-_-
Athena
1,990
744
86
2,396
7,583
3,723
0
2,522
5,061
13,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,585
Gold Earned
25,817
312
Minions Killed
291
0
Camps Cleared
0
970,760
Distance Traveled
870,365
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,991
555
72
8
0
161,033
2
L
Anubis
4,520
502
39
4
0
132,588
1
W
Gilgamesh
5,335
593
74
8
0
175,308
2
W
Xbalanque
5,838
649
90
10
0
164,238
1
L
Thor
5,891
655
83
9
0
172,054
4
W
Sol
5,512
612
69
8
0
179,640
4
L
Cthulhu
5,197
577
34
4
0
188,339
1
L
Mercury
5,218
580
63
7
0
216,351
3
W
Lancelot
5,536
615
63
7
0
238,562
2
W
Athena
5,364
596
16
2
0
213,012
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role