Player Matchup

Sol
Sol
HBK-SmokingRod-
Sol
Level 101
God Stats
7W - 4L
1,634 SR
Queue Stats
376W - 413L
1,426 Elo+
Party 2
Bakasura
Bakasura
Rose_Tys
Bakasura
Level 67
God Stats
12W - 8L
1,632 SR
Queue Stats
203W - 234L
1,460 Elo+
Party 2
Chaac
Chaac
Slugslinger6477
Chaac
Level 140
God Stats
4W - 2L
1,650 SR
Queue Stats
302W - 300L
1,466 Elo+
Party 3
Chang'e
Chang'e
dandingo1738
Chang'e
Level 142
God Stats
12W - 2L
1,835 SR
Queue Stats
909W - 863L
1,452 Elo+
Solo
Awilix
Awilix
foot_fluffy120
Awilix
Level 128
God Stats
2W - 1L
1,473 SR
Queue Stats
420W - 426L
1,428 Elo+
Party 3
Team Averages
Level 116
1,645 SR
1,446 Elo+

VS

Team Averages
Level 110
1,350 SR
1,430 Elo+
Athena
Athena
Mr Whiteshirt
Athena
Level 109
God Stats
3W - 3L
1,454 SR
Queue Stats
35W - 40L
1,380 Elo+
Party 1
Ishtar
Ishtar
ShamedOstrich
Ishtar
Level 97
God Stats
1W - 2L
1,340 SR
Queue Stats
21W - 20L
1,448 Elo+
Party 1
Sol
Sol
TheGanonMain
Sol
Level 66
God Stats
2W - 2L
1,300 SR
Queue Stats
2W - 5L
1,288 Elo+
Party 1
Sobek
Sobek
Toadtality
Sobek
Level 116
God Stats
9W - 8L
1,484 SR
Queue Stats
453W - 460L
1,536 Elo+
Solo
Serqet
Serqet
thundercrow8a
Serqet
Level 160
God Stats
2W - 10L
1,174 SR
Queue Stats
1,057W - 1,022L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 2
10,257
603
6,627
10,522
4,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
Rose_Tys
Bakasura
17
1 / 2 / 0
10,300
606
7,190
12,929
6,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 3 / 8
8,081
475
12,362
22,650
17,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
dandingo1738
Chang'e
16
6 / 0 / 1
9,871
581
14,122
12,122
5,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 0 / 7
9,034
531
9,959
14,201
5,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
7,654
450
7,280
17,218
8,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 1 / 2
7,462
439
6,559
8,818
2,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 3 / 2
7,448
438
9,604
16,638
6,501
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Sobek
13
4 / 2 / 2
8,368
492
8,514
17,788
19,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 2 / 0
8,016
472
6,657
12,856
14,430
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
12
Kills
7
7
Deaths
12
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
2
4
1
0.63
W
Bakasura
Rose_Tys
Bakasura
1
2
0
0.5
L
0
1
2
1
W
0
3
8
1.33
L
0
3
2
0.33
L
Sobek
4
2
2
2.5
W
Chang'e
dandingo1738
Chang'e
6
0
1
6.5
W
2
0
7
5.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,260
Damage
38,614
72,424
Taken
73,318
40,323
Mitigated
51,644
30,792
Healing
26,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,627
2,642
0
6,238
10,522
4,784
4,325
2,083
8,439
82,250
16,508
L
7,280
1,152
0
5,741
17,218
8,432
0
2,451
14,717
59,481
0
W
Bakasura
Rose_Tys
Bakasura
7,190
5,279
0
4,184
12,929
6,749
0
2,815
9,304
0
80,895
L
6,559
3,928
0
3,406
8,818
2,995
0
3,635
5,183
0
53,689
W
12,362
2,668
0
7,325
22,650
17,775
0
7,995
14,655
0
53,611
L
9,604
4,411
0
8,690
16,638
6,501
0
6,163
10,475
66,619
0
L
Sobek
8,514
786
0
4,510
17,788
19,286
104
6,975
10,813
35,142
0
W
Chang'e
dandingo1738
Chang'e
14,122
1,357
2,567
6,068
12,122
5,065
0
6,423
5,484
69,547
0
W
9,959
3,652
0
4,410
14,201
5,950
121
6,082
8,119
0
61,021
L
6,657
1,598
0
3,949
12,856
14,430
0
955
11,831
0
56,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,543
Gold Earned
38,948
611
Minions Killed
459
0
Camps Cleared
0
1,755,869
Distance Traveled
1,613,916
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,257
603
160
9
0
291,849
0
L
Athena
7,654
450
104
6
0
336,785
1
W
Bakasura
10,300
606
178
10
0
380,415
3
L
Ishtar
7,462
439
106
6
0
298,497
3
W
Chaac
8,081
475
66
4
0
331,055
2
L
Sol
7,448
438
102
6
0
291,357
3
L
Sobek
8,368
492
46
3
0
343,306
3
W
Chang'e
9,871
581
104
6
0
354,636
4
W
Awilix
9,034
531
103
6
0
397,914
3
L
Serqet
8,016
472
101
6
0
343,971
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role