Player Matchup

Scylla
Scylla
HAMB01_
Scylla
Level 158
God Stats
2W - 0L
1,551 SR
Queue Stats
13W - 20L
1,356 Elo+
Party 2
Sun Wukong
Sun Wukong
SyrupHotdogs
Sun Wukong
Level 160
God Stats
1W - 0L
1,444 SR
Queue Stats
13W - 19L
1,359 Elo+
Party 2
Baron Samedi
Baron Samedi
TitaniumCheeks
Baron Samedi
Level 125
God Stats
1W - 2L
1,328 SR
Queue Stats
6W - 9L
1,332 Elo+
Party 2
Team Averages
Level 148
1,441 SR
1,349 Elo+

VS

Team Averages
Level 57
1,563 SR
1,339 Elo+
Hades
Hades
ClassicalFrog
Hades
Level 37
God Stats
1W - 1L
1,704 SR
Queue Stats
10W - 19L
1,250 Elo+
Party 1
Horus
Horus
GoldSniper3184
Horus
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 199L
1,489 Elo+
Party 1
Neith
Neith
hero216
Neith
Level 83
God Stats
5W - 4L
1,484 SR
Queue Stats
17W - 29L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
HAMB01_
Scylla
18
3 / 8 / 15
14,986
681
22,295
21,395
8,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
SyrupHotdogs
Sun Wukong
20
12 / 3 / 11
18,013
819
32,586
45,191
55,133
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
TitaniumCheeks
Baron Samedi
20
8 / 2 / 8
16,524
751
24,975
14,563
8,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 9 / 7
14,105
641
16,988
30,738
24,554
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
8 / 4 / 5
16,061
730
25,420
36,524
62,887
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
hero216
Neith
19
2 / 10 / 6
13,703
623
15,109
23,944
14,206
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
31
23
Kills
13
13
Deaths
23
34
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
9
7
0.72
L
8
4
5
2.63
W
Scylla
HAMB01_
Scylla
3
8
15
1.31
W
Sun Wukong
SyrupHotdogs
Sun Wukong
12
3
11
5.83
W
Baron Samedi
TitaniumCheeks
Baron Samedi
8
2
8
6
L
Neith
hero216
Neith
2
10
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,856
Damage
57,517
81,149
Taken
91,206
71,675
Mitigated
101,647
31,544
Healing
18,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,988
1,628
840
4,712
30,738
24,554
552
15,032
15,706
59,583
0
L
25,420
11,259
3,554
7,742
36,524
62,887
430
21,712
14,812
0
57,421
W
Scylla
HAMB01_
Scylla
22,295
2,845
276
1,788
21,395
8,152
923
4,614
16,781
51,492
0
W
Sun Wukong
SyrupHotdogs
Sun Wukong
32,586
9,285
0
17,435
45,191
55,133
844
9,582
35,609
0
104,417
W
Baron Samedi
TitaniumCheeks
Baron Samedi
24,975
2,875
5,367
6,678
14,563
8,390
1,202
3,000
11,563
80,680
0
L
Neith
hero216
Neith
15,109
5,494
224
1,653
23,944
14,206
751
11,221
12,723
0
76,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,523
Gold Earned
43,869
238
Minions Killed
208
0
Camps Cleared
0
1,005,547
Distance Traveled
1,017,289
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
14,105
641
72
3
0
323,295
0
L
Horus
16,061
730
40
2
0
400,020
1
W
Scylla
14,986
681
51
2
0
312,847
0
W
Sun Wukong
18,013
819
113
5
0
381,141
2
W
Baron Samedi
16,524
751
74
3
0
311,559
1
L
Neith
13,703
623
96
4
0
293,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role