Player Matchup

Medusa
Medusa
BrisbyBream
Medusa
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
Len2791
Cthulhu
Level 7
God Stats
1W - 1L
1,770 SR
Queue Stats
1W - 3L
1,584 Elo+
Party 1
Anubis
Anubis
TRAV3889
Anubis
Level 35
God Stats
1W - 2L
1,641 SR
Queue Stats
1W - 4L
1,342 Elo+
Party 1
Team Averages
Level 37
1,637 SR
1,471 Elo+

VS

Team Averages
Level 106
1,492 SR
1,351 Elo+
Mulan
Mulan
BAR-anon
Mulan
Level 146
God Stats
1W - 1L
1,494 SR
Queue Stats
88W - 95L
1,401 Elo+
Solo
Kuzenbo
Kuzenbo
OraleTrump
Kuzenbo
Level 45
God Stats
3W - 1L
1,507 SR
Queue Stats
96W - 144L
1,305 Elo+
Solo
Kukulkan
Kukulkan
TTvOGgreyhulk
Kukulkan
Level 128
God Stats
104W - 149L
1,477 SR
Queue Stats
181W - 271L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 0 / 0
7,022
585
4,386
8,239
3,767
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Len2791
Cthulhu
12
0 / 7 / 1
7,096
591
4,579
16,722
11,102
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Breastplate

Breastplate

+20
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anubis
TRAV3889
Anubis
13
1 / 4 / 0
7,647
637
3,750
11,526
5,968
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BAR-anon
Mulan
14
5 / 0 / 4
9,465
789
7,417
7,895
7,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
OraleTrump
Kuzenbo
15
1 / 1 / 10
9,825
819
7,171
10,180
13,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
TTvOGgreyhulk
Kukulkan
16
5 / 0 / 6
9,865
822
16,800
2,605
1,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
11
11
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Mulan
BAR-anon
Mulan
5
0
4
7
L
Medusa
0
0
0
0
L
Cthulhu
Len2791
Cthulhu
0
7
1
0.07
W
Kuzenbo
OraleTrump
Kuzenbo
1
1
10
6
L
Anubis
TRAV3889
Anubis
1
4
0
0.25
W
Kukulkan
TTvOGgreyhulk
Kukulkan
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,715
Damage
31,388
36,487
Taken
20,680
20,837
Mitigated
22,122
3,343
Healing
7,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
BAR-anon
Mulan
7,417
1,005
0
2,294
7,895
7,187
0
3,005
4,890
513
34,647
L
Medusa
4,386
976
669
444
8,239
3,767
0
5,056
2,892
0
19,804
L
Cthulhu
Len2791
Cthulhu
4,579
401
176
686
16,722
11,102
0
12,992
3,186
14,256
0
W
Kuzenbo
OraleTrump
Kuzenbo
7,171
3,218
0
3,993
10,180
13,631
703
4,306
5,874
16,482
0
L
Anubis
TRAV3889
Anubis
3,750
241
0
1,368
11,526
5,968
0
5,687
5,307
23,494
0
W
Kukulkan
TTvOGgreyhulk
Kukulkan
16,800
1,054
265
1,064
2,605
1,304
996
1,276
1,329
52,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,765
Gold Earned
29,155
89
Minions Killed
162
0
Camps Cleared
0
662,439
Distance Traveled
672,186
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,465
789
42
4
0
211,960
4
L
Medusa
7,022
585
26
2
0
259,121
0
L
Cthulhu
7,096
591
20
2
0
209,287
3
W
Kuzenbo
9,825
819
27
2
0
243,060
2
L
Anubis
7,647
637
43
4
0
194,031
0
W
Kukulkan
9,865
822
93
8
0
217,166
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role