Player Matchup

Scylla
Scylla
BluEqu4lizer
Scylla
Level 124
God Stats
3W - 2L
1,816 SR
Queue Stats
317W - 315L
1,467 Elo+
Party 2
Xing Tian
Xing Tian
Guadalachupe
Xing Tian
Level 49
God Stats
11W - 20L
1,374 SR
Queue Stats
122W - 122L
1,437 Elo+
Party 2
Gilgamesh
Gilgamesh
Im_Drid
Gilgamesh
Level 102
God Stats
5W - 7L
1,509 SR
Queue Stats
358W - 360L
1,460 Elo+
Party 2
Izanami
Izanami
Noah Eats Bumz
Izanami
Level 48
God Stats
10W - 10L
1,574 SR
Queue Stats
19W - 28L
1,393 Elo+
Solo
King Arthur
King Arthur
Rossco_469
King Arthur
Level 99
God Stats
2W - 5L
1,376 SR
Queue Stats
53W - 61L
1,425 Elo+
Party 2
Team Averages
Level 84
1,530 SR
1,437 Elo+

VS

Team Averages
Level 63
1,351 SR
1,371 Elo+
Fenrir
Fenrir
InsaneAnubis
Fenrir
Level 49
God Stats
7W - 11L
1,388 SR
Queue Stats
94W - 108L
1,389 Elo+
Party 3
Janus
Janus
KyloRen765
Janus
Level 64
God Stats
6W - 11L
1,247 SR
Queue Stats
99W - 108L
1,403 Elo+
Party 3
Cerberus
Cerberus
Skylersloyan
Cerberus
Level 88
God Stats
4W - 4L
1,455 SR
Queue Stats
358W - 407L
1,398 Elo+
Party 1
Bakasura
Bakasura
infamuos131222
Bakasura
Level 27
God Stats
5W - 4L
1,402 SR
Queue Stats
17W - 24L
1,333 Elo+
Party 3
Chiron
Chiron
lts wired
Chiron
Level 87
God Stats
2W - 3L
1,263 SR
Queue Stats
280W - 324L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
2 / 3 / 6
10,864
517
10,772
10,467
4,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xing Tian
Guadalachupe
Xing Tian
16
4 / 0 / 9
10,833
516
6,627
15,737
15,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Im_Drid
Gilgamesh
16
6 / 3 / 5
10,684
509
17,618
18,882
15,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
8 / 0 / 2
11,486
547
14,998
13,699
6,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Rossco_469
King Arthur
15
2 / 3 / 5
9,844
469
10,009
19,049
19,844
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
2 / 3 / 3
10,211
486
8,940
14,103
10,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
16
4 / 4 / 3
10,468
498
16,027
13,822
5,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cerberus
Skylersloyan
Cerberus
13
1 / 6 / 0
8,787
418
8,440
27,365
24,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
16
2 / 4 / 3
9,911
472
8,643
20,899
8,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chiron
lts wired
Chiron
14
0 / 5 / 0
9,316
444
10,944
18,617
7,568
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
22
Kills
9
9
Deaths
22
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
2
3
6
1.67
L
Xing Tian
Guadalachupe
Xing Tian
4
0
9
8.5
L
Gilgamesh
Im_Drid
Gilgamesh
6
3
5
2.83
W
Fenrir
2
3
3
1.17
W
Janus
4
4
3
1.38
L
8
0
2
9
L
King Arthur
Rossco_469
King Arthur
2
3
5
1.5
W
Cerberus
Skylersloyan
Cerberus
1
6
0
0.17
W
Bakasura
2
4
3
0.88
W
Chiron
lts wired
Chiron
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,024
Damage
52,994
77,834
Taken
94,806
61,933
Mitigated
56,870
16,186
Healing
28,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
10,772
1,569
0
869
10,467
4,669
258
5,920
4,547
101,339
0
L
Xing Tian
Guadalachupe
Xing Tian
6,627
849
395
3,536
15,737
15,801
120
5,884
9,713
24,954
3,354
L
Gilgamesh
Im_Drid
Gilgamesh
17,618
6,032
0
2,611
18,882
15,398
0
6,994
10,909
0
83,926
W
Fenrir
8,940
2,895
0
5,052
14,103
10,315
1,086
1,199
12,904
0
59,318
W
Janus
16,027
634
0
1,406
13,822
5,495
0
3,228
10,594
75,952
0
L
14,998
9,961
0
7,271
13,699
6,221
956
1,565
12,134
0
102,515
L
King Arthur
Rossco_469
King Arthur
10,009
1,046
0
1,504
19,049
19,844
270
4,104
14,366
0
64,978
W
Cerberus
Skylersloyan
Cerberus
8,440
627
99
5,026
27,365
24,557
68
8,907
18,458
43,397
0
W
Bakasura
8,643
5,553
0
9,363
20,899
8,935
372
2,847
18,052
0
83,248
W
Chiron
lts wired
Chiron
10,944
4,402
360
7,646
18,617
7,568
1,086
753
17,839
0
80,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,711
Gold Earned
48,693
591
Minions Killed
540
0
Camps Cleared
0
1,997,346
Distance Traveled
1,932,929
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,864
517
171
8
0
383,116
9
L
Xing Tian
10,833
516
36
2
0
432,753
1
L
Gilgamesh
10,684
509
110
5
0
409,930
3
W
Fenrir
10,211
486
114
5
0
413,481
0
W
Janus
10,468
498
115
5
0
373,456
0
L
Izanami
11,486
547
173
8
0
395,103
0
L
King Arthur
9,844
469
101
5
0
376,444
0
W
Cerberus
8,787
418
78
4
0
369,609
4
W
Bakasura
9,911
472
128
6
0
446,440
2
W
Chiron
9,316
444
105
5
0
329,943
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role