Player Matchup

Chaac
Chaac
BLack X V1PER
Chaac
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,395 Elo+
Party 3
Fenrir
Fenrir
Browniviris420
Fenrir
Level 131
God Stats
4W - 3L
1,578 SR
Queue Stats
70W - 51L
1,573 Elo+
Party 2
Danzaburou
Danzaburou
Gabrieluski
Danzaburou
Level 19
God Stats
2W - 0L
1,756 SR
Queue Stats
13W - 0L
1,636 Elo+
Party 2
Baron Samedi
Baron Samedi
Mr-Oogie_Boogie2
Baron Samedi
Level 26
God Stats
7W - 5L
1,563 SR
Queue Stats
9W - 10L
1,482 Elo+
Party 2
Skadi
Skadi
SpartanTagB312
Skadi
Level 26
God Stats
1W - 1L
1,377 SR
Queue Stats
1W - 3L
1,225 Elo+
Party 3
Team Averages
Level 65
1,555 SR
1,462 Elo+

VS

Team Averages
Level 66
1,434 SR
1,430 Elo+
Hou Yi
Hou Yi
BuStA_BuGgZ
Hou Yi
Level 28
God Stats
0W - 1L
1,412 SR
Queue Stats
18W - 33L
1,287 Elo+
Party 4
Kuzenbo
Kuzenbo
SlipSmi884
Kuzenbo
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 55L
1,516 Elo+
Party 1
Baron Samedi
Baron Samedi
TheNightDragon66
Baron Samedi
Level 103
God Stats
18W - 10L
1,696 SR
Queue Stats
234W - 215L
1,451 Elo+
Party 1
Tyr
Tyr
blessedxDZL
Tyr
Level 47
God Stats
0W - 3L
1,266 SR
Queue Stats
43W - 41L
1,512 Elo+
Party 1
Bakasura
Bakasura
williammcvicar
Bakasura
Level 128
God Stats
0W - 1L
1,299 SR
Queue Stats
57W - 76L
1,383 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 18
14,110
564
18,205
30,910
39,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 1 / 14
14,673
587
14,782
19,430
11,191
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Gabrieluski
Danzaburou
20
13 / 2 / 8
16,604
664
32,519
23,479
12,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Mr-Oogie_Boogie2
Baron Samedi
19
3 / 6 / 12
13,007
520
13,436
17,495
9,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 1 / 7
14,496
580
13,915
17,154
8,570
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
0 / 6 / 3
9,384
375
6,727
17,970
6,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
SlipSmi884
Kuzenbo
14
1 / 7 / 2
9,551
382
9,240
24,973
33,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
TheNightDragon66
Baron Samedi
18
3 / 5 / 1
11,829
473
18,519
17,681
9,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
6 / 4 / 3
13,170
527
16,356
29,496
37,302
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
16
1 / 12 / 2
10,138
406
12,469
30,483
14,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
22
34
Kills
11
11
Deaths
34
59
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
1
18
15
W
6
1
14
13
L
Hou Yi
0
6
3
0.25
W
Danzaburou
Gabrieluski
Danzaburou
13
2
8
8.5
W
Baron Samedi
Mr-Oogie_Boogie2
Baron Samedi
3
6
12
1.5
L
Kuzenbo
SlipSmi884
Kuzenbo
1
7
2
0.29
W
6
1
7
9.5
L
Baron Samedi
TheNightDragon66
Baron Samedi
3
5
1
0.7
L
6
4
3
1.88
L
Bakasura
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,857
Damage
63,311
108,468
Taken
120,603
81,323
Mitigated
101,865
49,619
Healing
26,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,205
1,641
279
17,172
30,910
39,232
1,232
11,295
18,296
379
80,135
W
14,782
3,088
0
4,865
19,430
11,191
1,514
4,934
14,235
0
135,975
L
Hou Yi
6,727
2,206
0
4,227
17,970
6,404
0
922
17,048
35
54,718
W
Danzaburou
Gabrieluski
Danzaburou
32,519
19,398
0
14,462
23,479
12,849
6,041
7,234
15,679
0
189,792
W
Baron Samedi
Mr-Oogie_Boogie2
Baron Samedi
13,436
1,581
2,653
6,609
17,495
9,481
2,011
3,147
13,731
82,856
0
L
Kuzenbo
SlipSmi884
Kuzenbo
9,240
3,145
0
2,387
24,973
33,957
0
3,595
21,378
27,432
0
W
13,915
6,024
0
3,579
17,154
8,570
3,303
4,757
12,102
0
135,465
L
Baron Samedi
TheNightDragon66
Baron Samedi
18,519
698
2,153
6,054
17,681
9,987
0
1,748
15,933
100,536
0
L
16,356
1,814
0
8,034
29,496
37,302
0
4,164
25,332
0
97,644
L
Bakasura
12,469
9,045
0
3,549
30,483
14,215
0
3,386
27,097
32
72,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,890
Gold Earned
54,072
768
Minions Killed
554
0
Camps Cleared
0
2,391,542
Distance Traveled
2,142,880
9
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,110
564
88
4
0
487,547
1
W
Fenrir
14,673
587
146
6
0
582,668
1
L
Hou Yi
9,384
375
81
3
0
379,614
5
W
Danzaburou
16,604
664
220
9
0
455,182
4
W
Baron Samedi
13,007
520
123
5
0
412,364
3
L
Kuzenbo
9,551
382
33
1
0
409,866
5
W
Skadi
14,496
580
191
8
0
453,781
0
L
Baron Samedi
11,829
473
138
6
0
466,990
6
L
Tyr
13,170
527
159
6
0
471,295
4
L
Bakasura
10,138
406
143
6
0
415,115
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role