Player Matchup

Maui
Maui
 
Maui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
RenanMN
Yemoja
Level 160
God Stats
5W - 0L
1,632 SR
Queue Stats
142W - 65L
1,706 Elo+
Party 1
Thoth
Thoth
SOLVETINHO
Thoth
Level 147
God Stats
2W - 0L
1,734 SR
Queue Stats
51W - 38L
1,591 Elo+
Party 1
Erlang Shen
Erlang Shen
oJackal
Erlang Shen
Level 156
God Stats
1W - 0L
1,757 SR
Queue Stats
17W - 10L
1,571 Elo+
Party 1
Team Averages
Level 156
1,624 SR
1,574 Elo+

VS

Team Averages
Level 111
1,699 SR
1,522 Elo+
Sun Wukong
Sun Wukong
CottiSme
Sun Wukong
Level 126
God Stats
5W - 1L
1,973 SR
Queue Stats
95W - 72L
1,590 Elo+
Solo
Lancelot
Lancelot
Dresmolt
Lancelot
Level 84
God Stats
1W - 1L
1,731 SR
Queue Stats
39W - 36L
1,528 Elo+
Solo
Ullr
Ullr
EdwardNewgatte
Ullr
Level 158
God Stats
11W - 7L
1,660 SR
Queue Stats
445W - 447L
1,478 Elo+
Solo
Hel
Hel
Fedebann
Hel
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,470 Elo+
Solo
Geb
Geb
FeitanxMG
Geb
Level 127
God Stats
8W - 4L
1,629 SR
Queue Stats
925W - 941L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
20
6 / 2 / 23
13,747
764
14,676
27,619
47,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ullr
 
Ullr
20
9 / 3 / 14
12,868
715
27,154
20,793
15,131
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
RenanMN
Yemoja
19
5 / 3 / 24
12,188
677
15,003
28,226
42,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Thoth
19
7 / 5 / 18
12,382
688
30,374
19,827
13,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
oJackal
Erlang Shen
20
5 / 2 / 23
13,118
729
30,447
33,431
48,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CottiSme
Sun Wukong
18
5 / 5 / 6
11,890
661
25,389
33,313
35,923
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lancelot
Dresmolt
Lancelot
18
6 / 7 / 7
12,622
701
24,448
28,328
28,188
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 6 / 10
11,204
622
21,703
18,926
10,929
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 10 / 6
10,295
572
9,152
24,839
16,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
2 / 5 / 10
11,406
634
21,313
29,392
38,624
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
54
32
Kills
15
15
Deaths
33
102
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
6
2
23
8.75
W
Ullr
 
Ullr
9
3
14
5.33
L
Sun Wukong
CottiSme
Sun Wukong
5
5
6
1.6
L
Lancelot
Dresmolt
Lancelot
6
7
7
1.36
L
1
6
10
1
L
1
10
6
0.4
L
2
5
10
1.4
W
Yemoja
RenanMN
Yemoja
5
3
24
5.67
W
Thoth
7
5
18
3.2
W
Erlang Shen
oJackal
Erlang Shen
5
2
23
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,654
Damage
102,005
129,896
Taken
134,798
167,572
Mitigated
130,011
63,073
Healing
58,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
14,676
2,840
3,040
3,627
27,619
47,517
743
5,567
22,052
24,795
0
W
Ullr
 
Ullr
27,154
15,006
1,855
2,721
20,793
15,131
3,363
5,310
15,483
0
54,716
L
Sun Wukong
CottiSme
Sun Wukong
25,389
3,997
1,720
10,802
33,313
35,923
1,182
12,559
20,233
0
47,424
L
Lancelot
Dresmolt
Lancelot
24,448
4,392
5,642
8,768
28,328
28,188
405
10,524
17,539
0
35,229
L
21,703
8,377
645
1,173
18,926
10,929
3,607
10,034
8,764
0
43,618
L
9,152
583
11,781
8,650
24,839
16,347
361
13,871
10,554
14,806
0
L
21,313
2,190
2,083
7,402
29,392
38,624
453
10,731
17,655
35,973
0
W
Yemoja
RenanMN
Yemoja
15,003
3,221
20,171
8,005
28,226
42,660
652
8,319
19,907
24,126
0
W
Thoth
30,374
1,175
2,037
1,085
19,827
13,295
2,360
4,333
15,494
61,430
0
W
Erlang Shen
oJackal
Erlang Shen
30,447
12,198
7,420
13,112
33,431
48,969
1,453
6,936
26,495
0
47,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,303
Gold Earned
57,417
165
Minions Killed
147
0
Camps Cleared
0
1,614,227
Distance Traveled
1,521,662
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
13,747
764
13
1
0
355,564
0
W
Ullr
12,868
715
51
3
0
322,307
1
L
Sun Wukong
11,890
661
32
2
0
320,880
2
L
Lancelot
12,622
701
22
1
0
324,647
1
L
Ullr
11,204
622
65
4
0
309,646
2
L
Hel
10,295
572
10
1
0
254,443
0
L
Geb
11,406
634
18
1
0
312,046
0
W
Yemoja
12,188
677
21
1
0
278,034
2
W
Thoth
12,382
688
65
4
0
308,819
0
W
Erlang Shen
13,118
729
15
1
0
349,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role