Player Matchup

Jing Wei
Jing Wei
AureusVulpes
Jing Wei
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Anubis
Anubis
MitchtheSnitch
Anubis
Level 95
God Stats
30W - 29L
1,515 SR
Queue Stats
107W - 162L
1,395 Elo+
Party 1
Ymir
Ymir
NiftyNickV
Ymir
Level 4
God Stats
0W - 2L
1,696 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Athena
Athena
prophet4747
Athena
Level 123
God Stats
3W - 4L
1,533 SR
Queue Stats
48W - 60L
1,413 Elo+
Party 1
Mulan
Mulan
sorryImab0t9148
Mulan
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,604 Elo+
Party 1
Team Averages
Level 60
1,549 SR
1,482 Elo+

VS

Team Averages
Level 86
1,609 SR
1,494 Elo+
Chaac
Chaac
 
Chaac
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Hot Smelly Bums
Pele
Level 24
God Stats
3W - 0L
1,831 SR
Queue Stats
31W - 26L
1,519 Elo+
Party 2
Skadi
Skadi
IIVI Damage
Skadi
Level 110
God Stats
2W - 1L
1,554 SR
Queue Stats
100W - 109L
1,436 Elo+
Party 2
Yemoja
Yemoja
TheWildBlueOne
Yemoja
Level 106
God Stats
4W - 0L
1,882 SR
Queue Stats
271W - 289L
1,510 Elo+
Solo
Sol
Sol
llBamBamllVG
Sol
Level 103
God Stats
2W - 2L
1,278 SR
Queue Stats
125W - 118L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AureusVulpes
Jing Wei
14
0 / 6 / 2
8,392
400
5,540
16,458
6,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 10 / 2
8,568
408
11,449
19,774
9,268
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 0 / 1
8,460
403
3,006
12,378
13,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Athena
14
6 / 4 / 0
9,657
460
15,292
22,919
12,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 3 / 1
9,586
456
12,948
28,929
27,958
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
2 / 0 / 1
12,232
582
18,647
16,842
16,926
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
8 / 2 / 2
11,561
551
11,406
15,575
6,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 5 / 8
13,077
623
23,678
17,574
7,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 0 / 11
10,398
495
4,819
12,416
14,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
5 / 0 / 4
11,271
537
21,070
19,825
8,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
7
Kills
23
23
Deaths
7
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
1
2.5
L
Jing Wei
AureusVulpes
Jing Wei
0
6
2
0.17
W
8
2
2
4.5
W
8
5
8
2.4
L
1
10
2
0.2
L
0
0
1
0.5
W
0
0
11
5.5
W
5
0
4
7
L
Athena
6
4
0
1.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,235
Damage
79,620
100,458
Taken
82,232
69,925
Mitigated
53,812
29,276
Healing
36,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
18,647
5,551
0
8,518
16,842
16,926
2,755
1,125
15,717
0
110,192
L
Jing Wei
AureusVulpes
Jing Wei
5,540
3,502
0
3,890
16,458
6,690
0
7,357
9,101
0
76,959
W
11,406
3,410
0
5,935
15,575
6,851
256
5,926
9,649
0
99,416
W
23,678
10,355
0
637
17,574
7,435
3,441
10,115
7,459
0
120,884
L
11,449
1,261
0
4,145
19,774
9,268
0
1,559
18,215
69,110
0
L
3,006
194
0
1,973
12,378
13,813
0
8,264
4,114
19,180
0
W
4,819
1,228
5,881
2,956
12,416
14,111
0
6,467
5,949
27,029
0
W
21,070
10,066
0
12,650
19,825
8,489
0
7,170
12,655
117,876
8,330
L
Athena
15,292
4,434
0
4,782
22,919
12,196
0
7,270
15,649
63,591
0
L
12,948
2,794
0
14,486
28,929
27,958
0
689
28,240
0
89,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,663
Gold Earned
58,539
493
Minions Killed
706
0
Camps Cleared
0
1,871,786
Distance Traveled
1,941,000
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,232
582
180
9
0
410,969
5
L
Jing Wei
8,392
400
127
6
0
399,555
9
W
Pele
11,561
551
150
7
0
436,897
6
W
Skadi
13,077
623
158
8
0
356,958
10
L
Anubis
8,568
408
106
5
0
328,978
6
L
Ymir
8,460
403
24
1
0
406,031
0
W
Yemoja
10,398
495
41
2
0
373,106
3
W
Sol
11,271
537
177
8
0
363,070
4
L
Athena
9,657
460
82
4
0
429,127
0
L
Mulan
9,586
456
154
7
0
308,095
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role