Player Matchup

Rama
Rama
 
Rama
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ARTODITO
Apollo
Level 68
God Stats
1W - 0L
1,271 SR
Queue Stats
34W - 26L
1,586 Elo+
Party 2
Agni
Agni
MiniTerror
Agni
Level 160
God Stats
4W - 2L
1,410 SR
Queue Stats
152W - 115L
1,635 Elo+
Party 1
Chiron
Chiron
PAULATHAN
Chiron
Level 103
God Stats
1W - 0L
1,450 SR
Queue Stats
24W - 22L
1,511 Elo+
Party 2
Cerberus
Cerberus
Psychodellia
Cerberus
Level 125
God Stats
7W - 7L
1,494 SR
Queue Stats
152W - 161L
1,497 Elo+
Party 1
Team Averages
Level 121
1,425 SR
1,546 Elo+

VS

Team Averages
Level 122
1,545 SR
1,465 Elo+
Thanatos
Thanatos
 
Thanatos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
SkriipteXx
Neith
Level 124
God Stats
1W - 1L
1,713 SR
Queue Stats
67W - 55L
1,550 Elo+
Party 3
Kumbhakarna
Kumbhakarna
dnstiu
Kumbhakarna
Level 128
God Stats
0W - 3L
1,512 SR
Queue Stats
55W - 46L
1,554 Elo+
Party 3
Jing Wei
Jing Wei
get-rekt-BaG
Jing Wei
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,221 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
5 / 2 / 4
8,562
856
8,706
9,485
4,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
ARTODITO
Apollo
15
7 / 1 / 7
9,094
909
14,695
9,444
4,604
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 2 / 7
8,329
833
8,730
7,774
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
PAULATHAN
Chiron
15
2 / 0 / 13
8,448
845
11,138
8,553
3,878
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cerberus
Psychodellia
Cerberus
14
1 / 1 / 12
8,036
804
3,261
14,286
12,779
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
3 / 7 / 2
7,374
737
10,088
12,157
5,242
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
 
Kuzenbo
12
1 / 1 / 2
7,109
711
6,345
9,607
11,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
15
1 / 2 / 2
7,573
757
12,962
9,741
4,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
dnstiu
Kumbhakarna
11
0 / 3 / 3
6,227
623
4,283
11,577
8,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jing Wei
get-rekt-BaG
Jing Wei
14
1 / 4 / 3
6,977
698
2,318
8,169
3,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
17
Kills
6
6
Deaths
17
43
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
2
4
3.5
L
Thanatos
 
Thanatos
3
7
2
0.57
L
Kuzenbo
 
Kuzenbo
1
1
2
2
W
Apollo
ARTODITO
Apollo
7
1
7
10.5
W
2
2
7
2.75
W
Chiron
PAULATHAN
Chiron
2
0
13
8.5
W
Cerberus
Psychodellia
Cerberus
1
1
12
7
L
Neith
1
2
2
1
L
Kumbhakarna
dnstiu
Kumbhakarna
0
3
3
0.5
L
Jing Wei
get-rekt-BaG
Jing Wei
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,530
Damage
35,996
49,542
Taken
51,251
28,586
Mitigated
33,577
23,145
Healing
18,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,706
6,381
2,294
3,022
9,485
4,388
1,144
2,193
7,198
0
19,946
L
Thanatos
 
Thanatos
10,088
1,971
159
4,238
12,157
5,242
0
2,940
9,217
0
12,229
L
Kuzenbo
 
Kuzenbo
6,345
2,187
0
1,379
9,607
11,707
0
2,279
7,328
10,934
0
W
Apollo
ARTODITO
Apollo
14,695
5,637
1,317
1,834
9,444
4,604
2,194
2,222
7,060
0
26,521
W
8,730
453
699
470
7,774
2,937
1,276
1,839
5,735
17,862
0
W
Chiron
PAULATHAN
Chiron
11,138
2,986
4,649
3,463
8,553
3,878
1,163
1,483
7,056
0
19,755
W
Cerberus
Psychodellia
Cerberus
3,261
161
1,156
4,241
14,286
12,779
1,062
2,337
11,865
13,308
0
L
Neith
12,962
2,083
3,072
3,975
9,741
4,410
0
2,620
7,121
0
27,751
L
Kumbhakarna
dnstiu
Kumbhakarna
4,283
75
1,526
1,182
11,577
8,570
0
2,479
9,098
7,595
0
L
Jing Wei
get-rekt-BaG
Jing Wei
2,318
1,276
1,648
1,251
8,169
3,648
0
1,673
6,496
0
9,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,469
Gold Earned
35,260
143
Minions Killed
72
0
Camps Cleared
0
955,427
Distance Traveled
960,643
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,562
856
28
3
0
173,903
1
L
Thanatos
7,374
737
5
1
0
173,921
1
L
Kuzenbo
7,109
711
9
1
0
202,310
4
W
Apollo
9,094
909
33
3
0
202,062
5
W
Agni
8,329
833
22
2
0
182,346
1
W
Chiron
8,448
845
22
2
0
204,462
4
W
Cerberus
8,036
804
38
4
0
192,654
0
L
Neith
7,573
757
33
3
0
209,329
1
L
Kumbhakarna
6,227
623
13
1
0
190,489
1
L
Jing Wei
6,977
698
12
1
0
184,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role