Player Matchup

Set
Set
GооdEvening
Set
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,801 Elo+
Party 1
Sun Wukong
Sun Wukong
Lordwhizzkid
Sun Wukong
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,583 Elo+
Party 1
Ah Puch
Ah Puch
Riot
Ah Puch
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,546 Elo+
Party 1
Merlin
Merlin
WAR0FG0D
Merlin
Level 154
God Stats
1W - 1L
1,342 SR
Queue Stats
118W - 122L
1,572 Elo+
Solo
Tiamat
Tiamat
Árche
Tiamat
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 38L
1,573 Elo+
Party 1
Team Averages
Level 134
1,468 SR
1,615 Elo+

VS

Team Averages
Level 140
1,585 SR
1,604 Elo+
Fafnir
Fafnir
GemmaT7
Fafnir
Level 139
God Stats
1W - 2L
1,754 SR
Queue Stats
127W - 117L
1,591 Elo+
Party 2
Tiamat
Tiamat
Taxas
Tiamat
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,644 Elo+
Party 2
Ravana
Ravana
TheWirt
Ravana
Level 87
God Stats
1W - 1L
1,691 SR
Queue Stats
60W - 53L
1,589 Elo+
Party 2
Da Ji
Da Ji
paloalto
Da Ji
Level 160
God Stats
1W - 1L
1,750 SR
Queue Stats
18W - 15L
1,589 Elo+
Solo
Izanami
Izanami
tichu93
Izanami
Level 157
God Stats
0W - 2L
1,229 SR
Queue Stats
137W - 125L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 5 / 23
14,527
855
15,075
23,356
28,042
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Lordwhizzkid
Sun Wukong
19
5 / 7 / 23
12,581
740
15,836
27,304
38,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Puch
Riot
Ah Puch
20
8 / 5 / 20
13,666
804
24,605
14,166
7,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
WAR0FG0D
Merlin
20
11 / 5 / 16
13,423
790
22,456
15,474
8,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
Árche
Tiamat
18
1 / 5 / 22
11,313
665
13,596
17,775
13,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
GemmaT7
Fafnir
19
3 / 5 / 17
12,583
740
9,976
20,938
36,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Taxas
Tiamat
20
6 / 8 / 9
12,196
717
16,414
17,121
15,086
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
TheWirt
Ravana
19
5 / 8 / 12
11,655
686
13,005
20,607
24,451
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Da Ji
paloalto
Da Ji
17
5 / 9 / 10
10,926
643
13,612
21,320
19,042
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
tichu93
Izanami
20
7 / 6 / 12
12,675
746
22,586
18,839
10,710
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
86
36
Kills
26
27
Deaths
36
104
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Fafnir
GemmaT7
Fafnir
3
5
17
2.3
W
11
5
23
4.5
W
Sun Wukong
Lordwhizzkid
Sun Wukong
5
7
23
2.36
W
Ah Puch
Riot
Ah Puch
8
5
20
3.6
L
Tiamat
Taxas
Tiamat
6
8
9
1.31
L
Ravana
TheWirt
Ravana
5
8
12
1.38
W
Merlin
WAR0FG0D
Merlin
11
5
16
3.8
L
Da Ji
paloalto
Da Ji
5
9
10
1.11
L
Izanami
tichu93
Izanami
7
6
12
2.17
W
Tiamat
Árche
Tiamat
1
5
22
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,568
Damage
75,593
98,075
Taken
98,825
95,707
Mitigated
105,421
34,180
Healing
20,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
GemmaT7
Fafnir
9,976
3,254
920
4,175
20,938
36,132
160
13,924
7,014
16,512
0
W
15,075
7,142
4,922
5,089
23,356
28,042
1,499
6,733
16,623
1,599
34,167
W
Sun Wukong
Lordwhizzkid
Sun Wukong
15,836
1,955
4,568
6,039
27,304
38,484
406
7,784
19,520
172
22,602
W
Ah Puch
Riot
Ah Puch
24,605
1,552
1,981
2,460
14,166
7,049
2,533
2,558
11,608
51,096
0
L
Tiamat
Taxas
Tiamat
16,414
1,466
2,245
2,230
17,121
15,086
8
11,486
5,635
43,529
0
L
Ravana
TheWirt
Ravana
13,005
2,165
501
1,574
20,607
24,451
46
13,389
7,017
0
19,252
W
Merlin
WAR0FG0D
Merlin
22,456
926
1,604
1,553
15,474
8,384
1,728
4,121
11,353
46,042
0
L
Da Ji
paloalto
Da Ji
13,612
2,450
952
2,224
21,320
19,042
0
11,776
9,394
0
16,583
L
Izanami
tichu93
Izanami
22,586
14,957
715
4,945
18,839
10,710
1,488
9,890
8,669
0
59,763
W
Tiamat
Árche
Tiamat
13,596
1,146
2,152
3,812
17,775
13,748
2,443
5,194
12,581
27,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,510
Gold Earned
60,035
200
Minions Killed
182
0
Camps Cleared
0
1,421,662
Distance Traveled
1,297,136
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
12,583
740
18
1
0
282,812
5
W
Set
14,527
855
31
2
0
319,714
0
W
Sun Wukong
12,581
740
13
1
0
293,790
3
W
Ah Puch
13,666
804
58
3
0
266,163
1
L
Tiamat
12,196
717
60
4
0
252,882
3
L
Ravana
11,655
686
13
1
0
274,042
1
W
Merlin
13,423
790
57
3
0
263,305
0
L
Da Ji
10,926
643
7
0
0
236,632
0
L
Izanami
12,675
746
84
5
0
250,768
1
W
Tiamat
11,313
665
41
2
0
278,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role