Player Matchup

Anubis
Anubis
Karpfen675
Anubis
Level 140
God Stats
7W - 7L
1,526 SR
Queue Stats
15W - 35L
1,307 Elo+
Party 2
Medusa
Medusa
eminemundd12
Medusa
Level 109
God Stats
4W - 8L
1,507 SR
Queue Stats
8W - 16L
1,314 Elo+
Party 2
Yemoja
Yemoja
qp__WuPwUp__qp
Yemoja
Level 59
God Stats
2W - 1L
1,325 SR
Queue Stats
8W - 23L
1,249 Elo+
Party 2
Team Averages
Level 103
1,452 SR
1,290 Elo+

VS

Team Averages
Level 85
1,465 SR
1,246 Elo+
Kali
Kali
 
Kali
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Atlas_GvnG
Cthulhu
Level 99
God Stats
0W - 1L
1,394 SR
Queue Stats
4W - 15L
1,157 Elo+
Party 1
Baron Samedi
Baron Samedi
canard_drupace
Baron Samedi
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 21L
1,082 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Karpfen675
Anubis
13
6 / 1 / 5
8,179
818
13,100
7,704
4,549
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
12
2 / 0 / 6
6,904
690
6,975
9,184
4,331
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 0 / 8
8,308
831
4,007
6,271
7,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
1 / 4 / 0
6,981
698
4,931
10,053
4,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Atlas_GvnG
Cthulhu
12
0 / 2 / 1
7,020
702
5,832
10,933
7,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
canard_drupace
Baron Samedi
10
0 / 5 / 1
6,304
630
7,063
8,610
3,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
11
Kills
1
1
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
4
0
0.25
L
Cthulhu
Atlas_GvnG
Cthulhu
0
2
1
0.25
W
Anubis
Karpfen675
Anubis
6
1
5
8.5
L
Baron Samedi
canard_drupace
Baron Samedi
0
5
1
0.1
W
Medusa
2
0
6
5
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,082
Damage
17,826
23,159
Taken
29,596
15,917
Mitigated
15,795
10,245
Healing
6,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
4,931
1,526
0
1,430
10,053
4,623
12
4,824
5,229
0
13,265
L
Cthulhu
Atlas_GvnG
Cthulhu
5,832
442
303
2,122
10,933
7,829
0
6,446
4,487
17,769
0
W
Anubis
Karpfen675
Anubis
13,100
795
0
4,415
7,704
4,549
320
4,291
3,413
38,597
0
L
Baron Samedi
canard_drupace
Baron Samedi
7,063
901
557
1,660
8,610
3,343
0
5,876
2,734
26,322
0
W
Medusa
6,975
2,575
284
2,466
9,184
4,331
653
4,892
4,292
0
23,606
W
4,007
1,076
1,557
1,523
6,271
7,037
168
3,730
2,541
9,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,391
Gold Earned
20,305
109
Minions Killed
100
0
Camps Cleared
0
503,015
Distance Traveled
523,303
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,981
698
32
3
0
178,440
0
L
Cthulhu
7,020
702
34
3
0
188,914
5
W
Anubis
8,179
818
56
6
0
147,992
0
L
Baron Samedi
6,304
630
34
3
0
155,949
1
W
Medusa
6,904
690
42
4
0
198,768
0
W
Yemoja
8,308
831
11
1
0
156,255
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role