Player Matchup

Thanatos
Thanatos
Mr Axiom
Thanatos
Level 69
God Stats
1W - 2L
1,229 SR
Queue Stats
168W - 204L
1,369 Elo+
Party 2
Kukulkan
Kukulkan
Mr CRS 94
Kukulkan
Level 7
God Stats
1W - 1L
1,295 SR
Queue Stats
2W - 5L
1,223 Elo+
Party 2
Neith
Neith
Mr Mihawk 1893
Neith
Level 48
God Stats
6W - 7L
1,449 SR
Queue Stats
77W - 83L
1,408 Elo+
Party 2
Horus
Horus
killera_275
Horus
Level 45
God Stats
27W - 19L
1,539 SR
Queue Stats
34W - 30L
1,423 Elo+
Party 3
Odin
Odin
nici538
Odin
Level 48
God Stats
2W - 3L
1,206 SR
Queue Stats
33W - 29L
1,426 Elo+
Party 3
Team Averages
Level 43
1,344 SR
1,370 Elo+

VS

Team Averages
Level 68
1,476 SR
1,342 Elo+
Atlas
Atlas
ChorionicDeer90
Atlas
Level 90
God Stats
10W - 8L
1,572 SR
Queue Stats
174W - 196L
1,445 Elo+
Party 1
Cernunnos
Cernunnos
DarthLord619
Cernunnos
Level 35
God Stats
0W - 5L
1,177 SR
Queue Stats
1W - 5L
1,098 Elo+
Solo
Pele
Pele
IPRO leon2004
Pele
Level 68
God Stats
6W - 4L
1,433 SR
Queue Stats
118W - 152L
1,446 Elo+
Party 1
Cerberus
Cerberus
ShadowKay75
Cerberus
Level 100
God Stats
2W - 1L
1,700 SR
Queue Stats
234W - 240L
1,383 Elo+
Party 1
Janus
Janus
ToxicThief94
Janus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 84L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Mr Axiom
Thanatos
15
7 / 1 / 1
9,152
610
7,863
13,131
6,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
Mr CRS 94
Kukulkan
12
0 / 2 / 3
7,714
514
1,006
5,030
2,162
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 0 / 6
8,998
600
13,712
11,018
4,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 1 / 7
8,123
542
9,931
12,303
7,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
nici538
Odin
12
0 / 2 / 2
7,426
495
5,467
11,939
7,751
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,874
525
6,738
9,513
6,720
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cernunnos
DarthLord619
Cernunnos
10
0 / 7 / 0
6,151
410
5,009
12,072
3,400
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 6 / 0
7,812
521
6,154
12,969
3,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
ShadowKay75
Cerberus
11
0 / 1 / 3
6,944
463
5,764
19,001
10,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 3
7,475
498
3,547
5,299
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
16
Kills
6
6
Deaths
17
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
L
Cernunnos
DarthLord619
Cernunnos
0
7
0
0
L
3
6
0
0.5
W
Thanatos
Mr Axiom
Thanatos
7
1
1
7.5
W
Kukulkan
Mr CRS 94
Kukulkan
0
2
3
0.75
W
6
0
6
9
L
Cerberus
ShadowKay75
Cerberus
0
1
3
1.5
L
1
2
3
1.25
W
3
1
7
6.5
W
Odin
nici538
Odin
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,979
Damage
27,212
53,421
Taken
58,854
28,558
Mitigated
26,375
30,552
Healing
15,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,738
3,179
0
3,306
9,513
6,720
0
0
9,513
51,114
0
L
Cernunnos
DarthLord619
Cernunnos
5,009
2,286
339
2,703
12,072
3,400
0
0
12,072
0
34,909
L
6,154
1,793
0
1,162
12,969
3,559
0
166
12,803
0
51,316
W
Thanatos
Mr Axiom
Thanatos
7,863
2,460
0
12,659
13,131
6,690
0
1,405
11,726
0
82,248
W
Kukulkan
Mr CRS 94
Kukulkan
1,006
60
0
0
5,030
2,162
0
3,134
1,896
39,583
0
W
13,712
7,163
0
8,255
11,018
4,258
1,764
1,711
9,307
0
70,210
L
Cerberus
ShadowKay75
Cerberus
5,764
963
0
7,430
19,001
10,925
0
1,280
17,721
36,026
0
L
3,547
589
61
797
5,299
1,771
0
0
5,299
45,584
0
W
9,931
4,415
978
5,695
12,303
7,697
304
4,287
8,016
0
33,294
W
Odin
nici538
Odin
5,467
1,192
188
2,777
11,939
7,751
359
6,196
5,743
0
34,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,413
Gold Earned
36,256
418
Minions Killed
390
0
Camps Cleared
0
1,399,385
Distance Traveled
1,369,159
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,874
525
90
6
0
271,656
4
L
Cernunnos
6,151
410
53
4
0
231,942
0
L
Pele
7,812
521
81
5
0
311,374
1
W
Thanatos
9,152
610
131
9
0
331,042
2
W
Kukulkan
7,714
514
82
5
0
249,490
2
W
Neith
8,998
600
94
6
0
262,600
3
L
Cerberus
6,944
463
83
6
0
299,107
2
L
Janus
7,475
498
83
6
0
255,080
4
W
Horus
8,123
542
43
3
0
302,039
0
W
Odin
7,426
495
68
5
0
254,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role