Player Matchup

Izanami
Izanami
 
Izanami
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
ImSton3d
Ullr
Level 159
God Stats
12W - 15L
1,479 SR
Queue Stats
381W - 328L
1,535 Elo+
Solo
Nox
Nox
KHE3caKOCOBA
Nox
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 92L
1,518 Elo+
Solo
Ao Kuang
Ao Kuang
Marlonku
Ao Kuang
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 40L
1,677 Elo+
Solo
Fenrir
Fenrir
et7896
Fenrir
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 81L
1,517 Elo+
Solo
Team Averages
Level 115
1,496 SR
1,549 Elo+

VS

Team Averages
Level 154
1,605 SR
1,538 Elo+
Maui
Maui
Kazekiryu
Maui
Level 160
God Stats
1W - 1L
1,584 SR
Queue Stats
137W - 141L
1,557 Elo+
Solo
Thanatos
Thanatos
Roddet
Thanatos
Level 143
God Stats
3W - 3L
1,582 SR
Queue Stats
188W - 174L
1,538 Elo+
Solo
Nox
Nox
Shadowglo
Nox
Level 152
God Stats
10W - 11L
1,517 SR
Queue Stats
355W - 367L
1,516 Elo+
Solo
Vamana
Vamana
SoulBreakeeer
Vamana
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 96L
1,534 Elo+
Solo
Ganesha
Ganesha
Wozards
Ganesha
Level 159
God Stats
5W - 2L
1,842 SR
Queue Stats
302W - 334L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
2 / 6 / 10
10,308
736
22,160
16,571
7,221
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ullr
19
7 / 4 / 7
11,663
833
15,577
13,638
7,123
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
2 / 6 / 13
10,392
742
13,648
14,468
7,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Marlonku
Ao Kuang
20
6 / 5 / 11
12,100
864
15,098
26,434
27,330
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
et7896
Fenrir
16
1 / 6 / 13
9,851
704
9,347
18,855
18,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
17
1 / 2 / 24
10,977
784
8,524
18,887
31,483
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
Roddet
Thanatos
19
19 / 7 / 7
12,826
916
23,349
22,928
15,128
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 3 / 20
10,552
754
12,407
10,363
7,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 3 / 18
10,565
755
18,592
28,330
38,306
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ganesha
Wozards
Ganesha
16
0 / 6 / 22
9,611
687
8,063
19,143
20,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
118
18
Kills
27
27
Deaths
21
54
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
6
10
1.17
W
Ullr
7
4
7
2.63
W
2
6
13
1.42
L
Maui
1
2
24
6.5
W
Ao Kuang
Marlonku
Ao Kuang
6
5
11
2.3
L
Thanatos
Roddet
Thanatos
19
7
7
3.21
L
2
3
20
4
L
5
3
18
4.67
L
Ganesha
Wozards
Ganesha
0
6
22
1.83
W
Fenrir
et7896
Fenrir
1
6
13
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,830
Damage
70,935
89,966
Taken
99,651
67,457
Mitigated
112,772
29,925
Healing
46,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
22,160
10,611
807
3,867
16,571
7,221
3,866
5,389
11,182
0
44,237
W
Ullr
15,577
6,012
1,880
1,783
13,638
7,123
2,126
4,352
9,286
0
33,513
W
13,648
598
1,231
1,756
14,468
7,573
794
5,591
8,877
27,831
0
L
Maui
8,524
1,345
2,738
3,726
18,887
31,483
814
4,856
13,574
16,046
0
W
Ao Kuang
Marlonku
Ao Kuang
15,098
3,338
3,647
10,850
26,434
27,330
953
8,701
17,733
31,030
0
L
Thanatos
Roddet
Thanatos
23,349
6,847
1,164
13,479
22,928
15,128
2,426
4,790
18,013
0
36,926
L
12,407
1,574
2,405
1,646
10,363
7,269
3,365
4,531
5,735
25,736
0
L
18,592
4,383
2,821
13,193
28,330
38,306
717
9,251
18,905
0
37,995
L
Ganesha
Wozards
Ganesha
8,063
789
2,057
2,776
19,143
20,586
1,169
5,545
13,426
20,362
0
W
Fenrir
et7896
Fenrir
9,347
1,704
1,669
2,435
18,855
18,210
236
4,961
13,894
227
15,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,314
Gold Earned
54,531
140
Minions Killed
143
0
Camps Cleared
0
1,273,015
Distance Traveled
1,217,184
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,308
736
48
3
0
226,425
3
W
Ullr
11,663
833
31
2
0
250,706
0
W
Nox
10,392
742
20
1
0
259,852
1
L
Maui
10,977
784
20
1
0
259,630
0
W
Ao Kuang
12,100
864
28
2
0
249,018
4
L
Thanatos
12,826
916
37
3
0
236,669
0
L
Nox
10,552
754
54
4
0
231,552
0
L
Vamana
10,565
755
32
2
0
273,795
2
L
Ganesha
9,611
687
0
0
0
215,538
2
W
Fenrir
9,851
704
13
1
0
287,014
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role