Player Matchup

Izanami
Izanami
 
Izanami
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
BigMALIBU420
Jormungandr
Level 140
God Stats
4W - 1L
1,608 SR
Queue Stats
31W - 43L
1,461 Elo+
Party 1
Loki
Loki
PaternalEmu
Loki
Level 156
God Stats
3W - 3L
1,653 SR
Queue Stats
26W - 35L
1,461 Elo+
Party 1
Kukulkan
Kukulkan
Serenebeast1
Kukulkan
Level 105
God Stats
2W - 1L
1,252 SR
Queue Stats
66W - 71L
1,386 Elo+
Solo
Ao Kuang
Ao Kuang
WheelbarrowNick
Ao Kuang
Level 136
God Stats
2W - 2L
1,427 SR
Queue Stats
48W - 61L
1,495 Elo+
Party 1
Team Averages
Level 121
1,488 SR
1,461 Elo+

VS

Team Averages
Level 124
1,495 SR
1,497 Elo+
Maui
Maui
 
Maui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
NephroToxic
Camazotz
Level 118
God Stats
2W - 4L
1,279 SR
Queue Stats
130W - 133L
1,542 Elo+
Solo
Izanami
Izanami
Polarbearman24
Izanami
Level 81
God Stats
1W - 2L
1,638 SR
Queue Stats
25W - 24L
1,497 Elo+
Solo
Osiris
Osiris
TSxlobosqf
Osiris
Level 137
God Stats
2W - 4L
1,560 SR
Queue Stats
64W - 44L
1,509 Elo+
Solo
Yemoja
Yemoja
imthelegend103
Yemoja
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 44L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 0 / 0
4,586
510
1,855
3,901
1,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
BigMALIBU420
Jormungandr
8
0 / 1 / 0
5,058
562
4,043
7,379
7,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 0 / 0
4,684
520
2,524
5,961
2,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Serenebeast1
Kukulkan
10
4 / 0 / 0
6,219
691
5,092
2,799
1,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
7
0 / 1 / 0
4,489
499
982
7,074
2,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
7
0 / 0 / 0
4,403
489
1,912
3,603
3,080
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Camazotz
NephroToxic
Camazotz
7
0 / 1 / 0
4,413
490
1,288
6,072
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 0 / 0
4,715
524
2,874
3,922
1,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
TSxlobosqf
Osiris
10
2 / 0 / 0
5,561
618
4,361
7,557
4,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
0 / 3 / 0
4,215
468
1,499
5,166
2,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
4
Kills
2
2
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
0
0
L
Maui
 
Maui
0
0
0
0
W
Jormungandr
BigMALIBU420
Jormungandr
0
1
0
0
L
Camazotz
NephroToxic
Camazotz
0
1
0
0
W
0
0
0
0
L
0
0
0
0
W
Kukulkan
Serenebeast1
Kukulkan
4
0
0
4
L
Osiris
TSxlobosqf
Osiris
2
0
0
2
W
Ao Kuang
0
1
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,496
Damage
11,934
27,114
Taken
26,320
13,924
Mitigated
13,601
9,197
Healing
10,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,855
1,191
0
2,415
3,901
1,090
0
944
2,957
0
32,443
L
Maui
 
Maui
1,912
622
163
743
3,603
3,080
0
0
3,603
11,140
2,760
W
Jormungandr
BigMALIBU420
Jormungandr
4,043
1,348
0
1,670
7,379
7,560
84
0
7,379
31,155
0
L
Camazotz
NephroToxic
Camazotz
1,288
311
0
3,251
6,072
2,053
0
1,664
4,408
0
23,961
W
2,524
563
0
2,482
5,961
2,145
0
453
5,508
0
15,945
L
2,874
1,867
0
1,375
3,922
1,236
0
262
3,660
0
40,036
W
Kukulkan
Serenebeast1
Kukulkan
5,092
1,778
0
700
2,799
1,004
0
1,131
1,386
42,409
0
L
Osiris
TSxlobosqf
Osiris
4,361
2,395
0
4,012
7,557
4,936
0
4,611
2,946
0
34,450
W
Ao Kuang
982
242
0
1,930
7,074
2,125
22
140
6,912
28,567
0
L
1,499
419
194
1,010
5,166
2,296
0
3,580
1,586
18,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,036
Gold Earned
23,307
308
Minions Killed
246
0
Camps Cleared
0
891,488
Distance Traveled
797,604
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,586
510
79
9
0
169,085
4
L
Maui
4,403
489
31
3
0
182,643
2
W
Jormungandr
5,058
562
61
7
0
163,681
1
L
Camazotz
4,413
490
58
6
0
162,964
1
W
Loki
4,684
520
24
3
0
200,821
0
L
Izanami
4,715
524
64
7
0
163,731
2
W
Kukulkan
6,219
691
85
9
0
165,736
3
L
Osiris
5,561
618
57
6
0
178,158
1
W
Ao Kuang
4,489
499
59
7
0
192,165
2
L
Yemoja
4,215
468
36
4
0
110,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role