Player Matchup

Achilles
Achilles
IAMCORLEONE_
Achilles
Level 86
God Stats
10W - 11L
1,375 SR
Queue Stats
262W - 255L
1,408 Elo+
Solo
Hera
Hera
P4IN-AND-GL0Ry5
Hera
Level 8
God Stats
3W - 3L
1,586 SR
Queue Stats
6W - 11L
1,557 Elo+
Party 1
Thor
Thor
Sliceofthepie
Thor
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 27L
1,540 Elo+
Party 1
Mulan
Mulan
blacxnative910
Mulan
Level 18
God Stats
1W - 1L
1,719 SR
Queue Stats
11W - 10L
1,513 Elo+
Party 1
Cernunnos
Cernunnos
imsapp
Cernunnos
Level 85
God Stats
1W - 3L
1,426 SR
Queue Stats
269W - 351L
1,431 Elo+
Party 1
Team Averages
Level 44
1,521 SR
1,490 Elo+

VS

Team Averages
Level 88
1,481 SR
1,465 Elo+
Ishtar
Ishtar
Beardog9876
Ishtar
Level 68
God Stats
12W - 17L
1,428 SR
Queue Stats
111W - 136L
1,398 Elo+
Solo
Bacchus
Bacchus
FPSJoko
Bacchus
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Ra
Ra
HinneyGrasper
Ra
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Locke2911
Baron Samedi
Level 129
God Stats
9W - 12L
1,450 SR
Queue Stats
102W - 116L
1,413 Elo+
Solo
Thanatos
Thanatos
MikeHailstorm
Thanatos
Level 122
God Stats
6W - 1L
1,526 SR
Queue Stats
10W - 6L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IAMCORLEONE_
Achilles
12
4 / 6 / 1
8,092
450
9,528
15,570
7,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
2 / 3 / 1
9,313
517
9,369
8,932
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 2 / 2
9,386
521
8,165
15,154
7,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 7 / 1
7,826
435
7,649
16,504
11,257
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
imsapp
Cernunnos
13
0 / 2 / 0
7,527
418
4,008
12,132
4,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
3 / 2 / 1
8,702
483
8,930
10,607
4,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
FPSJoko
Bacchus
12
0 / 0 / 4
8,172
454
3,305
9,587
9,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 3 / 4
8,276
460
3,450
9,946
3,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Locke2911
Baron Samedi
16
6 / 2 / 5
10,206
567
10,363
14,871
12,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
MikeHailstorm
Thanatos
17
11 / 1 / 4
10,808
600
17,333
18,084
9,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
8
Kills
20
20
Deaths
8
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ishtar
3
2
1
1.75
W
Bacchus
FPSJoko
Bacchus
0
0
4
2
W
0
3
4
0.67
L
Achilles
IAMCORLEONE_
Achilles
4
6
1
0.75
W
Baron Samedi
Locke2911
Baron Samedi
6
2
5
4.25
W
Thanatos
MikeHailstorm
Thanatos
11
1
4
13
L
2
3
1
0.83
L
2
2
2
1.5
L
0
7
1
0.07
L
Cernunnos
imsapp
Cernunnos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,719
Damage
43,381
68,292
Taken
63,095
33,838
Mitigated
40,311
16,296
Healing
36,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
8,930
3,791
0
5,747
10,607
4,085
2,557
1,304
9,012
0
80,605
W
Bacchus
FPSJoko
Bacchus
3,305
506
0
1,813
9,587
9,583
282
2,039
7,377
21,550
0
W
3,450
205
420
3,869
9,946
3,899
389
3,095
6,724
55,763
0
L
Achilles
IAMCORLEONE_
Achilles
9,528
2,670
0
2,363
15,570
7,758
0
3,279
12,291
0
29,838
W
Baron Samedi
Locke2911
Baron Samedi
10,363
1,128
347
6,001
14,871
12,799
0
1,209
13,617
75,013
0
W
Thanatos
MikeHailstorm
Thanatos
17,333
4,739
0
18,190
18,084
9,945
0
2,207
15,514
0
85,169
L
9,369
2,998
0
525
8,932
2,797
296
1,966
6,966
75,328
0
L
8,165
1,917
134
6,327
15,154
7,975
0
1,462
13,692
0
86,583
L
7,649
1,025
0
3,761
16,504
11,257
1,096
8,254
8,250
0
47,294
L
Cernunnos
imsapp
Cernunnos
4,008
1,328
0
3,186
12,132
4,051
748
2,157
9,975
0
49,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,144
Gold Earned
46,164
477
Minions Killed
461
0
Camps Cleared
0
1,538,974
Distance Traveled
1,724,117
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,702
483
123
7
0
315,745
6
W
Bacchus
8,172
454
33
2
0
364,675
3
W
Ra
8,276
460
90
5
0
346,554
3
L
Achilles
8,092
450
30
2
0
317,905
4
W
Baron Samedi
10,206
567
111
6
0
295,084
2
W
Thanatos
10,808
600
104
6
0
402,059
5
L
Hera
9,313
517
137
8
0
308,230
8
L
Thor
9,386
521
130
7
0
348,826
5
L
Mulan
7,826
435
92
5
0
277,602
0
L
Cernunnos
7,527
418
88
5
0
286,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role