Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
JustKiLLin2011
Cabrakan
Level 78
God Stats
3W - 3L
1,532 SR
Queue Stats
277W - 274L
1,491 Elo+
Solo
Sobek
Sobek
Myk3-n-1k3234
Sobek
Level 42
God Stats
3W - 0L
1,661 SR
Queue Stats
123W - 117L
1,544 Elo+
Solo
Xbalanque
Xbalanque
Oaraki
Xbalanque
Level 124
God Stats
1W - 1L
1,294 SR
Queue Stats
5W - 8L
1,288 Elo+
Solo
Ra
Ra
l IM FLUFF l
Ra
Level 127
God Stats
1W - 0L
1,252 SR
Queue Stats
87W - 96L
1,455 Elo+
Solo
Team Averages
Level 98
1,448 SR
1,456 Elo+

VS

Team Averages
Level 88
1,545 SR
1,613 Elo+
Ravana
Ravana
EternalBoredom
Ravana
Level 103
God Stats
0W - 1L
1,585 SR
Queue Stats
47W - 34L
1,598 Elo+
Party 1
Sylvanus
Sylvanus
Hamtonto
Sylvanus
Level 107
God Stats
1W - 1L
1,624 SR
Queue Stats
22W - 12L
1,629 Elo+
Party 1
Kali
Kali
JanitorialStaff
Kali
Level 76
God Stats
1W - 1L
1,409 SR
Queue Stats
35W - 25L
1,597 Elo+
Party 1
Hou Yi
Hou Yi
PlayfulPlatypus
Hou Yi
Level 107
God Stats
1W - 1L
1,642 SR
Queue Stats
18W - 14L
1,648 Elo+
Party 1
Charybdis
Charybdis
THATBALLINGUY
Charybdis
Level 49
God Stats
0W - 1L
1,464 SR
Queue Stats
21W - 18L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
18
9 / 2 / 15
10,521
956
21,026
16,257
9,625
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
16
2 / 2 / 20
10,254
932
7,927
18,430
35,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
1 / 3 / 16
9,541
867
8,939
24,181
40,824
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
Oaraki
Xbalanque
17
6 / 1 / 13
9,657
878
20,102
13,578
7,961
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
7 / 2 / 14
10,207
928
12,184
6,549
4,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
7,195
654
7,638
13,343
6,889
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Hamtonto
Sylvanus
13
0 / 7 / 7
8,020
729
8,943
19,793
21,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
4 / 3 / 4
9,516
865
10,038
15,016
11,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 5 / 4
9,442
858
15,874
13,964
8,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
THATBALLINGUY
Charybdis
15
2 / 4 / 6
8,414
765
16,535
14,587
7,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
32
25
Kills
10
10
Deaths
25
78
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
9
2
15
8.25
L
1
6
1
0.25
L
Sylvanus
Hamtonto
Sylvanus
0
7
7
0.5
L
4
3
4
2
W
Cabrakan
2
2
20
6
W
1
3
16
3
W
Xbalanque
Oaraki
Xbalanque
6
1
13
12.5
L
3
5
4
1
L
Charybdis
THATBALLINGUY
Charybdis
2
4
6
1.25
W
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,178
Damage
59,028
78,995
Taken
76,703
97,445
Mitigated
55,967
42,727
Healing
27,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
21,026
7,197
1,010
3,713
16,257
9,625
3,321
2,324
13,933
0
40,508
L
7,638
1,322
745
2,377
13,343
6,889
243
4,940
8,403
0
10,402
L
Sylvanus
Hamtonto
Sylvanus
8,943
1,974
4,207
3,770
19,793
21,512
0
7,671
12,122
13,680
0
L
10,038
3,369
561
5,693
15,016
11,590
251
6,083
8,933
0
19,457
W
Cabrakan
7,927
1,301
1,919
2,436
18,430
35,031
405
2,195
16,235
11,686
0
W
8,939
606
3,470
7,484
24,181
40,824
336
2,632
21,549
16,512
0
W
Xbalanque
Oaraki
Xbalanque
20,102
8,729
1,601
4,051
13,578
7,961
2,901
1,429
12,149
0
37,662
L
15,874
6,455
1,218
3,490
13,964
8,399
1,195
5,277
8,687
0
37,146
L
Charybdis
THATBALLINGUY
Charybdis
16,535
5,872
1,009
3,967
14,587
7,577
0
5,079
9,508
0
38,166
W
12,184
1,270
15,928
1,115
6,549
4,004
1,306
363
6,186
31,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,180
Gold Earned
42,587
150
Minions Killed
129
0
Camps Cleared
0
1,003,817
Distance Traveled
881,303
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,521
956
45
4
0
180,972
1
L
Ravana
7,195
654
5
0
0
199,691
0
L
Sylvanus
8,020
729
10
1
0
169,060
0
L
Kali
9,516
865
20
2
0
193,313
0
W
Cabrakan
10,254
932
7
1
0
186,583
0
W
Sobek
9,541
867
19
2
0
190,947
2
W
Xbalanque
9,657
878
34
3
0
220,782
1
L
Hou Yi
9,442
858
35
3
0
155,997
1
L
Charybdis
8,414
765
59
5
0
163,242
0
W
Ra
10,207
928
45
4
0
224,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role