Player Matchup

Gilgamesh
Gilgamesh
D4rkP4nax
Gilgamesh
Level 56
God Stats
1W - 0L
1,311 SR
Queue Stats
65W - 92L
1,321 Elo+
Party 2
Hera
Hera
Dark lolsu
Hera
Level 61
God Stats
3W - 1L
1,393 SR
Queue Stats
104W - 131L
1,354 Elo+
Party 2
Charybdis
Charybdis
JustViva5838
Charybdis
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 112L
1,280 Elo+
Party 2
Kuzenbo
Kuzenbo
Kakarot3949
Kuzenbo
Level 109
God Stats
44W - 36L
1,527 SR
Queue Stats
261W - 280L
1,377 Elo+
Solo
Tsukuyomi
Tsukuyomi
Y0shiiro
Tsukuyomi
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 144L
1,264 Elo+
Party 2
Team Averages
Level 70
1,446 SR
1,319 Elo+

VS

Team Averages
Level 38
1,561 SR
1,318 Elo+
Cthulhu
Cthulhu
Bloodstxrm
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 42L
1,227 Elo+
Party 1
Izanami
Izanami
PxNd0rA
Izanami
Level 8
God Stats
3W - 4L
1,479 SR
Queue Stats
17W - 17L
1,239 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Ramos151804
Cu Chulainn
Level 53
God Stats
4W - 3L
1,603 SR
Queue Stats
60W - 70L
1,293 Elo+
Solo
Cliodhna
Cliodhna
XIVoiding
Cliodhna
Level 68
God Stats
22W - 23L
1,450 SR
Queue Stats
89W - 83L
1,320 Elo+
Party 1
Ao Kuang
Ao Kuang
gusabogdan572
Ao Kuang
Level 39
God Stats
2W - 2L
1,772 SR
Queue Stats
8W - 6L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
D4rkP4nax
Gilgamesh
12
1 / 1 / 6
8,273
517
7,356
12,517
7,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
7 / 2 / 3
9,135
571
10,416
11,531
4,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
JustViva5838
Charybdis
16
9 / 0 / 3
10,332
646
11,314
11,881
4,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
Kakarot3949
Kuzenbo
14
0 / 2 / 2
8,819
551
8,734
12,017
14,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Tsukuyomi
Y0shiiro
Tsukuyomi
12
1 / 2 / 3
7,162
448
7,646
11,821
3,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bloodstxrm
Cthulhu
10
0 / 2 / 3
6,919
432
6,602
14,139
11,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
PxNd0rA
Izanami
11
3 / 4 / 0
6,949
434
9,853
12,218
4,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cu Chulainn
Ramos151804
Cu Chulainn
14
1 / 3 / 2
8,384
524
7,716
17,606
11,107
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cliodhna
XIVoiding
Cliodhna
13
1 / 2 / 3
7,948
497
6,586
10,260
5,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ao Kuang
gusabogdan572
Ao Kuang
11
2 / 7 / 0
6,851
428
2,898
12,084
4,476
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
18
Kills
7
7
Deaths
18
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bloodstxrm
Cthulhu
0
2
3
0.75
W
Gilgamesh
D4rkP4nax
Gilgamesh
1
1
6
4
W
7
2
3
4.25
W
Charybdis
JustViva5838
Charybdis
9
0
3
10.5
W
Kuzenbo
Kakarot3949
Kuzenbo
0
2
2
0.5
L
Izanami
PxNd0rA
Izanami
3
4
0
0.75
L
Cu Chulainn
Ramos151804
Cu Chulainn
1
3
2
0.67
L
Cliodhna
XIVoiding
Cliodhna
1
2
3
1.25
W
Tsukuyomi
Y0shiiro
Tsukuyomi
1
2
3
1.25
L
Ao Kuang
gusabogdan572
Ao Kuang
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,466
Damage
33,655
59,767
Taken
66,307
35,195
Mitigated
37,519
17,821
Healing
17,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bloodstxrm
Cthulhu
6,602
802
125
4,269
14,139
11,441
255
2,623
11,516
19,961
0
W
Gilgamesh
D4rkP4nax
Gilgamesh
7,356
1,414
2,121
4,090
12,517
7,361
40
3,690
8,827
68
35,168
W
10,416
4,101
126
2,716
11,531
4,237
210
1,634
9,897
76,523
0
W
Charybdis
JustViva5838
Charybdis
11,314
6,526
0
6,091
11,881
4,886
1,332
1,714
10,167
0
69,037
W
Kuzenbo
Kakarot3949
Kuzenbo
8,734
3,231
0
500
12,017
14,785
140
1,456
10,561
56,400
0
L
Izanami
PxNd0rA
Izanami
9,853
5,939
0
3,592
12,218
4,533
1,257
1,178
11,040
0
50,423
L
Cu Chulainn
Ramos151804
Cu Chulainn
7,716
659
0
2,394
17,606
11,107
0
10,418
6,749
12,436
53,552
L
Cliodhna
XIVoiding
Cliodhna
6,586
600
0
4,335
10,260
5,962
0
2,221
8,025
0
60,928
W
Tsukuyomi
Y0shiiro
Tsukuyomi
7,646
1,402
0
2,177
11,821
3,926
208
2,224
9,597
34
45,000
L
Ao Kuang
gusabogdan572
Ao Kuang
2,898
704
7
3,057
12,084
4,476
0
2,359
9,725
25,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,721
Gold Earned
37,051
438
Minions Killed
381
0
Camps Cleared
0
1,629,111
Distance Traveled
1,505,336
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,919
432
28
2
0
318,905
1
W
Gilgamesh
8,273
517
57
4
0
350,316
1
W
Hera
9,135
571
103
6
0
309,904
4
W
Charybdis
10,332
646
106
7
0
324,995
2
W
Kuzenbo
8,819
551
112
7
0
329,594
6
L
Izanami
6,949
434
71
4
0
294,991
5
L
Cu Chulainn
8,384
524
121
8
0
277,589
5
L
Cliodhna
7,948
497
111
7
0
379,711
1
W
Tsukuyomi
7,162
448
60
4
0
314,302
3
L
Ao Kuang
6,851
428
50
3
0
234,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role