Player Matchup

Baron Samedi
Baron Samedi
Laythens
Baron Samedi
Level 157
God Stats
18W - 4L
1,887 SR
Queue Stats
219W - 80L
1,782 Elo+
Party 1
Awilix
Awilix
Uchiha Vibe
Awilix
Level 155
God Stats
24W - 21L
1,626 SR
Queue Stats
398W - 401L
1,490 Elo+
Party 1
Thor
Thor
Zesru
Thor
Level 160
God Stats
3W - 4L
1,574 SR
Queue Stats
305W - 155L
1,791 Elo+
Party 1
Team Averages
Level 157
1,696 SR
1,688 Elo+

VS

Team Averages
Level 134
1,685 SR
1,645 Elo+
Loki
Loki
MysticalMale
Loki
Level 149
God Stats
6W - 9L
1,565 SR
Queue Stats
312W - 244L
1,637 Elo+
Solo
Baron Samedi
Baron Samedi
Weaven360
Baron Samedi
Level 106
God Stats
7W - 3L
1,721 SR
Queue Stats
598W - 356L
1,650 Elo+
Party 2
Sun Wukong
Sun Wukong
ZackSenpai
Sun Wukong
Level 146
God Stats
35W - 19L
1,770 SR
Queue Stats
535W - 348L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Laythens
Baron Samedi
11
1 / 3 / 3
6,634
663
4,038
7,515
4,456
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
12
2 / 2 / 1
6,784
678
5,044
10,269
8,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Thor
Zesru
Thor
13
1 / 2 / 3
7,307
731
4,514
7,242
2,877
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 4
8,060
806
8,413
7,275
2,967
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Weaven360
Baron Samedi
12
2 / 1 / 4
7,431
743
5,503
6,123
3,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
ZackSenpai
Sun Wukong
13
3 / 1 / 4
8,312
831
5,897
7,421
6,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
4
Kills
7
7
Deaths
4
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Laythens
Baron Samedi
1
3
3
0.83
W
2
2
4
2
L
Awilix
2
2
1
1.25
W
Baron Samedi
Weaven360
Baron Samedi
2
1
4
4
W
Sun Wukong
ZackSenpai
Sun Wukong
3
1
4
5
L
Thor
Zesru
Thor
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,596
Damage
19,813
25,026
Taken
20,819
15,388
Mitigated
12,867
6,398
Healing
6,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Laythens
Baron Samedi
4,038
403
663
2,520
7,515
4,456
120
1,450
6,065
17,304
0
W
8,413
1,213
0
467
7,275
2,967
0
1,901
5,244
0
37,893
L
Awilix
5,044
1,534
0
2,558
10,269
8,055
54
2,871
7,398
0
17,117
W
Baron Samedi
Weaven360
Baron Samedi
5,503
256
572
1,772
6,123
3,120
657
1,023
4,991
28,474
0
W
Sun Wukong
ZackSenpai
Sun Wukong
5,897
1,318
0
3,764
7,421
6,780
466
1,174
6,124
0
17,688
L
Thor
Zesru
Thor
4,514
770
0
657
7,242
2,877
0
1,257
5,985
0
32,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,725
Gold Earned
23,803
121
Minions Killed
138
0
Camps Cleared
0
498,004
Distance Traveled
591,622
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,634
663
34
3
0
143,927
1
W
Loki
8,060
806
64
6
0
211,162
1
L
Awilix
6,784
678
31
3
0
175,442
0
W
Baron Samedi
7,431
743
52
5
0
180,947
1
W
Sun Wukong
8,312
831
22
2
0
199,513
1
L
Thor
7,307
731
56
6
0
178,635
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role