Player Matchup

Fenrir
Fenrir
BergBaumPelle
Fenrir
Level 88
God Stats
0W - 3L
1,631 SR
Queue Stats
37W - 33L
1,549 Elo+
Party 2
Sun Wukong
Sun Wukong
ClemING
Sun Wukong
Level 67
God Stats
1W - 1L
1,699 SR
Queue Stats
24W - 26L
1,446 Elo+
Solo
Scylla
Scylla
ExtaticLad
Scylla
Level 69
God Stats
2W - 6L
1,236 SR
Queue Stats
130W - 140L
1,492 Elo+
Solo
Chernobog
Chernobog
Kreudalis
Chernobog
Level 89
God Stats
3W - 4L
1,585 SR
Queue Stats
38W - 35L
1,546 Elo+
Party 2
Baron Samedi
Baron Samedi
S1NNL05
Baron Samedi
Level 155
God Stats
9W - 4L
1,615 SR
Queue Stats
200W - 203L
1,553 Elo+
Solo
Team Averages
Level 94
1,553 SR
1,517 Elo+

VS

Team Averages
Level 127
1,446 SR
1,510 Elo+
Set
Set
Deathgryf
Set
Level 139
God Stats
1W - 0L
1,346 SR
Queue Stats
48W - 44L
1,615 Elo+
Party 1
Thor
Thor
FireYourHole
Thor
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,541 Elo+
Solo
Serqet
Serqet
Norkmar
Serqet
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 31L
1,398 Elo+
Party 1
Fenrir
Fenrir
dav291
Fenrir
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,475 Elo+
Party 1
Ne Zha
Ne Zha
deadlystoney95
Ne Zha
Level 159
God Stats
8W - 4L
1,383 SR
Queue Stats
343W - 315L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 10 / 7
9,814
613
11,863
18,577
11,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
ClemING
Sun Wukong
17
0 / 4 / 3
10,031
627
11,121
20,166
19,962
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
ExtaticLad
Scylla
17
2 / 4 / 5
10,251
641
13,707
9,916
3,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
Kreudalis
Chernobog
17
2 / 5 / 4
10,517
657
14,755
15,692
7,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
S1NNL05
Baron Samedi
19
3 / 7 / 5
11,224
702
13,680
16,349
14,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 16
11,540
721
16,308
21,305
11,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
17 / 0 / 10
13,327
833
20,581
13,479
6,952
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Serqet
Norkmar
Serqet
19
5 / 1 / 15
12,117
757
9,126
16,211
10,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
dav291
Fenrir
18
5 / 3 / 14
11,087
693
7,633
14,700
10,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

19
0 / 1 / 18
11,257
704
14,169
18,019
8,618
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
103
8
Kills
30
30
Deaths
8
24
Assists
73
Player
Kills
Deaths
Assists
KDA
L
1
10
7
0.45
L
Sun Wukong
ClemING
Sun Wukong
0
4
3
0.38
W
3
3
16
3.67
L
Scylla
ExtaticLad
Scylla
2
4
5
1.13
W
17
0
10
22
L
Chernobog
Kreudalis
Chernobog
2
5
4
0.8
W
Serqet
Norkmar
Serqet
5
1
15
12.5
L
Baron Samedi
S1NNL05
Baron Samedi
3
7
5
0.79
W
Fenrir
dav291
Fenrir
5
3
14
4
W
0
1
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,126
Damage
67,817
80,700
Taken
83,714
55,594
Mitigated
48,116
16,022
Healing
13,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,863
2,263
0
1,802
18,577
11,025
465
0
18,448
0
26,803
L
Sun Wukong
ClemING
Sun Wukong
11,121
995
0
3,451
20,166
19,962
79
0
18,758
0
36,791
W
16,308
7,870
0
4,474
21,305
11,851
801
6,545
14,551
0
52,991
L
Scylla
ExtaticLad
Scylla
13,707
1,586
0
1,296
9,916
3,037
413
0
9,877
49,326
0
W
20,581
2,255
0
875
13,479
6,952
780
4,549
8,837
0
66,207
L
Chernobog
Kreudalis
Chernobog
14,755
9,308
0
4,144
15,692
7,481
988
0
15,566
0
42,770
W
Serqet
Norkmar
Serqet
9,126
1,131
0
1,286
16,211
10,079
435
4,769
11,181
0
19,340
L
Baron Samedi
S1NNL05
Baron Samedi
13,680
1,055
2,559
2,770
16,349
14,089
424
0
15,908
47,909
0
W
Fenrir
dav291
Fenrir
7,633
1,465
0
1,466
14,700
10,616
0
5,909
8,756
0
22,989
W
14,169
3,059
0
5,525
18,019
8,618
301
5,615
12,236
0
60,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,837
Gold Earned
59,328
291
Minions Killed
329
0
Camps Cleared
0
1,502,629
Distance Traveled
1,845,484
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,814
613
23
1
0
287,054
1
L
Sun Wukong
10,031
627
68
4
0
322,749
2
W
Set
11,540
721
81
5
0
348,872
1
L
Scylla
10,251
641
63
4
0
310,913
6
W
Thor
13,327
833
97
6
0
361,253
3
L
Chernobog
10,517
657
47
3
0
293,533
4
W
Serqet
12,117
757
26
2
0
398,980
2
L
Baron Samedi
11,224
702
90
6
0
288,380
3
W
Fenrir
11,087
693
26
2
0
351,804
2
W
Ne Zha
11,257
704
99
6
0
384,575
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role