Player Matchup

Arachne
Arachne
Gold I
Hcmarch7419
Arachne
Gold I
Level 122
God Stats
9W - 8L
1,621 SR
Queue Stats
129W - 128L
1,593 MMR
Solo
Medusa
Medusa
Gold IV
JZliftoff14
Medusa
Gold IV
Level 126
God Stats
4W - 7L
1,557 SR
Queue Stats
28W - 25L
1,588 MMR
Party 2
Athena
Athena
Gold II
Majin-Karan
Athena
Gold II
Level 140
God Stats
18W - 13L
1,683 SR
Queue Stats
184W - 191L
1,601 MMR
Solo
Agni
Agni
Gold V
SplitPaprika224
Agni
Gold V
Level 49
God Stats
1W - 1L
1,803 SR
Queue Stats
16W - 16L
1,578 MMR
Party 2
Achilles
Achilles
Gold II
abeck-_-
Achilles
Gold II
Level 81
God Stats
0W - 2L
1,435 SR
Queue Stats
160W - 162L
1,593 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 104
1,620 SR
1,591 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 127
1,658 SR
1,592 MMR
Danzaburou
Danzaburou
Gold IV
ItzJarvas
Danzaburou
Gold IV
Level 149
God Stats
2W - 1L
1,712 SR
Queue Stats
122W - 126L
1,423 MMR
Party 1
Chang'e
Chang'e
Platinum II
OniStealyo
Chang'e
Platinum II
Level 160
God Stats
8W - 9L
1,871 SR
Queue Stats
300W - 296L
1,797 MMR
Party 1
King Arthur
King Arthur
Gold III
XBlueBomber2
King Arthur
Gold III
Level 125
God Stats
11W - 12L
1,514 SR
Queue Stats
248W - 244L
1,577 MMR
Solo
Bakasura
Bakasura
Gold II
elison_nightwolf
Bakasura
Gold II
Level 136
God Stats
7W - 1L
1,693 SR
Queue Stats
77W - 72L
1,585 MMR
Solo
Bacchus
Bacchus
Silver I
iDarkind
Bacchus
Silver I
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Hcmarch7419
Arachne
19
2 / 5 / 2
11,929
477
7,621
23,487
11,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
20
2 / 5 / 2
12,663
507
10,487
18,739
9,376
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
16
0 / 3 / 4
10,516
421
4,737
22,464
29,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
6 / 4 / 4
12,384
495
24,044
13,353
6,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
abeck-_-
Achilles
16
0 / 6 / 1
9,794
392
9,478
24,150
28,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
IshtarSusanoLokiGilgamesh

VS

Bans
Ao KuangBellonaThorHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ItzJarvas
Danzaburou
20
4 / 3 / 6
15,363
615
17,874
24,529
12,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
OniStealyo
Chang'e
19
3 / 4 / 7
13,107
524
18,326
21,597
10,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
XBlueBomber2
King Arthur
18
2 / 2 / 5
12,805
512
10,867
20,296
19,176
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
11 / 0 / 7
14,501
580
11,827
23,791
12,280
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
iDarkind
Bacchus
17
3 / 1 / 11
11,522
461
11,611
22,596
30,439
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
59
10
Kills
23
23
Deaths
10
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Arachne
Hcmarch7419
Arachne
2
5
2
0.6
W
Danzaburou
ItzJarvas
Danzaburou
4
3
6
2.33
L
Medusa
2
5
2
0.6
L
Athena
0
3
4
0.67
W
Chang'e
OniStealyo
Chang'e
3
4
7
1.63
L
6
4
4
2
W
King Arthur
XBlueBomber2
King Arthur
2
2
5
2.25
L
Achilles
abeck-_-
Achilles
0
6
1
0.08
W
11
0
7
14.5
W
Bacchus
iDarkind
Bacchus
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,367
Damage
70,505
102,193
Taken
112,809
86,344
Mitigated
85,120
15,277
Healing
46,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Hcmarch7419
Arachne
7,621
5,073
0
5,508
23,487
11,446
155
6,084
16,793
0
116,552
W
Danzaburou
ItzJarvas
Danzaburou
17,874
10,761
0
14,319
24,529
12,807
2,604
5,266
19,214
0
173,998
L
Medusa
10,487
2,999
0
3,850
18,739
9,376
1,128
3,521
14,914
0
110,416
L
Athena
4,737
1,682
39
1,751
22,464
29,900
74
7,404
14,405
33,687
0
W
Chang'e
OniStealyo
Chang'e
18,326
1,308
4,316
11,589
21,597
10,418
369
9,235
12,148
129,972
0
L
24,044
1,536
158
1,690
13,353
6,752
71
6,711
6,432
113,795
0
W
King Arthur
XBlueBomber2
King Arthur
10,867
1,141
0
3,728
20,296
19,176
272
4,868
14,639
0
82,670
L
Achilles
abeck-_-
Achilles
9,478
1,628
0
2,281
24,150
28,870
270
5,454
17,730
0
72,676
W
11,827
6,750
0
5,660
23,791
12,280
922
5,556
18,103
0
120,302
W
Bacchus
iDarkind
Bacchus
11,611
1,579
1,541
5,835
22,596
30,439
150
10,674
11,838
42,647
3,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,286
Gold Earned
67,298
655
Minions Killed
791
0
Camps Cleared
0
2,386,186
Distance Traveled
2,447,513
17
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,929
477
169
7
0
463,971
0
W
Danzaburou
15,363
615
239
10
0
431,854
4
L
Medusa
12,663
507
184
7
0
445,275
6
L
Athena
10,516
421
50
2
0
515,844
3
W
Chang'e
13,107
524
216
9
0
490,728
6
L
Agni
12,384
495
167
7
0
509,236
4
W
King Arthur
12,805
512
122
5
0
429,013
4
L
Achilles
9,794
392
85
3
0
451,860
4
W
Bakasura
14,501
580
175
7
0
580,108
7
W
Bacchus
11,522
461
39
2
0
515,810
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role