Player Matchup

Anubis
Anubis
NefariousL
Anubis
Level 126
God Stats
0W - 8L
1,696 SR
Queue Stats
0W - 8L
1,285 Elo+
Party 2
Ra
Ra
NeithsThighs
Ra
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,285 Elo+
Party 2
Thor
Thor
RiderlessSpore9
Thor
Level 126
God Stats
0W - 1L
1,291 SR
Queue Stats
0W - 8L
1,285 Elo+
Party 2
Team Averages
Level 137
1,496 SR
1,285 Elo+

VS

Team Averages
Level 66
1,595 SR
1,288 Elo+
Ishtar
Ishtar
AgitoNakamura
Ishtar
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,288 Elo+
Party 1
Cerberus
Cerberus
Daekael
Cerberus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,288 Elo+
Party 1
Hades
Hades
zDragonWulfz
Hades
Level 127
God Stats
1W - 0L
1,785 SR
Queue Stats
3W - 5L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
NefariousL
Anubis
13
2 / 2 / 0
7,471
747
7,212
4,304
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 8 / 0
6,245
625
89
9,869
2,793
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
0 / 5 / 2
6,735
674
3,721
9,467
6,295
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
6,408
641
2,769
4,939
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Daekael
Cerberus
10
2 / 0 / 1
7,149
715
1,813
5,992
4,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
3 / 1 / 4
7,847
785
3,762
5,137
3,845
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
5
15
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
W
Cerberus
Daekael
Cerberus
2
0
1
2.5
L
Anubis
NefariousL
Anubis
2
2
0
1
L
0
8
0
0
L
0
5
2
0.2
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,022
Damage
8,344
23,640
Taken
16,068
11,340
Mitigated
10,153
2,483
Healing
3,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,769
1,875
0
1,191
4,939
1,861
111
2,156
2,783
0
14,252
W
Cerberus
Daekael
Cerberus
1,813
160
0
1,355
5,992
4,447
72
2,712
3,280
13,666
0
L
Anubis
NefariousL
Anubis
7,212
362
0
1,314
4,304
2,252
0
2,315
1,989
34,973
0
L
89
0
0
539
9,869
2,793
39
688
8,489
12,841
0
L
3,721
1,009
0
630
9,467
6,295
0
3,617
5,850
0
12,759
W
3,762
34
0
1,343
5,137
3,845
200
2,947
2,190
14,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,451
Gold Earned
21,404
94
Minions Killed
94
0
Camps Cleared
0
547,665
Distance Traveled
569,565
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,408
641
34
3
0
183,131
0
W
Cerberus
7,149
715
37
4
0
187,385
2
L
Anubis
7,471
747
56
6
0
185,688
0
L
Ra
6,245
625
21
2
0
187,434
4
L
Thor
6,735
674
17
2
0
174,543
0
W
Hades
7,847
785
23
2
0
199,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role