Player Matchup

Cthulhu
Cthulhu
Silver IV
iFrostyyy HD
Cthulhu
Silver IV
Level 94
God Stats
2W - 4L
1,327 SR
Queue Stats
2W - 8L
1,349 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,327 SR
1,349 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 83
1,500 SR
925 MMR
Merlin
Merlin
Bronze IV
CaptainAntiHeroz
Merlin
Bronze IV
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
925 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
iFrostyyy HD
Cthulhu
19
1 / 0 / 0
12,873
858
6,657
12,609
6,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ChaacAchillesYmirKaliMaui

VS

Bans
UllrCu ChulainnSylvanusKuzenboPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 1 / 0
12,182
812
9,609
8,926
4,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Cthulhu
iFrostyyy HD
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,657
Damage
9,609
12,609
Taken
8,926
6,789
Mitigated
4,776
4,388
Healing
1,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,609
794
0
1,535
8,926
4,776
0
6,968
1,807
70,866
0
W
Cthulhu
iFrostyyy HD
Cthulhu
6,657
181
0
4,388
12,609
6,789
570
9,947
2,662
69,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,873
Gold Earned
12,182
147
Minions Killed
147
2
Camps Cleared
5
276,428
Distance Traveled
275,601
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,182
812
147
10
5
275,601
2
W
Cthulhu
12,873
858
147
10
2
276,428
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role