Player Matchup

Merlin
Merlin
DPRsilkroad
Merlin
Level 28
God Stats
2W - 1L
1,732 SR
Queue Stats
13W - 15L
1,451 Elo+
Party 2
Hades
Hades
Equinox3683
Hades
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,374 Elo+
Party 2
Scylla
Scylla
SynJB
Scylla
Level 117
God Stats
38W - 27L
1,518 SR
Queue Stats
128W - 119L
1,406 Elo+
Solo
Loki
Loki
YorkieEggs
Loki
Level 22
God Stats
3W - 2L
1,537 SR
Queue Stats
7W - 6L
1,511 Elo+
Party 2
Gilgamesh
Gilgamesh
wetchips
Gilgamesh
Level 127
God Stats
4W - 1L
1,528 SR
Queue Stats
60W - 65L
1,442 Elo+
Party 2
Team Averages
Level 65
1,563 SR
1,437 Elo+

VS

Team Averages
Level 82
1,649 SR
1,512 Elo+
Maui
Maui
EggFruitSoup
Maui
Level 129
God Stats
22W - 31L
1,461 SR
Queue Stats
946W - 906L
1,502 Elo+
Party 1
Da Ji
Da Ji
HorridFuture38
Da Ji
Level 88
God Stats
11W - 8L
1,664 SR
Queue Stats
250W - 231L
1,443 Elo+
Party 1
Scylla
Scylla
Mossback_Rooster
Scylla
Level 66
God Stats
2W - 1L
1,604 SR
Queue Stats
75W - 99L
1,380 Elo+
Solo
King Arthur
King Arthur
NightShard2462
King Arthur
Level 4
God Stats
2W - 1L
1,719 SR
Queue Stats
10W - 14L
1,624 Elo+
Party 1
Charybdis
Charybdis
WillieJamZ
Charybdis
Level 122
God Stats
2W - 1L
1,795 SR
Queue Stats
19W - 6L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
5 / 2 / 6
8,816
519
19,647
9,619
3,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 4
8,650
509
6,350
11,826
5,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
SynJB
Scylla
15
3 / 1 / 2
9,529
561
6,924
5,475
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
6 / 2 / 3
9,824
578
5,878
12,271
4,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
wetchips
Gilgamesh
15
2 / 0 / 2
9,358
550
8,061
12,493
7,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,834
402
3,330
15,962
10,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
7 / 3 / 1
9,719
572
9,644
14,948
6,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 5 / 3
8,097
476
3,035
10,319
3,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
NightShard2462
King Arthur
13
0 / 3 / 4
7,706
453
5,318
12,707
11,514
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Charybdis
WillieJamZ
Charybdis
14
0 / 1 / 1
8,311
489
7,448
11,440
3,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
16
Kills
8
8
Deaths
16
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
2
6
4
L
0
4
1
0.13
W
0
3
4
0.67
L
7
3
1
2.5
L
1
5
3
0.5
L
King Arthur
NightShard2462
King Arthur
0
3
4
0.67
W
Scylla
SynJB
Scylla
3
1
2
4
L
Charybdis
WillieJamZ
Charybdis
0
1
1
0.5
W
6
2
3
3.75
W
Gilgamesh
wetchips
Gilgamesh
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,860
Damage
28,775
51,684
Taken
65,376
23,461
Mitigated
36,357
19,986
Healing
19,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
19,647
1,183
0
1,751
9,619
3,536
0
1,820
7,753
64,107
5,509
L
3,330
762
2,070
2,933
15,962
10,599
0
8,421
7,541
19,166
0
W
6,350
394
0
4,731
11,826
5,891
416
636
11,150
48,961
0
L
9,644
911
0
6,466
14,948
6,577
0
5,529
9,419
0
60,154
L
3,035
82
79
1,256
10,319
3,792
0
8,221
2,098
40,523
0
L
King Arthur
NightShard2462
King Arthur
5,318
240
0
1,000
12,707
11,514
531
7,233
5,474
0
45,847
W
Scylla
SynJB
Scylla
6,924
499
0
491
5,475
2,045
1,200
1,663
3,628
61,120
0
L
Charybdis
WillieJamZ
Charybdis
7,448
4,735
0
5,470
11,440
3,875
0
2,719
8,721
0
72,222
W
5,878
1,292
0
6,879
12,271
4,744
0
1,518
10,685
0
82,858
W
Gilgamesh
wetchips
Gilgamesh
8,061
3,828
0
6,134
12,493
7,245
1,476
852
11,641
0
65,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,177
Gold Earned
40,667
520
Minions Killed
389
0
Camps Cleared
0
1,668,070
Distance Traveled
1,578,152
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,816
519
92
5
0
331,996
0
L
Maui
6,834
402
27
2
0
334,795
6
W
Hades
8,650
509
84
5
0
299,408
2
L
Da Ji
9,719
572
95
6
0
369,238
5
L
Scylla
8,097
476
89
5
0
290,708
0
L
King Arthur
7,706
453
61
4
0
286,263
0
W
Scylla
9,529
561
118
7
0
309,932
5
L
Charybdis
8,311
489
117
7
0
297,148
3
W
Loki
9,824
578
117
7
0
372,104
6
W
Gilgamesh
9,358
550
109
6
0
354,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role