Player Matchup

Sobek
Sobek
PsyKoZe_666
Sobek
Level 49
God Stats
1W - 1L
1,294 SR
Queue Stats
53W - 102L
1,282 Elo+
Party 1
Achilles
Achilles
Sissokai
Achilles
Level 15
God Stats
12W - 23L
1,357 SR
Queue Stats
46W - 81L
1,277 Elo+
Party 1
Scylla
Scylla
Zouzou_666
Scylla
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 23L
1,075 Elo+
Party 1
Charybdis
Charybdis
smow
Charybdis
Level 95
God Stats
2W - 1L
1,425 SR
Queue Stats
48W - 98L
1,306 Elo+
Party 1
Kukulkan
Kukulkan
tontweed
Kukulkan
Level 28
God Stats
14W - 26L
1,353 SR
Queue Stats
26W - 50L
1,278 Elo+
Party 1
Team Averages
Level 43
1,386 SR
1,244 Elo+

VS

Team Averages
Level 69
1,415 SR
1,348 Elo+
Lancelot
Lancelot
 
Lancelot
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
FootsureBoss256
Cerberus
Level 9
God Stats
0W - 2L
1,229 SR
Queue Stats
6W - 18L
1,098 Elo+
Party 2
Merlin
Merlin
HokusGokus
Merlin
Level 94
God Stats
2W - 5L
1,350 SR
Queue Stats
82W - 79L
1,416 Elo+
Solo
Medusa
Medusa
OHibiscus
Medusa
Level 18
God Stats
4W - 12L
1,252 SR
Queue Stats
4W - 12L
1,209 Elo+
Party 2
Tyr
Tyr
ballistix83
Tyr
Level 144
God Stats
1W - 1L
1,744 SR
Queue Stats
116W - 117L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 0 / 18
17,052
1,003
12,456
19,605
26,219
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
Sissokai
Achilles
20
4 / 1 / 17
16,288
958
26,842
25,976
36,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
Zouzou_666
Scylla
20
4 / 2 / 14
15,467
910
13,636
14,918
7,713
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
smow
Charybdis
20
7 / 4 / 8
17,147
1,009
33,248
23,841
13,002
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kukulkan
tontweed
Kukulkan
20
7 / 2 / 12
17,242
1,014
30,016
11,779
5,579
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

107

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
20
2 / 5 / 2
15,518
913
10,159
22,810
10,518
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
20
0 / 7 / 5
15,705
924
9,384
32,924
30,138
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
HokusGokus
Merlin
20
5 / 2 / 4
17,658
1,039
43,838
20,981
8,774
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
OHibiscus
Medusa
20
0 / 7 / 3
14,407
847
6,488
23,208
9,486
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
2 / 3 / 3
15,723
925
20,896
22,217
27,224
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
26
24
Kills
9
9
Deaths
24
69
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
5
2
0.6
L
Cerberus
0
7
5
0.36
L
Merlin
HokusGokus
Merlin
5
2
4
3.5
L
Medusa
OHibiscus
Medusa
0
7
3
0.21
W
2
0
18
11
W
Achilles
Sissokai
Achilles
4
1
17
12.5
W
Scylla
Zouzou_666
Scylla
4
2
14
5.5
L
2
3
3
1.17
W
Charybdis
smow
Charybdis
7
4
8
2.75
W
Kukulkan
tontweed
Kukulkan
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,198
Damage
90,765
96,119
Taken
122,140
89,162
Mitigated
86,140
15,589
Healing
10,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
10,159
2,386
846
1,372
22,810
10,518
0
6,607
15,429
0
35,218
L
Cerberus
9,384
309
0
4,741
32,924
30,138
0
17,422
15,088
17,512
0
L
Merlin
HokusGokus
Merlin
43,838
1,278
0
0
20,981
8,774
0
7,299
12,943
111,612
0
L
Medusa
OHibiscus
Medusa
6,488
1,962
0
466
23,208
9,486
0
13,427
9,622
0
23,967
W
12,456
712
0
4,270
19,605
26,219
0
10,275
9,330
29,140
0
W
Achilles
Sissokai
Achilles
26,842
3,612
0
6,333
25,976
36,649
0
13,908
12,068
0
41,265
W
Scylla
Zouzou_666
Scylla
13,636
2,742
0
917
14,918
7,713
0
8,742
6,176
28,261
0
L
20,896
410
0
2,658
22,217
27,224
0
11,115
10,260
0
36,902
W
Charybdis
smow
Charybdis
33,248
19,178
0
4,069
23,841
13,002
0
12,167
11,674
0
78,246
W
Kukulkan
tontweed
Kukulkan
30,016
1,173
0
0
11,779
5,579
0
8,130
3,649
78,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,196
Gold Earned
79,011
343
Minions Killed
341
12
Camps Cleared
4
1,614,125
Distance Traveled
1,554,217
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
15,518
913
58
3
1
343,436
0
L
Cerberus
15,705
924
22
1
0
277,352
2
L
Merlin
17,658
1,039
155
9
1
302,084
0
L
Medusa
14,407
847
62
4
0
260,518
3
W
Sobek
17,052
1,003
27
2
1
363,462
0
W
Achilles
16,288
958
36
2
0
361,457
1
W
Scylla
15,467
910
40
2
0
282,286
4
L
Tyr
15,723
925
44
3
2
370,827
1
W
Charybdis
17,147
1,009
104
6
10
276,975
0
W
Kukulkan
17,242
1,014
136
8
1
329,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role