Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
HaTe Ompy
Zeus
Level 103
God Stats
6W - 2L
1,700 SR
Queue Stats
21W - 24L
1,552 Elo+
Party 2
Ne Zha
Ne Zha
MrBigBlacko
Ne Zha
Level 110
God Stats
6W - 3L
1,857 SR
Queue Stats
11W - 12L
1,630 Elo+
Party 2
Team Averages
Level 99
1,686 SR
1,561 Elo+

VS

Team Averages
Level 130
1,754 SR
1,576 Elo+
Yemoja
Yemoja
OffGuiPLay19
Yemoja
Level 142
God Stats
0W - 1L
1,712 SR
Queue Stats
80W - 72L
1,575 Elo+
Solo
Baron Samedi
Baron Samedi
RDG4700
Baron Samedi
Level 128
God Stats
5W - 2L
1,860 SR
Queue Stats
63W - 46L
1,585 Elo+
Party 1
Izanami
Izanami
ThisCh4go1000
Izanami
Level 119
God Stats
5W - 3L
1,691 SR
Queue Stats
126W - 120L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
4 / 0 / 6
10,121
723
11,433
8,444
4,291
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
17
5 / 0 / 6
10,503
750
12,124
3,032
1,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
17
2 / 0 / 8
9,957
711
12,937
7,823
3,941
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 2 / 0
8,894
635
1,794
13,341
12,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Baron Samedi
RDG4700
Baron Samedi
12
0 / 4 / 0
7,878
563
5,417
13,991
6,828
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
13
0 / 5 / 0
8,442
603
4,206
14,682
6,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
11
Kills
0
0
Deaths
11
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
0
6
7
W
Zeus
5
0
6
8
W
Ne Zha
2
0
8
6
L
Yemoja
0
2
0
0
L
Baron Samedi
RDG4700
Baron Samedi
0
4
0
0
L
Izanami
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,494
Damage
11,417
19,299
Taken
42,014
9,364
Mitigated
26,122
4,027
Healing
13,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,433
3,710
0
2,767
8,444
4,291
1,708
3,288
5,156
0
42,137
W
Zeus
12,124
728
0
69
3,032
1,132
888
769
2,263
49,681
0
W
Ne Zha
12,937
1,508
0
1,191
7,823
3,941
0
3,236
4,587
0
49,049
L
Yemoja
1,794
669
2,594
3,703
13,341
12,663
0
4,705
8,636
6,815
0
L
Baron Samedi
RDG4700
Baron Samedi
5,417
297
439
3,191
13,991
6,828
196
3,248
10,743
32,427
0
L
Izanami
4,206
1,793
211
3,040
14,682
6,631
170
4,218
10,464
0
41,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,581
Gold Earned
25,214
194
Minions Killed
123
0
Camps Cleared
0
825,787
Distance Traveled
677,429
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,121
723
53
4
0
251,707
3
W
Zeus
10,503
750
90
6
0
259,068
5
W
Ne Zha
9,957
711
51
4
0
315,012
5
L
Yemoja
8,894
635
9
1
0
235,721
1
L
Baron Samedi
7,878
563
31
2
0
219,990
1
L
Izanami
8,442
603
83
6
0
221,718
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role