Player Matchup

Geb
Geb
 
Geb
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Oofen
Hou Yi
Level 113
God Stats
5W - 3L
1,415 SR
Queue Stats
101W - 123L
1,355 Elo+
Party 2
Anubis
Anubis
WinzerA1
Anubis
Level 88
God Stats
5W - 1L
1,501 SR
Queue Stats
43W - 64L
1,302 Elo+
Party 2
Team Averages
Level 111
1,472 SR
1,386 Elo+

VS

Team Averages
Level 105
1,381 SR
1,393 Elo+
Chaac
Chaac
For_the_Shire
Chaac
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
UMTGMichMage
Ao Kuang
Level 107
God Stats
3W - 6L
1,217 SR
Queue Stats
54W - 101L
1,287 Elo+
Party 1
Bacchus
Bacchus
UMTGSArmy00
Bacchus
Level 109
God Stats
4W - 7L
1,427 SR
Queue Stats
268W - 407L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
8 / 0 / 9
11,403
950
9,053
10,685
9,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hou Yi
Oofen
Hou Yi
14
8 / 1 / 8
10,074
840
11,031
6,769
3,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
WinzerA1
Anubis
15
2 / 3 / 13
9,889
824
10,461
9,488
5,159
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 1
8,836
736
7,846
18,346
13,076
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
UMTGMichMage
Ao Kuang
10
1 / 6 / 0
7,399
617
4,903
13,429
5,094
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
UMTGSArmy00
Bacchus
11
0 / 5 / 3
7,912
659
6,294
10,231
12,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
18
Kills
4
4
Deaths
18
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
8
0
9
12.5
L
3
7
1
0.5
W
Hou Yi
Oofen
Hou Yi
8
1
8
12
L
Ao Kuang
UMTGMichMage
Ao Kuang
1
6
0
0.17
L
Bacchus
UMTGSArmy00
Bacchus
0
5
3
0.3
W
Anubis
WinzerA1
Anubis
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,545
Damage
19,043
26,942
Taken
42,006
18,384
Mitigated
30,677
12,718
Healing
4,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
9,053
1,777
1,816
4,854
10,685
9,768
553
3,349
7,336
24,393
0
L
7,846
1,058
0
1,502
18,346
13,076
0
8,308
10,038
0
37,374
W
Hou Yi
Oofen
Hou Yi
11,031
5,509
316
1,676
6,769
3,457
1,629
3,134
3,635
0
30,503
L
Ao Kuang
UMTGMichMage
Ao Kuang
4,903
1,520
0
2,608
13,429
5,094
0
6,241
7,188
23,444
0
L
Bacchus
UMTGSArmy00
Bacchus
6,294
1,420
0
731
10,231
12,507
0
5,058
5,173
18,826
0
W
Anubis
WinzerA1
Anubis
10,461
260
0
4,056
9,488
5,159
1,255
5,022
4,466
53,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,366
Gold Earned
24,147
133
Minions Killed
95
0
Camps Cleared
0
606,136
Distance Traveled
505,032
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,403
950
33
3
0
229,107
2
L
Chaac
8,836
736
47
4
0
181,765
0
W
Hou Yi
10,074
840
43
4
0
180,748
2
L
Ao Kuang
7,399
617
28
2
0
181,530
1
L
Bacchus
7,912
659
20
2
0
141,737
1
W
Anubis
9,889
824
57
5
0
196,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role