Player Matchup

Ishtar
Ishtar
Bokita
Ishtar
Level 160
God Stats
3W - 0L
1,407 SR
Queue Stats
402W - 83L
1,935 Elo+
Party 1
Ymir
Ymir
Tutecarrea
Ymir
Level 53
God Stats
1W - 0L
1,297 SR
Queue Stats
110W - 32L
1,717 Elo+
Party 1
Merlin
Merlin
Zeяø
Merlin
Level 160
God Stats
1W - 0L
1,983 SR
Queue Stats
205W - 24L
1,997 Elo+
Party 1
Team Averages
Level 124
1,562 SR
1,883 Elo+

VS

Team Averages
Level 156
1,532 SR
1,754 Elo+
Horus
Horus
Axphire
Horus
Level 160
God Stats
0W - 2L
1,622 SR
Queue Stats
598W - 215L
1,750 Elo+
Party 2
Thoth
Thoth
NØgA
Thoth
Level 160
God Stats
0W - 1L
1,315 SR
Queue Stats
68W - 34L
1,756 Elo+
Party 2
Awilix
Awilix
Theeøry
Awilix
Level 149
God Stats
0W - 1L
1,660 SR
Queue Stats
600W - 176L
1,755 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Bokita
Ishtar
14
4 / 1 / 5
8,346
835
11,569
8,904
3,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 1 / 6
8,608
861
4,493
10,694
8,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Zeяø
Merlin
14
3 / 0 / 6
8,437
844
12,233
6,365
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Axphire
Horus
11
1 / 3 / 1
6,848
685
5,626
13,256
11,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
NØgA
Thoth
12
1 / 3 / 1
7,174
717
8,670
8,042
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
Theeøry
Awilix
11
0 / 3 / 2
6,752
675
6,665
10,887
7,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
9
Kills
2
2
Deaths
9
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
Axphire
Horus
1
3
1
0.5
W
Ishtar
Bokita
Ishtar
4
1
5
6.5
L
Thoth
NØgA
Thoth
1
3
1
0.5
L
Awilix
Theeøry
Awilix
0
3
2
0.33
W
2
1
6
5
W
Merlin
Zeяø
Merlin
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,295
Damage
20,961
25,963
Taken
32,185
14,396
Mitigated
22,053
8,613
Healing
6,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Axphire
Horus
5,626
2,398
1,126
3,444
13,256
11,653
0
7,371
5,885
0
11,630
W
Ishtar
Bokita
Ishtar
11,569
7,579
0
4,045
8,904
3,182
1,670
4,365
4,333
0
36,287
L
Thoth
NØgA
Thoth
8,670
670
0
250
8,042
3,034
0
4,092
3,950
34,469
0
L
Awilix
Theeøry
Awilix
6,665
2,369
0
1,219
10,887
7,366
0
5,335
5,552
0
26,441
W
4,493
2,201
210
3,858
10,694
8,838
474
2,477
7,545
9,150
0
W
Merlin
Zeяø
Merlin
12,233
1,604
0
500
6,365
2,376
714
1,834
4,032
50,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,391
Gold Earned
20,774
140
Minions Killed
120
0
Camps Cleared
0
578,076
Distance Traveled
590,156
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,848
685
14
1
0
196,157
1
W
Ishtar
8,346
835
55
6
0
186,151
1
L
Thoth
7,174
717
63
6
0
183,842
2
L
Awilix
6,752
675
43
4
0
210,157
3
W
Ymir
8,608
861
8
1
0
202,012
1
W
Merlin
8,437
844
77
8
0
189,913
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role