Player Matchup

Charybdis
Charybdis
DG1948
Charybdis
Level 160
God Stats
1W - 5L
1,176 SR
Queue Stats
206W - 202L
1,519 Elo+
Solo
Chronos
Chronos
Papacheesey69
Chronos
Level 108
God Stats
1W - 3L
1,362 SR
Queue Stats
80W - 80L
1,478 Elo+
Solo
Aphrodite
Aphrodite
RoyallGod
Aphrodite
Level 159
God Stats
9W - 7L
1,602 SR
Queue Stats
533W - 512L
1,501 Elo+
Solo
Mercury
Mercury
XionFinesse
Mercury
Level 155
God Stats
8W - 9L
1,396 SR
Queue Stats
656W - 708L
1,479 Elo+
Solo
Jormungandr
Jormungandr
elqqAJuice
Jormungandr
Level 125
God Stats
0W - 2L
1,287 SR
Queue Stats
197W - 195L
1,510 Elo+
Solo
Team Averages
Level 141
1,364 SR
1,497 Elo+

VS

Team Averages
Level 107
1,439 SR
1,505 Elo+
Yemoja
Yemoja
Aphrodite5420
Yemoja
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
229W - 225L
1,454 Elo+
Solo
Odin
Odin
Box The Goat
Odin
Level 91
God Stats
1W - 2L
1,303 SR
Queue Stats
115W - 105L
1,475 Elo+
Party 1
Danzaburou
Danzaburou
JeezusTheGoat
Danzaburou
Level 115
God Stats
4W - 3L
1,489 SR
Queue Stats
291W - 287L
1,501 Elo+
Party 1
Atlas
Atlas
SunGodXl
Atlas
Level 115
God Stats
9W - 8L
1,497 SR
Queue Stats
689W - 691L
1,484 Elo+
Solo
Izanami
Izanami
tcapling
Izanami
Level 86
God Stats
3W - 3L
1,405 SR
Queue Stats
31W - 18L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DG1948
Charybdis
19
8 / 3 / 1
11,077
652
19,035
16,989
11,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
17
0 / 4 / 8
9,650
568
12,154
22,317
10,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
RoyallGod
Aphrodite
18
0 / 2 / 9
10,925
643
15,001
16,779
12,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mercury
XionFinesse
Mercury
15
1 / 3 / 5
9,006
530
8,797
14,782
6,668
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jormungandr
elqqAJuice
Jormungandr
18
0 / 4 / 9
9,705
571
12,410
21,621
28,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 7
10,756
633
3,559
6,022
7,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
3 / 2 / 6
10,937
643
9,325
21,616
25,251
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
JeezusTheGoat
Danzaburou
20
6 / 2 / 9
12,969
763
24,311
25,576
17,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atlas
SunGodXl
Atlas
18
5 / 3 / 7
11,005
647
28,557
16,635
11,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
tcapling
Izanami
19
1 / 1 / 12
10,873
640
19,076
14,195
9,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
56
9
Kills
15
16
Deaths
9
32
Assists
41
Player
Kills
Deaths
Assists
KDA
W
0
1
7
3.5
W
3
2
6
3
L
Charybdis
DG1948
Charybdis
8
3
1
2.83
W
Danzaburou
JeezusTheGoat
Danzaburou
6
2
9
5.25
L
Chronos
0
4
8
1
L
Aphrodite
RoyallGod
Aphrodite
0
2
9
2.25
W
Atlas
SunGodXl
Atlas
5
3
7
2.83
L
Mercury
XionFinesse
Mercury
1
3
5
1.17
L
Jormungandr
elqqAJuice
Jormungandr
0
4
9
1.13
W
Izanami
tcapling
Izanami
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,397
Damage
84,828
92,488
Taken
84,044
69,762
Mitigated
70,703
48,088
Healing
49,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,559
429
24,570
1,783
6,022
7,336
0
3,957
2,065
8,716
0
W
9,325
891
3,049
3,467
21,616
25,251
18
7,689
13,927
0
16,789
L
Charybdis
DG1948
Charybdis
19,035
8,346
2,941
3,230
16,989
11,175
476
6,400
10,589
0
32,126
W
Danzaburou
JeezusTheGoat
Danzaburou
24,311
9,131
4,090
8,108
25,576
17,238
1,608
14,201
11,375
0
58,464
L
Chronos
12,154
3,883
1,573
5,933
22,317
10,447
0
9,009
13,308
31,779
0
L
Aphrodite
RoyallGod
Aphrodite
15,001
1,543
14,623
9,434
16,779
12,619
0
5,305
11,474
32,965
0
W
Atlas
SunGodXl
Atlas
28,557
6,513
541
592
16,635
11,316
0
7,249
9,386
42,777
0
L
Mercury
XionFinesse
Mercury
8,797
3,144
2,251
4,265
14,782
6,668
0
5,845
8,937
0
17,230
L
Jormungandr
elqqAJuice
Jormungandr
12,410
1,419
964
2,874
21,621
28,853
0
5,557
16,064
32,331
0
W
Izanami
tcapling
Izanami
19,076
11,992
1,501
1,487
14,195
9,562
1,070
6,469
7,726
0
43,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,363
Gold Earned
56,540
192
Minions Killed
194
0
Camps Cleared
0
1,547,778
Distance Traveled
1,517,003
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,756
633
10
1
0
278,313
0
W
Odin
10,937
643
16
1
0
332,278
2
L
Charybdis
11,077
652
36
2
0
283,441
5
W
Danzaburou
12,969
763
78
5
0
303,593
0
L
Chronos
9,650
568
58
3
0
285,744
0
L
Aphrodite
10,925
643
50
3
0
324,836
1
W
Atlas
11,005
647
16
1
0
289,595
1
L
Mercury
9,006
530
12
1
0
361,092
0
L
Jormungandr
9,705
571
36
2
0
292,665
0
W
Izanami
10,873
640
74
4
0
313,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role