Player Matchup

Ishtar
Ishtar
Gold V
 
Ishtar
Gold V
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
 
Geb
Gold V
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold V
I-Am-You_x
Bakasura
Gold V
Level 106
God Stats
30W - 24L
1,533 SR
Queue Stats
116W - 119L
1,271 MMR
Party 1
Agni
Agni
Gold V
Zepodanslebendo
Agni
Gold V
Level 156
God Stats
20W - 11L
1,572 SR
Queue Stats
578W - 561L
1,289 MMR
Party 1
Horus
Horus
Silver II
flinghit23
Horus
Silver II
Level 147
God Stats
27W - 9L
1,659 SR
Queue Stats
104W - 96L
1,224 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,553 SR
1,357 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,500 SR
1,251 MMR
Set
Set
Silver II
TFuryus_Gonzales
Set
Silver II
Level 106
God Stats
0W - 3L
1,331 SR
Queue Stats
139W - 143L
1,187 MMR
Solo
Merlin
Merlin
Silver III
TTV-Chrispig111
Merlin
Silver III
Level 74
God Stats
0W - 1L
1,539 SR
Queue Stats
18W - 25L
1,279 MMR
Party 2
Ymir
Ymir
Gold V
TheLapisBoy
Ymir
Gold V
Level 108
God Stats
1W - 1L
1,741 SR
Queue Stats
144W - 161L
1,282 MMR
Solo
Anhur
Anhur
Gold IV
TzTeefy
Anhur
Gold IV
Level 142
God Stats
0W - 4L
1,216 SR
Queue Stats
454W - 482L
1,235 MMR
Solo
Fenrir
Fenrir
Silver I
VG_MCREE
Fenrir
Silver I
Level 77
God Stats
0W - 1L
1,673 SR
Queue Stats
44W - 51L
1,274 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
5 / 1 / 3
8,337
596
7,911
8,720
3,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
 
Geb
12
2 / 1 / 7
7,973
570
5,677
7,789
6,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
I-Am-You_x
Bakasura
12
3 / 2 / 3
7,480
534
4,418
12,037
4,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 7
7,705
550
5,999
4,498
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
14
9 / 0 / 1
9,280
663
11,811
8,516
7,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
ZeusHun BatzAwilixThor

VS

Bans
BacchusArachneSusanoHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 1
6,512
465
5,161
12,894
5,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
2 / 4 / 1
6,709
479
4,013
9,132
3,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

7
1 / 2 / 0
5,424
387
3,011
8,413
4,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
TzTeefy
Anhur
10
0 / 4 / 2
5,863
419
3,463
9,058
2,476
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
VG_MCREE
Fenrir
11
1 / 4 / 1
6,249
446
4,649
11,486
4,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
21
Kills
4
5
Deaths
21
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
5
1
3
6.5
W
Geb
 
Geb
2
1
7
5.5
W
Bakasura
I-Am-You_x
Bakasura
3
2
3
2.25
L
0
7
1
0.07
L
2
4
1
0.63
L
1
2
0
0.5
L
Anhur
TzTeefy
Anhur
0
4
2
0.25
L
Fenrir
VG_MCREE
Fenrir
1
4
1
0.38
W
2
1
7
5.5
W
Horus
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,816
Damage
20,297
41,560
Taken
50,983
23,255
Mitigated
19,763
14,299
Healing
9,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
7,911
3,809
0
4,858
8,720
3,667
2,162
674
8,046
0
67,705
W
Geb
 
Geb
5,677
624
0
2,243
7,789
6,340
0
2,283
5,506
15,677
2,066
W
Bakasura
I-Am-You_x
Bakasura
4,418
3,490
0
2,438
12,037
4,383
154
1,288
10,749
0
40,313
L
5,161
3,137
0
3,648
12,894
5,066
0
0
11,671
0
44,306
L
4,013
129
0
1,708
9,132
3,366
0
4,524
4,240
49,444
0
L
3,011
655
0
1,031
8,413
4,726
0
3,513
4,666
14,250
0
L
Anhur
TzTeefy
Anhur
3,463
1,296
0
1,829
9,058
2,476
0
1,314
7,609
0
34,718
L
Fenrir
VG_MCREE
Fenrir
4,649
979
0
1,152
11,486
4,129
0
1,347
9,906
0
41,894
W
5,999
323
0
367
4,498
1,840
1,075
2,189
2,309
48,120
0
W
Horus
11,811
5,605
668
3,725
8,516
7,025
50
590
7,926
98
55,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,775
Gold Earned
30,757
418
Minions Killed
315
0
Camps Cleared
0
1,404,583
Distance Traveled
1,171,687
23
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,337
596
114
8
0
245,189
7
W
Geb
7,973
570
24
2
0
301,777
6
W
Bakasura
7,480
534
83
6
0
328,923
3
L
Set
6,512
465
78
6
0
231,582
1
L
Merlin
6,709
479
90
6
0
229,482
1
L
Ymir
5,424
387
26
2
0
183,578
1
L
Anhur
5,863
419
52
4
0
231,800
0
L
Fenrir
6,249
446
69
5
0
295,245
1
W
Agni
7,705
550
94
7
0
246,083
4
W
Horus
9,280
663
103
7
0
282,611
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role