Player Matchup

Neith
Neith
BallDoctor
Neith
Level 18
God Stats
4W - 5L
1,867 SR
Queue Stats
42W - 29L
1,629 Elo+
Solo
Nu Wa
Nu Wa
JaggedShar7s
Nu Wa
Level 149
God Stats
128W - 101L
1,588 SR
Queue Stats
235W - 262L
1,476 Elo+
Solo
Ymir
Ymir
Mr bubbles1197
Ymir
Level 27
God Stats
0W - 2L
1,505 SR
Queue Stats
39W - 48L
1,410 Elo+
Solo
Amaterasu
Amaterasu
ThePeacekeeper77
Amaterasu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,463 Elo+
Solo
Sol
Sol
tuty5088
Sol
Level 5
God Stats
0W - 2L
1,307 SR
Queue Stats
2W - 7L
1,282 Elo+
Solo
Team Averages
Level 46
1,553 SR
1,452 Elo+

VS

Team Averages
Level 85
1,565 SR
1,516 Elo+
Bellona
Bellona
DMH-Nyx
Bellona
Level 18
God Stats
2W - 2L
1,480 SR
Queue Stats
12W - 21L
1,356 Elo+
Solo
Nox
Nox
MirageMainn
Nox
Level 107
God Stats
13W - 7L
1,569 SR
Queue Stats
68W - 56L
1,547 Elo+
Party 1
Arachne
Arachne
Thebanshees-wail
Arachne
Level 121
God Stats
2W - 2L
1,549 SR
Queue Stats
36W - 22L
1,570 Elo+
Party 1
Vamana
Vamana
richiestype
Vamana
Level 156
God Stats
3W - 3L
1,622 SR
Queue Stats
162W - 175L
1,517 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
skirttheban
Morgan Le Fay
Level 25
God Stats
5W - 4L
1,606 SR
Queue Stats
13W - 14L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
0 / 1 / 2
6,486
721
10,617
7,818
3,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 2 / 0
6,956
773
9,128
4,109
1,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 2 / 0
6,062
674
2,795
8,086
6,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
12
0 / 2 / 2
6,732
748
4,254
14,139
12,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 1 / 1
5,949
661
3,040
5,119
2,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DMH-Nyx
Bellona
12
2 / 2 / 4
6,808
756
5,179
14,031
10,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 0 / 4
6,900
767
8,323
5,255
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 0 / 4
6,085
676
4,364
6,685
3,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
13
1 / 1 / 2
7,126
792
4,006
6,527
4,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
skirttheban
Morgan Le Fay
14
3 / 0 / 1
7,082
787
10,229
8,322
3,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
3
Kills
8
8
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
0
1
2
1
W
Bellona
DMH-Nyx
Bellona
2
2
4
2
L
2
2
0
1
W
2
0
4
4
L
1
2
0
0.5
L
Amaterasu
0
2
2
0.5
W
0
0
4
2
W
Vamana
1
1
2
2
W
Morgan Le Fay
skirttheban
Morgan Le Fay
3
0
1
3.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,834
Damage
32,101
39,271
Taken
40,820
26,523
Mitigated
24,079
9,160
Healing
10,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
10,617
4,647
0
2,262
7,818
3,866
0
3,893
3,925
0
33,869
W
Bellona
DMH-Nyx
Bellona
5,179
1,955
0
3,606
14,031
10,690
119
3,906
10,125
0
11,352
L
9,128
4,616
0
500
4,109
1,489
514
2,107
2,002
27,922
0
W
8,323
842
0
296
5,255
2,085
0
3,093
2,162
26,290
0
L
2,795
397
0
500
8,086
6,224
434
2,789
5,297
9,547
0
L
Amaterasu
4,254
1,940
1,509
3,810
14,139
12,530
0
7,017
7,122
0
13,641
W
4,364
3,509
0
879
6,685
3,266
581
2,605
4,080
0
13,257
W
Vamana
4,006
584
1,341
1,709
6,527
4,210
0
3,150
3,377
0
18,791
W
Morgan Le Fay
skirttheban
Morgan Le Fay
10,229
850
133
2,153
8,322
3,828
98
2,137
6,185
35,433
0
L
3,040
516
0
579
5,119
2,414
118
2,746
2,373
8,306
326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,185
Gold Earned
34,001
171
Minions Killed
176
0
Camps Cleared
0
830,513
Distance Traveled
849,030
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,486
721
55
6
0
172,151
1
W
Bellona
6,808
756
17
2
0
186,887
1
L
Nu Wa
6,956
773
54
6
0
160,895
2
W
Nox
6,900
767
57
6
0
166,537
1
L
Ymir
6,062
674
21
2
0
122,431
0
L
Amaterasu
6,732
748
24
3
0
189,238
1
W
Arachne
6,085
676
21
2
0
166,782
0
W
Vamana
7,126
792
34
4
0
166,946
3
W
Morgan Le Fay
7,082
787
47
5
0
161,878
1
L
Sol
5,949
661
17
2
0
185,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role