Player Matchup

Loki
Loki
Give Up Nerds
Loki
Level 160
God Stats
0W - 1L
1,534 SR
Queue Stats
4W - 6L
1,547 Elo+
Party 2
Hercules
Hercules
Shaggy91
Hercules
Level 160
God Stats
0W - 1L
1,470 SR
Queue Stats
53W - 44L
1,546 Elo+
Solo
Baron Samedi
Baron Samedi
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Baron Samedi
Level 149
God Stats
0W - 1L
1,452 SR
Queue Stats
0W - 3L
1,249 Elo+
Party 2
Team Averages
Level 156
1,485 SR
1,447 Elo+

VS

Team Averages
Level 124
1,682 SR
1,570 Elo+
Zeus
Zeus
HaTe Ompy
Zeus
Level 103
God Stats
6W - 2L
1,784 SR
Queue Stats
21W - 24L
1,568 Elo+
Party 1
Ne Zha
Ne Zha
MrBigBlacko
Ne Zha
Level 110
God Stats
6W - 3L
1,928 SR
Queue Stats
11W - 12L
1,653 Elo+
Party 1
Maui
Maui
oCrissCross
Maui
Level 160
God Stats
6W - 16L
1,334 SR
Queue Stats
322W - 370L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 0
8,582
613
8,382
10,300
3,648
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Shaggy91
Hercules
14
0 / 4 / 0
8,475
605
8,117
16,030
14,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
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Baron Samedi
14
0 / 3 / 0
8,569
612
6,656
9,145
4,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
4 / 0 / 5
10,458
747
11,069
4,335
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
16
3 / 0 / 6
9,845
703
12,722
11,408
7,711
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 0 / 7
10,530
752
5,072
16,899
20,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
9
9
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Zeus
4
0
5
6.5
W
Ne Zha
3
0
6
6
L
Hercules
Shaggy91
Hercules
0
4
0
0
W
2
0
7
5.5
L
Baron Samedi
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Baron Samedi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,155
Damage
28,863
35,475
Taken
32,642
22,461
Mitigated
29,548
7,085
Healing
8,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,382
1,514
0
910
10,300
3,648
0
4,090
6,210
0
40,344
W
Zeus
11,069
875
189
746
4,335
1,729
1,134
168
4,167
54,294
0
W
Ne Zha
12,722
2,262
0
2,061
11,408
7,711
1,560
3,218
7,934
0
41,614
L
Hercules
Shaggy91
Hercules
8,117
2,465
0
2,826
16,030
14,746
56
9,305
6,725
165
25,425
W
5,072
673
310
5,431
16,899
20,108
216
3,502
12,886
26,150
0
L
Baron Samedi
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Baron Samedi
6,656
521
1,601
1,748
9,145
4,067
0
2,785
6,360
40,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,626
Gold Earned
30,833
181
Minions Killed
189
0
Camps Cleared
0
767,285
Distance Traveled
792,858
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,582
613
65
5
0
275,049
4
W
Zeus
10,458
747
103
7
0
269,885
5
W
Ne Zha
9,845
703
56
4
0
293,660
4
L
Hercules
8,475
605
36
3
0
248,785
3
W
Maui
10,530
752
30
2
0
229,313
2
L
Baron Samedi
8,569
612
80
6
0
243,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role