Player Matchup

Bacchus
Bacchus
Salute VCNT
Bacchus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,306 Elo+
Party 2
Jing Wei
Jing Wei
ZooWiiiMama
Jing Wei
Level 59
God Stats
0W - 2L
1,130 SR
Queue Stats
30W - 82L
1,185 Elo+
Party 2
Sol
Sol
kingchi24
Sol
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,231 Elo+
Party 2
Team Averages
Level 46
1,377 SR
1,241 Elo+

VS

Team Averages
Level 45
1,280 SR
1,338 Elo+
Vulcan
Vulcan
GUERRA1922001
Vulcan
Level 26
God Stats
1W - 1L
1,228 SR
Queue Stats
7W - 6L
1,379 Elo+
Party 1
Chaac
Chaac
Morte192
Chaac
Level 72
God Stats
14W - 16L
1,348 SR
Queue Stats
28W - 31L
1,336 Elo+
Party 1
Cu Chulainn
Cu Chulainn
vl FOSTER lv
Cu Chulainn
Level 38
God Stats
3W - 3L
1,263 SR
Queue Stats
51W - 63L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Salute VCNT
Bacchus
13
2 / 2 / 2
8,971
690
3,799
16,887
24,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
ZooWiiiMama
Jing Wei
13
1 / 5 / 3
8,489
653
9,238
13,463
6,328
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 4 / 3
7,890
607
2,006
11,817
5,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 4
10,675
821
16,785
5,774
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
Morte192
Chaac
13
2 / 3 / 7
9,044
696
7,784
12,246
12,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cu Chulainn
vl FOSTER lv
Cu Chulainn
15
2 / 1 / 7
9,381
722
9,825
13,762
13,562
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
4
Kills
11
11
Deaths
4
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
7
0
4
9
W
Chaac
Morte192
Chaac
2
3
7
1.83
L
Bacchus
Salute VCNT
Bacchus
2
2
2
1.5
L
Jing Wei
ZooWiiiMama
Jing Wei
1
5
3
0.5
L
1
4
3
0.63
W
Cu Chulainn
vl FOSTER lv
Cu Chulainn
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,043
Damage
34,394
42,167
Taken
31,782
36,471
Mitigated
29,334
4,904
Healing
9,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,785
4,445
0
2,514
5,774
3,032
1,022
1,529
4,245
58,761
0
W
Chaac
Morte192
Chaac
7,784
511
228
3,830
12,246
12,740
276
2,090
10,156
0
31,041
L
Bacchus
Salute VCNT
Bacchus
3,799
703
513
2,093
16,887
24,295
0
7,178
9,244
23,155
0
L
Jing Wei
ZooWiiiMama
Jing Wei
9,238
7,298
465
1,664
13,463
6,328
0
4,614
8,596
0
41,955
L
2,006
959
0
169
11,817
5,848
0
5,086
6,559
10,807
1,564
W
Cu Chulainn
vl FOSTER lv
Cu Chulainn
9,825
1,530
67
3,319
13,762
13,562
298
2,516
11,246
0
31,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,350
Gold Earned
29,100
117
Minions Killed
165
0
Camps Cleared
0
669,785
Distance Traveled
771,491
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,675
821
93
7
0
270,563
0
W
Chaac
9,044
696
30
2
0
225,184
1
L
Bacchus
8,971
690
41
3
0
238,171
2
L
Jing Wei
8,489
653
55
4
0
211,584
3
L
Sol
7,890
607
21
2
0
220,030
0
W
Cu Chulainn
9,381
722
42
3
0
275,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role