Player Matchup

Olorun
Olorun
 
Olorun
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
BrudderPlushy
Cthulhu
Level 6
God Stats
1W - 2L
1,748 SR
Queue Stats
1W - 2L
1,736 Elo+
Party 3
Hun Batz
Hun Batz
Nuke95
Hun Batz
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
450W - 475L
1,477 Elo+
Party 2
Ullr
Ullr
dragon10580
Ullr
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
274W - 292L
1,477 Elo+
Party 2
Yu Huang
Yu Huang
pewpypeaches
Yu Huang
Level 47
God Stats
3W - 3L
1,584 SR
Queue Stats
13W - 11L
1,621 Elo+
Party 3
Team Averages
Level 37
1,566 SR
1,562 Elo+

VS

Team Averages
Level 47
1,518 SR
1,588 Elo+
Cernunnos
Cernunnos
BeatMyMeek
Cernunnos
Level 55
God Stats
2W - 1L
1,275 SR
Queue Stats
25W - 12L
1,602 Elo+
Party 1
Skadi
Skadi
ComeToPoodge
Skadi
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 80L
1,528 Elo+
Party 1
Achilles
Achilles
Pomjl
Achilles
Level 44
God Stats
4W - 1L
1,815 SR
Queue Stats
44W - 38L
1,578 Elo+
Solo
Baron Samedi
Baron Samedi
Souluxx
Baron Samedi
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 59L
1,506 Elo+
Party 1
Cthulhu
Cthulhu
darkblade1234
Cthulhu
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,725 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
0 / 4 / 4
10,202
927
7,554
19,264
9,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
16
4 / 2 / 2
11,321
1,029
11,408
18,637
27,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
Nuke95
Hun Batz
16
2 / 5 / 4
10,535
958
13,218
17,750
7,842
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 5 / 3
10,368
943
6,585
18,151
8,313
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
pewpypeaches
Yu Huang
16
0 / 4 / 3
9,932
903
12,268
13,290
6,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

175

VS

Team 2 Tickets

232

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BeatMyMeek
Cernunnos
17
1 / 2 / 13
10,480
953
11,804
8,888
4,505
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
8 / 2 / 9
12,221
1,111
22,914
11,418
5,105
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Pomjl
Achilles
17
4 / 1 / 14
11,262
1,024
15,984
10,421
8,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Souluxx
Baron Samedi
17
2 / 2 / 14
11,148
1,013
17,263
10,136
5,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
17
5 / 0 / 11
11,718
1,065
15,316
15,195
24,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
81
7
Kills
20
20
Deaths
7
16
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
4
4
0.5
W
Cernunnos
BeatMyMeek
Cernunnos
1
2
13
3.75
L
Cthulhu
4
2
2
2.5
W
8
2
9
6.25
L
Hun Batz
Nuke95
Hun Batz
2
5
4
0.8
W
Achilles
Pomjl
Achilles
4
1
14
11
W
Baron Samedi
Souluxx
Baron Samedi
2
2
14
4.5
W
Cthulhu
5
0
11
10.5
L
1
5
3
0.5
L
Yu Huang
pewpypeaches
Yu Huang
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,033
Damage
83,281
87,092
Taken
56,058
59,877
Mitigated
48,355
6,163
Healing
11,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
7,554
4,144
723
3,420
19,264
9,257
0
7,215
11,479
27,736
0
W
Cernunnos
BeatMyMeek
Cernunnos
11,804
5,948
0
728
8,888
4,505
0
4,958
3,703
0
27,609
L
Cthulhu
11,408
481
0
1,286
18,637
27,983
0
5,736
12,298
26,574
0
W
22,914
11,599
0
1,303
11,418
5,105
0
5,557
5,812
0
41,345
L
Hun Batz
Nuke95
Hun Batz
13,218
2,731
0
0
17,750
7,842
0
5,454
11,784
0
18,696
W
Achilles
Pomjl
Achilles
15,984
4,234
0
942
10,421
8,632
0
6,158
4,061
0
21,483
W
Baron Samedi
Souluxx
Baron Samedi
17,263
1,036
3,133
3,649
10,136
5,862
0
3,489
6,548
40,622
0
W
Cthulhu
15,316
1,251
596
1,192
15,195
24,251
0
9,846
4,704
30,575
0
L
6,585
1,301
0
234
18,151
8,313
0
8,326
9,346
0
30,345
L
Yu Huang
pewpypeaches
Yu Huang
12,268
608
0
500
13,290
6,482
0
4,461
8,519
32,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,358
Gold Earned
56,829
207
Minions Killed
197
5
Camps Cleared
6
1,046,454
Distance Traveled
1,041,570
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,202
927
36
3
3
191,441
0
W
Cernunnos
10,480
953
41
4
1
179,812
0
L
Cthulhu
11,321
1,029
50
5
0
228,597
1
W
Skadi
12,221
1,111
57
5
2
198,193
0
L
Hun Batz
10,535
958
16
1
1
220,580
0
W
Achilles
11,262
1,024
17
2
0
236,581
1
W
Baron Samedi
11,148
1,013
53
5
3
191,561
0
W
Cthulhu
11,718
1,065
29
3
0
235,423
0
L
Ullr
10,368
943
54
5
0
205,131
0
L
Yu Huang
9,932
903
51
5
1
200,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role