Player Matchup

Achilles
Achilles
OG_Chamber1107
Achilles
Level 69
God Stats
1W - 1L
1,518 SR
Queue Stats
9W - 8L
1,543 Elo+
Party 1
Nu Wa
Nu Wa
OG_Mikeyroxls-62
Nu Wa
Level 113
God Stats
0W - 2L
1,388 SR
Queue Stats
50W - 46L
1,479 Elo+
Party 1
Apollo
Apollo
OG_XxjlyndenxX65
Apollo
Level 29
God Stats
0W - 1L
1,229 SR
Queue Stats
1W - 5L
1,261 Elo+
Party 1
Kuzenbo
Kuzenbo
OG_jynx69
Kuzenbo
Level 89
God Stats
0W - 1L
1,293 SR
Queue Stats
5W - 11L
1,338 Elo+
Party 1
Izanami
Izanami
rodolfo_almonte1
Izanami
Level 8
God Stats
2W - 6L
1,335 SR
Queue Stats
2W - 7L
1,305 Elo+
Party 1
Team Averages
Level 62
1,353 SR
1,385 Elo+

VS

Team Averages
Level 129
1,386 SR
1,467 Elo+
Bellona
Bellona
 
Bellona
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Cherokee_Mohawk
Arachne
Level 98
God Stats
1W - 6L
993 SR
Queue Stats
110W - 115L
1,413 Elo+
Solo
Artio
Artio
GodFatherKami
Artio
Level 144
God Stats
2W - 2L
1,533 SR
Queue Stats
123W - 123L
1,464 Elo+
Party 3
Artemis
Artemis
KAZ_TETSUO
Artemis
Level 100
God Stats
1W - 1L
1,381 SR
Queue Stats
57W - 58L
1,481 Elo+
Party 3
Sol
Sol
isSalty-
Sol
Level 148
God Stats
1W - 0L
1,525 SR
Queue Stats
6W - 8L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
0 / 0 / 2
8,106
901
3,391
14,518
12,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 0 / 2
8,044
894
6,788
3,332
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 1 / 1
8,352
928
3,826
6,838
2,799
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
OG_jynx69
Kuzenbo
12
1 / 5 / 1
8,206
912
2,095
12,938
8,091
12
0 / 2 / 1
7,949
883
1,055
4,418
1,891
Team 1 Tickets

100

VS

Team 2 Tickets

483

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
1 / 1 / 3
9,364
1,040
2,646
7,938
5,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
0 / 0 / 3
9,364
1,040
1,817
2,692
1,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
0 / 0 / 4
9,289
1,032
4,175
8,418
9,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
KAZ_TETSUO
Artemis
14
1 / 0 / 3
9,071
1,008
11,523
6,691
3,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 1 / 0
9,627
1,070
16,581
6,129
2,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
2
Kills
7
8
Deaths
2
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
1
3
2.5
W
0
0
3
1.5
W
0
0
4
2
W
Artemis
KAZ_TETSUO
Artemis
1
0
3
2.5
L
Achilles
0
0
2
1
L
0
0
2
1
L
1
1
1
1.5
L
Kuzenbo
OG_jynx69
Kuzenbo
1
5
1
0.3
W
5
1
0
5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,155
Damage
36,742
42,044
Taken
31,868
26,756
Mitigated
21,859
399
Healing
13,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
2,646
1,195
0
1,681
7,938
5,039
0
2,330
4,579
0
29,430
W
1,817
1,817
0
353
2,692
1,946
0
952
1,740
0
19,736
W
4,175
133
2,711
4,509
8,418
9,233
0
1,783
6,365
8,675
0
W
Artemis
KAZ_TETSUO
Artemis
11,523
5,902
0
1,432
6,691
3,135
0
1,886
4,709
0
38,614
L
Achilles
3,391
601
0
255
14,518
12,551
0
9,039
5,479
0
5,511
L
6,788
1,252
0
30
3,332
1,424
0
2,217
1,115
9,881
0
L
3,826
2,017
0
114
6,838
2,799
0
2,485
4,353
0
4,861
L
Kuzenbo
OG_jynx69
Kuzenbo
2,095
781
0
0
12,938
8,091
0
4,578
5,339
3,029
0
W
16,581
8,675
0
2,622
6,129
2,506
0
1,932
2,980
28,621
2,443
L
1,055
602
0
0
4,418
1,891
0
1,491
2,927
0
2,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,657
Gold Earned
46,715
17
Minions Killed
206
0
Camps Cleared
12
515,952
Distance Traveled
783,498
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,364
1,040
52
6
9
181,151
1
W
Arachne
9,364
1,040
54
6
0
142,424
0
W
Artio
9,289
1,032
8
1
0
163,004
2
W
Artemis
9,071
1,008
53
6
2
161,904
0
L
Achilles
8,106
901
5
1
0
106,294
0
L
Nu Wa
8,044
894
5
1
0
123,297
0
L
Apollo
8,352
928
1
0
0
103,044
0
L
Kuzenbo
8,206
912
2
0
0
129,760
0
W
Sol
9,627
1,070
39
4
1
135,015
1
L
Izanami
7,949
883
4
0
0
53,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role