Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
F3L1P3R
Ne Zha
Level 85
God Stats
1W - 0L
1,625 SR
Queue Stats
10W - 6L
1,638 Elo+
Party 1
Artemis
Artemis
IIIIIBiaBrIIIII
Artemis
Level 118
God Stats
9W - 8L
1,494 SR
Queue Stats
412W - 439L
1,512 Elo+
Solo
Nu Wa
Nu Wa
KibeGorna
Nu Wa
Level 109
God Stats
59W - 33L
1,658 SR
Queue Stats
391W - 201L
1,724 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SexyJapanese
Cu Chulainn
Level 159
God Stats
14W - 11L
1,572 SR
Queue Stats
365W - 252L
1,647 Elo+
Party 1
Team Averages
Level 126
1,570 SR
1,604 Elo+

VS

Team Averages
Level 137
1,531 SR
1,553 Elo+
Tyr
Tyr
 
Tyr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
JouDimegio
Ah Puch
Level 109
God Stats
38W - 29L
1,596 SR
Queue Stats
124W - 113L
1,595 Elo+
Solo
Ao Kuang
Ao Kuang
Macdolan
Ao Kuang
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 112L
1,557 Elo+
Solo
Jing Wei
Jing Wei
SirTopoide01
Jing Wei
Level 148
God Stats
2W - 2L
1,559 SR
Queue Stats
240W - 213L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
0 / 1 / 9
8,622
479
7,880
14,358
16,641
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
F3L1P3R
Ne Zha
14
2 / 2 / 5
8,828
490
6,947
14,508
6,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 2 / 1
8,495
472
8,692
11,117
4,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
KibeGorna
Nu Wa
16
6 / 1 / 5
10,203
567
14,390
8,417
3,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cu Chulainn
SexyJapanese
Cu Chulainn
17
4 / 2 / 4
10,481
582
13,817
15,465
13,103
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
3 / 3 / 2
10,287
572
10,375
19,780
20,727
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hercules
 
Hercules
10
0 / 3 / 2
7,190
399
3,259
11,910
8,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
JouDimegio
Ah Puch
13
1 / 3 / 1
8,449
469
12,411
11,392
4,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
Macdolan
Ao Kuang
13
1 / 5 / 4
7,928
440
4,640
17,440
7,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
SirTopoide01
Jing Wei
19
3 / 0 / 1
11,012
612
10,209
14,223
6,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
14
Kills
8
8
Deaths
14
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
9
4.5
L
Tyr
 
Tyr
3
3
2
1.33
L
Hercules
 
Hercules
0
3
2
0.33
W
Ne Zha
F3L1P3R
Ne Zha
2
2
5
2.25
W
2
2
1
1.25
L
Ah Puch
JouDimegio
Ah Puch
1
3
1
0.5
W
Nu Wa
KibeGorna
Nu Wa
6
1
5
8.5
L
Ao Kuang
Macdolan
Ao Kuang
1
5
4
0.6
W
Cu Chulainn
SexyJapanese
Cu Chulainn
4
2
4
3
L
Jing Wei
SirTopoide01
Jing Wei
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,726
Damage
40,894
63,865
Taken
74,745
44,019
Mitigated
48,139
16,403
Healing
31,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,880
951
0
3,108
14,358
16,641
0
5,855
7,999
28,217
2,227
L
Tyr
 
Tyr
10,375
2,273
0
7,504
19,780
20,727
0
4,057
15,723
0
89,482
L
Hercules
 
Hercules
3,259
491
0
3,494
11,910
8,928
0
4,249
7,661
0
16,822
W
Ne Zha
F3L1P3R
Ne Zha
6,947
1,250
0
2,713
14,508
6,423
0
3,852
10,656
0
69,781
W
8,692
3,342
0
5,233
11,117
4,475
0
200
10,917
0
69,256
L
Ah Puch
JouDimegio
Ah Puch
12,411
840
0
4,543
11,392
4,341
33
7,169
4,223
75,703
0
W
Nu Wa
KibeGorna
Nu Wa
14,390
1,906
131
2,609
8,417
3,377
1,042
4,993
3,424
81,364
0
L
Ao Kuang
Macdolan
Ao Kuang
4,640
293
0
6,165
17,440
7,979
0
4,091
13,349
55,113
11,629
W
Cu Chulainn
SexyJapanese
Cu Chulainn
13,817
4,230
0
2,609
15,465
13,103
984
2,500
12,965
0
92,161
L
Jing Wei
SirTopoide01
Jing Wei
10,209
7,346
0
9,849
14,223
6,164
1,164
2,177
12,046
0
129,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,629
Gold Earned
44,866
561
Minions Killed
637
0
Camps Cleared
0
1,793,535
Distance Traveled
1,667,571
27
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,622
479
39
2
0
369,390
2
L
Tyr
10,287
572
171
10
0
342,964
0
L
Hercules
7,190
399
23
1
0
287,508
5
W
Ne Zha
8,828
490
111
6
0
404,688
8
W
Artemis
8,495
472
99
6
0
319,448
2
L
Ah Puch
8,449
469
132
7
0
335,278
5
W
Nu Wa
10,203
567
150
8
0
348,865
9
L
Ao Kuang
7,928
440
100
6
0
358,133
10
W
Cu Chulainn
10,481
582
162
9
0
351,144
6
L
Jing Wei
11,012
612
211
12
0
343,688
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role