Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Dblue33
Kuzenbo
Level 114
God Stats
7W - 4L
1,601 SR
Queue Stats
41W - 30L
1,530 Elo+
Party 2
Danzaburou
Danzaburou
Hneels
Danzaburou
Level 59
God Stats
30W - 27L
1,525 SR
Queue Stats
117W - 111L
1,524 Elo+
Party 2
Janus
Janus
RobertSSquirrel
Janus
Level 46
God Stats
50W - 34L
1,634 SR
Queue Stats
67W - 61L
1,534 Elo+
Party 2
Tsukuyomi
Tsukuyomi
VashMortiis
Tsukuyomi
Level 68
God Stats
1W - 0L
1,647 SR
Queue Stats
33W - 30L
1,511 Elo+
Solo
Team Averages
Level 74
1,582 SR
1,520 Elo+

VS

Team Averages
Level 64
1,678 SR
1,539 Elo+
Hera
Hera
AsianPride2269
Hera
Level 103
God Stats
10W - 11L
1,504 SR
Queue Stats
762W - 781L
1,462 Elo+
Solo
Xbalanque
Xbalanque
BTXSuki
Xbalanque
Level 81
God Stats
5W - 3L
1,703 SR
Queue Stats
564W - 419L
1,522 Elo+
Party 1
Ra
Ra
BakedTombstone
Ra
Level 44
God Stats
2W - 1L
1,756 SR
Queue Stats
61W - 50L
1,458 Elo+
Solo
Mercury
Mercury
HardRodDaddy
Mercury
Level 45
God Stats
29W - 15L
1,631 SR
Queue Stats
335W - 198L
1,598 Elo+
Party 1
Terra
Terra
HokageLight
Terra
Level 46
God Stats
7W - 2L
1,797 SR
Queue Stats
316W - 187L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
5 / 6 / 16
11,649
1,059
13,545
11,755
5,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kuzenbo
Dblue33
Kuzenbo
19
8 / 1 / 16
13,270
1,206
11,272
16,607
28,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Hneels
Danzaburou
19
12 / 1 / 10
13,346
1,213
19,385
15,325
7,885
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 2 / 16
12,025
1,093
16,566
8,566
4,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
VashMortiis
Tsukuyomi
18
7 / 1 / 12
11,499
1,045
17,450
9,650
4,732
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

254

VS

Team 2 Tickets

35

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 5
11,018
1,002
15,396
8,606
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
BTXSuki
Xbalanque
17
6 / 4 / 3
12,325
1,120
24,715
18,646
7,140
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
1 / 12 / 6
10,767
979
11,031
22,668
8,566
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
HardRodDaddy
Mercury
16
3 / 9 / 4
11,061
1,006
6,787
16,502
6,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 11 / 0
8,760
796
0
20,323
9,627

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
29
36
Kills
11
11
Deaths
37
70
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
6
16
2.17
L
1
1
5
3.5
L
Xbalanque
BTXSuki
Xbalanque
6
4
3
1.88
L
1
12
6
0.33
W
Kuzenbo
Dblue33
Kuzenbo
8
1
16
16
L
Mercury
HardRodDaddy
Mercury
3
9
4
0.56
W
Danzaburou
Hneels
Danzaburou
12
1
10
17
L
0
11
0
0
W
4
2
16
6
W
Tsukuyomi
VashMortiis
Tsukuyomi
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,218
Damage
57,929
61,903
Taken
86,745
50,553
Mitigated
35,522
10,002
Healing
2,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,545
6,163
174
647
11,755
5,629
0
4,413
7,202
27,979
0
L
15,396
2,953
106
859
8,606
3,311
0
4,315
4,291
36,080
0
L
Xbalanque
BTXSuki
Xbalanque
24,715
8,691
0
500
18,646
7,140
0
11,329
7,317
0
59,411
L
11,031
552
128
843
22,668
8,566
0
12,564
10,104
35,867
0
W
Kuzenbo
Dblue33
Kuzenbo
11,272
3,563
0
1,555
16,607
28,088
0
7,451
8,823
19,014
0
L
Mercury
HardRodDaddy
Mercury
6,787
3,934
0
211
16,502
6,878
0
6,817
9,352
0
21,313
W
Danzaburou
Hneels
Danzaburou
19,385
11,307
0
4,152
15,325
7,885
0
5,637
9,578
0
48,103
L
0
0
0
0
20,323
9,627
0
6,358
13,965
0
0
W
16,566
884
111
1,132
8,566
4,219
0
3,016
5,494
38,501
0
W
Tsukuyomi
VashMortiis
Tsukuyomi
17,450
9,685
0
2,231
9,650
4,732
0
5,147
4,379
0
30,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,789
Gold Earned
53,931
191
Minions Killed
213
6
Camps Cleared
9
988,858
Distance Traveled
850,906
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,649
1,059
25
2
1
155,373
1
L
Hera
11,018
1,002
64
6
2
181,043
2
L
Xbalanque
12,325
1,120
83
8
1
196,393
0
L
Ra
10,767
979
54
5
0
183,127
0
W
Kuzenbo
13,270
1,206
7
1
0
220,754
0
L
Mercury
11,061
1,006
12
1
6
194,833
0
W
Danzaburou
13,346
1,213
75
7
2
214,622
0
L
Terra
8,760
796
0
0
0
95,510
0
W
Janus
12,025
1,093
56
5
0
194,381
0
W
Tsukuyomi
11,499
1,045
28
3
3
203,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role