Player Matchup

Chaac
Chaac
AJWATERBOIII
Chaac
Level 88
God Stats
4W - 3L
1,717 SR
Queue Stats
255W - 253L
1,537 Elo+
Party 1
Cthulhu
Cthulhu
DatBoiM0
Cthulhu
Level 67
God Stats
5W - 6L
1,379 SR
Queue Stats
310W - 349L
1,454 Elo+
Party 1
Janus
Janus
GentleThing
Janus
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 55L
1,426 Elo+
Solo
Ganesha
Ganesha
ViolentSmile872
Ganesha
Level 60
God Stats
7W - 12L
1,457 SR
Queue Stats
286W - 298L
1,529 Elo+
Party 1
Freya
Freya
bmacadelic
Freya
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,198 Elo+
Party 1
Team Averages
Level 58
1,511 SR
1,429 Elo+

VS

Team Averages
Level 96
1,537 SR
1,543 Elo+
Ishtar
Ishtar
FFDP nesto313
Ishtar
Level 125
God Stats
4W - 2L
1,439 SR
Queue Stats
635W - 571L
1,416 Elo+
Party 2
Xing Tian
Xing Tian
Fairey
Xing Tian
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 11L
1,932 Elo+
Party 2
Bellona
Bellona
ImLotuslol
Bellona
Level 49
God Stats
3W - 2L
1,735 SR
Queue Stats
110W - 109L
1,431 Elo+
Party 2
Anubis
Anubis
LabelSlays
Anubis
Level 149
God Stats
13W - 8L
1,557 SR
Queue Stats
718W - 654L
1,501 Elo+
Party 2
Nu Wa
Nu Wa
MRDANKSTANKMAN
Nu Wa
Level 143
God Stats
15W - 14L
1,455 SR
Queue Stats
779W - 888L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 6 / 8
10,173
925
19,908
19,821
12,643
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
DatBoiM0
Cthulhu
14
5 / 6 / 9
8,322
757
8,900
16,602
21,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
4 / 5 / 5
8,808
801
15,018
10,388
4,903
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 2 / 20
9,397
854
11,670
22,046
18,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Freya
12
1 / 5 / 7
7,159
651
3,302
10,976
5,220
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 10
8,488
772
12,332
11,651
3,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Fairey
Xing Tian
17
5 / 3 / 14
9,745
886
15,089
22,043
23,261
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
ImLotuslol
Bellona
15
8 / 5 / 10
9,704
882
12,017
14,708
12,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
LabelSlays
Anubis
17
7 / 5 / 7
9,749
886
13,638
10,417
4,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 5 / 13
8,463
769
16,738
9,874
3,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
78
23
Kills
24
24
Deaths
23
49
Assists
54
Player
Kills
Deaths
Assists
KDA
L
12
6
8
2.67
L
Cthulhu
DatBoiM0
Cthulhu
5
6
9
1.58
W
3
5
10
1.6
W
Xing Tian
Fairey
Xing Tian
5
3
14
4
L
4
5
5
1.3
W
Bellona
ImLotuslol
Bellona
8
5
10
2.6
W
Anubis
LabelSlays
Anubis
7
5
7
2.1
W
1
5
13
1.5
L
1
2
20
5.5
L
Freya
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,798
Damage
69,814
79,833
Taken
68,693
62,432
Mitigated
48,070
25,977
Healing
19,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,908
4,281
1,685
6,088
19,821
12,643
0
9,854
9,802
0
39,600
L
Cthulhu
DatBoiM0
Cthulhu
8,900
529
1,085
1,978
16,602
21,494
0
8,964
7,546
18,540
0
W
12,332
3,531
946
1,543
11,651
3,848
380
6,368
5,283
0
18,068
W
Xing Tian
Fairey
Xing Tian
15,089
1,941
2,743
7,551
22,043
23,261
28
9,861
12,182
23,607
0
L
15,018
498
0
0
10,388
4,903
0
6,123
4,085
35,430
0
W
Bellona
ImLotuslol
Bellona
12,017
3,720
914
1,448
14,708
12,646
143
10,300
4,408
0
15,038
W
Anubis
LabelSlays
Anubis
13,638
2,062
0
1,917
10,417
4,891
906
5,728
4,689
26,507
0
W
16,738
8,105
1,183
1,662
9,874
3,424
335
6,633
3,241
29,445
0
L
11,670
966
1,183
10,571
22,046
18,172
0
13,931
7,784
27,045
0
L
Freya
3,302
1,019
724
2,663
10,976
5,220
0
6,593
4,294
10,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,859
Gold Earned
46,149
142
Minions Killed
85
0
Camps Cleared
0
1,017,940
Distance Traveled
942,033
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,173
925
40
4
0
209,553
0
L
Cthulhu
8,322
757
21
2
0
189,105
1
W
Ishtar
8,488
772
11
1
0
186,904
2
W
Xing Tian
9,745
886
15
1
0
200,017
0
L
Janus
8,808
801
57
5
0
201,797
0
W
Bellona
9,704
882
5
0
0
198,524
1
W
Anubis
9,749
886
33
3
0
171,185
0
W
Nu Wa
8,463
769
21
2
0
185,403
2
L
Ganesha
9,397
854
1
0
0
241,658
1
L
Freya
7,159
651
23
2
0
175,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role