Player Matchup

Neith
Neith
FRS Green
Neith
Level 141
God Stats
2W - 2L
1,634 SR
Queue Stats
51W - 47L
1,539 Elo+
Party 2
Hades
Hades
FRS Zenray
Hades
Level 55
God Stats
0W - 1L
1,275 SR
Queue Stats
1W - 2L
1,515 Elo+
Party 2
Janus
Janus
FRSFUEGO
Janus
Level 129
God Stats
10W - 6L
1,703 SR
Queue Stats
108W - 108L
1,538 Elo+
Party 2
Sun Wukong
Sun Wukong
FuRiaSBerserK
Sun Wukong
Level 160
God Stats
0W - 5L
1,373 SR
Queue Stats
144W - 154L
1,514 Elo+
Party 2
Cerberus
Cerberus
FuRiaSY
Cerberus
Level 108
God Stats
7W - 12L
1,532 SR
Queue Stats
84W - 85L
1,528 Elo+
Party 2
Team Averages
Level 119
1,503 SR
1,527 Elo+

VS

Team Averages
Level 119
1,541 SR
1,477 Elo+
Nike
Nike
Eprudhoe
Nike
Level 88
God Stats
6W - 5L
1,488 SR
Queue Stats
414W - 413L
1,462 Elo+
Solo
Sol
Sol
EskimoDubZ
Sol
Level 133
God Stats
12W - 7L
1,630 SR
Queue Stats
289W - 262L
1,499 Elo+
Party 1
Neith
Neith
Nurtdinofff
Neith
Level 105
God Stats
27W - 28L
1,494 SR
Queue Stats
157W - 169L
1,448 Elo+
Solo
Chang'e
Chang'e
islandboy400
Chang'e
Level 152
God Stats
23W - 26L
1,538 SR
Queue Stats
998W - 989L
1,499 Elo+
Solo
Horus
Horus
xFR3YRx
Horus
Level 117
God Stats
5W - 4L
1,555 SR
Queue Stats
77W - 88L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FRS Green
Neith
14
2 / 4 / 3
8,654
455
10,773
12,676
5,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
13
0 / 7 / 1
7,823
412
4,967
16,647
7,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
FRSFUEGO
Janus
15
0 / 3 / 5
8,991
473
7,842
16,290
5,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
FuRiaSBerserK
Sun Wukong
15
4 / 4 / 0
9,036
476
13,611
21,066
10,502
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
FuRiaSY
Cerberus
11
1 / 5 / 0
7,633
402
8,011
26,774
20,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
18
4 / 1 / 4
11,481
604
13,663
16,900
13,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 1 / 4
10,112
532
18,013
12,668
5,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
10 / 0 / 4
11,766
619
17,199
13,318
6,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
islandboy400
Chang'e
16
5 / 2 / 7
10,735
565
15,082
17,335
7,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
xFR3YRx
Horus
15
2 / 3 / 9
10,038
528
8,738
20,973
21,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
7
Kills
23
23
Deaths
7
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Nike
4
1
4
6
W
2
1
4
4
L
Neith
FRS Green
Neith
2
4
3
0.88
L
Hades
0
7
1
0.07
L
Janus
FRSFUEGO
Janus
0
3
5
0.83
L
Sun Wukong
FuRiaSBerserK
Sun Wukong
4
4
0
1
L
Cerberus
FuRiaSY
Cerberus
1
5
0
0.2
W
10
0
4
12
W
Chang'e
islandboy400
Chang'e
5
2
7
4.25
W
Horus
xFR3YRx
Horus
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,204
Damage
72,695
93,453
Taken
81,194
50,139
Mitigated
55,602
24,260
Healing
41,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
13,663
1,887
0
9,687
16,900
13,931
1,694
6,521
10,379
0
93,868
W
18,013
9,905
0
7,050
12,668
5,834
3,752
2,864
9,804
83,905
9,359
L
Neith
FRS Green
Neith
10,773
4,564
0
2,390
12,676
5,789
70
5,661
6,868
0
75,194
L
Hades
4,967
566
58
3,386
16,647
7,596
444
305
15,541
44,658
0
L
Janus
FRSFUEGO
Janus
7,842
643
113
4,417
16,290
5,685
0
2,101
13,689
74,331
0
L
Sun Wukong
FuRiaSBerserK
Sun Wukong
13,611
3,125
0
7,532
21,066
10,502
0
9,671
10,700
0
73,250
L
Cerberus
FuRiaSY
Cerberus
8,011
754
0
6,364
26,774
20,567
0
13,074
13,391
42,628
4,331
W
17,199
6,547
0
5,615
13,318
6,997
2,590
3,647
9,671
0
114,879
W
Chang'e
islandboy400
Chang'e
15,082
972
3,248
7,597
17,335
7,697
370
3,241
14,094
78,224
0
W
Horus
xFR3YRx
Horus
8,738
3,577
2,153
6,381
20,973
21,143
260
3,571
17,402
0
26,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,137
Gold Earned
54,132
530
Minions Killed
584
0
Camps Cleared
0
1,738,298
Distance Traveled
1,817,774
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,481
604
159
8
0
338,078
2
W
Sol
10,112
532
139
7
0
349,920
2
L
Neith
8,654
455
116
6
0
323,247
1
L
Hades
7,823
412
89
5
0
314,438
0
L
Janus
8,991
473
138
7
0
393,235
0
L
Sun Wukong
9,036
476
118
6
0
365,445
0
L
Cerberus
7,633
402
69
4
0
341,933
12
W
Neith
11,766
619
141
7
0
365,943
5
W
Chang'e
10,735
565
117
6
0
368,140
1
W
Horus
10,038
528
28
1
0
395,693
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role